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Player vs Player tvOS Games

  • Development
  • Apr 30, 2025
SynopsisPlayer vs Player tvOS Games, available at $54.99, has an aver...
Player vs tvOS Games  No.1

Player vs Player tvOS Games, available at $54.99, has an average rating of 4.85, with 28 lectures, based on 10 reviews, and has 103 subscribers.

You will learn about Program a One or Two Player Game with Swift and Sprite Kit Work with External Game Controllers and the new Apple TV (or iOS apps) Learn the fundamentals of creating a tvOS app This course is ideal for individuals who are Intermediate Swift and Sprite Kit students or Anyone who wants to start making money in the new Apple TV store! It is particularly useful for Intermediate Swift and Sprite Kit students or Anyone who wants to start making money in the new Apple TV store! .

Enroll now: Player vs Player tvOS Games

Summary

Title: Player vs Player tvOS Games

Price: $54.99

Average Rating: 4.85

Number of Lectures: 28

Number of Published Lectures: 28

Number of Curriculum Items: 28

Number of Published Curriculum Objects: 28

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Program a One or Two Player Game with Swift and Sprite Kit
  • Work with External Game Controllers and the new Apple TV (or iOS apps)
  • Learn the fundamentals of creating a tvOS app
  • Who Should Attend

  • Intermediate Swift and Sprite Kit students
  • Anyone who wants to start making money in the new Apple TV store!
  • Target Audiences

  • Intermediate Swift and Sprite Kit students
  • Anyone who wants to start making money in the new Apple TV store!
  • ***SOURCE?PROJECT?FILES?UPDATED?FOR?SWIFT 3 (see change notes below)

    In the first section of videos, you’ll learn how to find connected controllers, define which buttons do what, set player indexes (i.e. Player 1, Player 2, etc) and work with a basic character.

    In section 2, you’ll learn the Swift ?/ Sprite Kit code to work with multiple Extended / Standard Gamepad controllers (as well as the Micro Gamepad controller), to go head to head versus players in the same room. After we look at the finer points of connecting and disconnecting controllers and getting each in the right player slot, we’ll discuss how to control who is who in any type game, and even go into a one-player mode where the CPU takes control of the second player. This way your two-player game can also be enjoyed by single players. We’ll also discuss adding a Pause menu to your game, where players can go back to a Main menu or keep on playing.

    Now that we’ve covered all our bases in terms of controlling each player and dealing with controllers disconnecting and reconnecting, section 3 allows us to have some fun. This session we’ll loosen things up a bit and just talk game play. Topics include collision detection, decrementing health, losing lives / restarting rounds, and other topics worthy of a good two-player game!

    ***CHANGE NOTES?FROM?SWIFT?2 to 3

    We’ve included updated source files for Swift 3. If you choose to follow along, line-by-line with the video code, you should have no problems, as Xcode 8 will auto-suggest the correct code for Swift 3.

    Course Curriculum

    Chapter 1: Swift Programming for External Controllers on tvOS

    Lecture 1: Introduction

    Lecture 2: Connecting an Extended GamePad Controller

    Lecture 3: Connecting Standard and Micro Gamepad (the remote) Controllers

    Lecture 4: Project files for Swift 3 / Swift 2.2

    Lecture 5: Moving Player 1 with the Extended or Micro Gamepad

    Lecture 6: Rotating with the Extended and MicroGamePad

    Lecture 7: Wrapping up One-Player Controls with Firing

    Lecture 8: Project Files 2

    Chapter 2: Player vs Player with Multiple Controllers

    Lecture 1: Handling Multiple Controllers with tvOS

    Lecture 2: Project (Before Second Player Added)

    Lecture 3: Setting up the Second Player (and Creating a Custom Tank Class)

    Lecture 4: Setting up the Second Player (continued)

    Lecture 5: Firing from the Second Player

    Lecture 6: Adding a One-Player Mode with CPU Controlled Second Player

    Lecture 7: Going Back and Forth Between 1-Player and 2-Player Modes

    Lecture 8: Going Back and Forth Between 1-Player and 2-Player Modes (continued)

    Lecture 9: Pause Screens with Options to Resume or go to the Main Menu

    Lecture 10: Adding a Main Menu

    Lecture 11: Project Files

    Chapter 3: Player vs Player Gameplay

    Lecture 1: Detecting Physics Collisions

    Lecture 2: Creating a Bullet Class

    Lecture 3: Animated Explosions and Tank with Tank Bumping

    Lecture 4: Tank with Bullet Collisions and Losing Lives

    Lecture 5: Loading New Levels and Adding a Lives Label

    Lecture 6: Making the Camera Track a Central Point Between Players

    Lecture 7: Adding Walls to Ricochet or Remove Bullets

    Lecture 8: Project Files

    Lecture 9: Conclusion

    Instructors

  • Player vs tvOS Games  No.2
    Justin Dike
    CartoonSmart / Owner / Leader Developer and Instructor
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  • 4 stars: 2 votes
  • 5 stars: 8 votes
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