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Character Creation Guide- Intro to PBR Assets for Games

  • Development
  • Apr 29, 2025
SynopsisCharacter Creation Guide: Intro to PBR Assets for Games, avai...
Character Creation Guide- Intro to PBR Assets for Games  No.1

Character Creation Guide: Intro to PBR Assets for Games, available at $54.99, has an average rating of 4.5, with 81 lectures, based on 43 reviews, and has 349 subscribers.

You will learn about Model and sculpt high quality PBR assets for game development Gain a strong understanding of Topology Execute professional UV pipeline workflows Bake high fidelity sculpts to lower resolution assets PBR character texturing utilizing industry standard techniques Import and light final assets in Unity and Marmoset This course is ideal for individuals who are Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. It is particularly useful for Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games.

Enroll now: Character Creation Guide: Intro to PBR Assets for Games

Summary

Title: Character Creation Guide: Intro to PBR Assets for Games

Price: $54.99

Average Rating: 4.5

Number of Lectures: 81

Number of Published Lectures: 80

Number of Curriculum Items: 81

Number of Published Curriculum Objects: 80

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Model and sculpt high quality PBR assets for game development
  • Gain a strong understanding of Topology
  • Execute professional UV pipeline workflows
  • Bake high fidelity sculpts to lower resolution assets
  • PBR character texturing utilizing industry standard techniques
  • Import and light final assets in Unity and Marmoset
  • Who Should Attend

  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.
  • Target Audiences

  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.
  • Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!

    In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:

  • Sculpting, Optimization, Texturing, and Character Setup

  • We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:

  • Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.

  • What students are saying about this PBR character modeling creation guide for games course:

    “Amazing! This course connects everything together cohesively. I know a bit of Zbrush and Maya but always wondered how they were used together. Love how clear and structured this course is! Excited thinking of what is possible. Thanks so much!” – Shahnawaaz Khan

    “I’ve learned quite a bit with this course! It’s very in depth and thorough with its instruction. Highly recommend!” – Richard Anyel

    “Absolutely awesome! , it was worth buying this course, as it augments your skills significantly.” – Raphael Jolly Tunious

    “Very nice tutorial ! I learned lots of things and tutor answered my questions quickly. Good for beginners.” – Berke Ram

    “It was a good class and topics were covered well. Tutor was good and also suggested other artists to refer. Zbrush, repotology, substance painter, marmoset were explained well. Thanks!” – Sakshi Uchil

    “This course, so far, is exactly what I was looking for! The instructor does a great job of explaining not just the material but the initial starting of a project as well as the things that go on in the “background” which may affect the things that you create.” – Pascal Borner

    Why Learn From Class Creatives?

    Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

    Who This Course is For:

    The great thing about this course, is that we has something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

    As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

    Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

    However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

    Course Curriculum

    Chapter 1: Project Overview

    Lecture 1: PureRef

    Lecture 2: Course Setup | Industry Resources

    Lecture 3: Udemy Rating System Very Important Info!

    Lecture 4: Reference

    Lecture 5: Design Sculpting

    Chapter 2: ZBrush Introduction and Preferences

    Lecture 1: ZBrush Preferences

    Lecture 2: Hotkeys and Lightbox

    Lecture 3: ZBrush Viewport

    Chapter 3: Foundational Tools within ZBrush

    Lecture 1: Brush Overview

    Lecture 2: Dynamesh and SubDivisions

    Lecture 3: Insert Mesh Brushes

    Lecture 4: Gizmo Navigation

    Lecture 5: Base Mesh Creation

    Lecture 6: Saving ZTools and ZProjects

    Chapter 4: ZBrush for Sculpting

    Lecture 1: Head Foundation

    Lecture 2: Head Foundation Contd

    Lecture 3: Sculpting Eyes

    Lecture 4: Sculpting the Nose

    Lecture 5: Sculpting the Mouth

    Lecture 6: Sculpting Ears

    Lecture 7: Sculpting Horns

    Lecture 8: ZModeling the Wood

    Lecture 9: Live Booleans

    Lecture 10: Appending Subtools

    Lecture 11: Horn Cleanup

    Lecture 12: Blocking in the Rope

    Lecture 13: Candle Creation

    Chapter 5: Production Ready Sculpt

    Lecture 1: ZRemesher and ProjectAll

    Lecture 2: Finalizing Forms

    Lecture 3: Surface Noise

    Lecture 4: Alpha Brushes and Detailing

    Lecture 5: Tertiary Details Complete

    Lecture 6: Finalizing the Horns

    Lecture 7: Finalizing the Wheel

    Lecture 8: Rope Creation

    Chapter 6: Prepping for Export

    Lecture 1: Decimation Master

    Lecture 2: Dynamic Decimation

    Lecture 3: Exporting .Objs and .Fbxs

    Chapter 7: Retopology in Maya

    Lecture 1: Topology Theory

    Lecture 2: Mayas Viewport

    Lecture 3: Outliner

    Lecture 4: Make Live

    Lecture 5: QuadDraw

    Lecture 6: Retopology

    Lecture 7: Tips and Tricks

    Lecture 8: Retopology Overview

    Chapter 8: UV Generation

    Lecture 1: UV Theory

    Lecture 2: Basic Tools

    Lecture 3: Cylindrical Shapes

    Lecture 4: The Hotkey Menu

    Lecture 5: Layout Tool

    Lecture 6: Overlapping UVs

    Lecture 7: UV Overview

    Chapter 9: Baking and Map Creation

    Lecture 1: Intro to Baking

    Lecture 2: Xnormal

    Lecture 3: UV Snapshot

    Lecture 4: Map Creation

    Chapter 10: Texturing

    Lecture 1: Substance Painter

    Lecture 2: Project Settings

    Lecture 3: Importing Texture Sets

    Lecture 4: Baking Maps

    Lecture 5: Wood Texturing

    Lecture 6: Default Materials

    Lecture 7: Skin Texturing

    Lecture 8: Substance Timelapse

    Lecture 9: Exporting

    Chapter 11: Unity

    Lecture 1: Project Settings

    Lecture 2: UI Overview and Layout

    Lecture 3: Importing Assets

    Lecture 4: Material Creation

    Lecture 5: Importing Textures

    Lecture 6: Conclusion

    Chapter 12: Marmoset

    Lecture 1: Marmoset Intro

    Lecture 2: Importing Assets

    Lecture 3: Material Creation

    Lecture 4: Lighting Settings

    Lecture 5: Camera Settings

    Lecture 6: Render Settings

    Lecture 7: Material Separation

    Chapter 13: Outro and Follow Ups

    Lecture 1: BONUS/Additional Courses from Class Creatives

    Instructors

  • Character Creation Guide- Intro to PBR Assets for Games  No.2
    Class Creatives
    High Fidelity 3D and Game Art Instruction by Industry Pros!
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 2 votes
  • 4 stars: 12 votes
  • 5 stars: 28 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!