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Create an RPG Game in Unity

  • Development
  • Apr 29, 2025
SynopsisCreate an RPG Game in Unity, available at $94.99, has an aver...
Create an RPG Game in Unity  No.1

Create an RPG Game in Unity, available at $94.99, has an average rating of 4.62, with 243 lectures, based on 465 reviews, and has 6059 subscribers.

You will learn about Create an RPG fantasy game in Unity Upgrade your knowledge of C# coding to an intermediate level Create a dynamic menu system for storing pickup items Create a potion mixing system for creating magic attacks Setting up enemy AI pathfinding navigation This course is ideal for individuals who are This course is for learners who want to develop their coding ability when creating games in Unity or For learners who want to make their own RPG fantasy games It is particularly useful for This course is for learners who want to develop their coding ability when creating games in Unity or For learners who want to make their own RPG fantasy games.

Enroll now: Create an RPG Game in Unity

Summary

Title: Create an RPG Game in Unity

Price: $94.99

Average Rating: 4.62

Number of Lectures: 243

Number of Published Lectures: 243

Number of Curriculum Items: 243

Number of Published Curriculum Objects: 243

Original Price: $149.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create an RPG fantasy game in Unity
  • Upgrade your knowledge of C# coding to an intermediate level
  • Create a dynamic menu system for storing pickup items
  • Create a potion mixing system for creating magic attacks
  • Setting up enemy AI pathfinding navigation
  • Who Should Attend

  • This course is for learners who want to develop their coding ability when creating games in Unity
  • For learners who want to make their own RPG fantasy games
  • Target Audiences

  • This course is for learners who want to develop their coding ability when creating games in Unity
  • For learners who want to make their own RPG fantasy games
  • Do you want to create a great RPG fantasy game in Unity?

    In this course I am going to take you through the process step by step:

  • Setting up the terrain and level layout

  • creating menus and inventory systems

  • setting up an onscreen mini map

  • creating a shop system to buy ingredients for potions or weapons and armour

  • setting up a dynamic inventory menu where you can mix potions to create unique magic attacks

  • spawning in enemies and boss characters with combat systems and navigation pathfinding

  • setting up player magic attacks and melee combat

  • saving and loading player progress

  • This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding

    By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level

    You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online

    I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.

    So, why not enrol today and I look forward to seeing you in my course.

    Course Curriculum

    Chapter 1: Setup

    Lecture 1: Downloading Unity

    Lecture 2: Resources

    Lecture 3: Install probuilder

    Chapter 2: Creating an icon bar

    Lecture 1: Creating icon slots

    Lecture 2: Create a health meter

    Lecture 3: Stamina bar

    Lecture 4: Create a background

    Lecture 5: Lighting

    Lecture 6: Saving out images

    Lecture 7: Cutting out images

    Lecture 8: Resizing graphics

    Lecture 9: Saving images

    Lecture 10: Creating the UI bar in Unity

    Lecture 11: Saving the canvas

    Chapter 3: Modular House Design

    Lecture 1: Characters

    Lecture 2: Downloading assets

    Lecture 3: Modular house design

    Lecture 4: Houses you can enter

    Lecture 5: Adding props

    Lecture 6: Editing props

    Lecture 7: Adding food

    Lecture 8: Wizards house

    Lecture 9: Changing the sign icon

    Lecture 10: The blacksmiths house

    Chapter 4: Creating the Map

    Lecture 1: Downloading terrain assets

    Lecture 2: Sorting assets

    Lecture 3: Sculpting the terrain

    Lecture 4: Painting the terrain

    Lecture 5: More details

    Lecture 6: Adding a building

    Lecture 7: Adding fencing

    Lecture 8: Adding a forest

    Lecture 9: Open area

    Lecture 10: Painting cliffs

    Lecture 11: Adding another fence

    Lecture 12: Houses

    Lecture 13: Sword master area

    Lecture 14: Farmland

    Lecture 15: Add another tavern

    Lecture 16: Wizards house

    Lecture 17: Mountain pass

    Lecture 18: Open space

    Lecture 19: Wizards area

    Lecture 20: A village

    Lecture 21: Another forest

    Lecture 22: The town

    Lecture 23: Static batching

    Lecture 24: Setting up the lighting

    Lecture 25: Baking the lightmaps

    Lecture 26: Lightmap results

    Lecture 27: Post processing

    Chapter 5: Player Movement

    Lecture 1: New AI Navigation system in Unity

    Lecture 2: Nav Mesh

    Lecture 3: Character animations

    Lecture 4: Cinemachine

    Lecture 5: Camera control script

    Lecture 6: Cursors

    Lecture 7: Changing cursors

    Lecture 8: Setting up characters

    Lecture 9: Checking player prefabs

    Chapter 6: Player Select Menu

    Lecture 1: Scripting arrays

    Lecture 2: Player choose scene

    Lecture 3: Scripting player choose

    Lecture 4: Saving player name

    Lecture 5: Spawning in characters

    Chapter 7: Inventory Menu

    Lecture 1: Setting up the inventory menu

    Lecture 2: Opening the inventory menu

    Lecture 3: Pickups

    Lecture 4: Displaying icons

    Lecture 5: Multiple pickups

    Lecture 6: Displaying a hint box

    Lecture 7: Task review

    Lecture 8: Different hint messages

    Lecture 9: Hint messages

    Lecture 10: Finishing pickups

    Lecture 11: Opening chests

    Lecture 12: Entering buildings

    Lecture 13: Fixing the roof bug

    Lecture 14: Nav mesh obstacles

    Lecture 15: Baking the final navmesh

    Chapter 8: Shop System

    Lecture 1: Download NPC characters

    Lecture 2: Setup NPC characters

    Lecture 3: Speechbox

    Lecture 4: Message Text

    Lecture 5: Shop menu layout

    Lecture 6: Buy script

    Lecture 7: Buy for loop

    Lecture 8: Check the buying system

    Lecture 9: Multiple shops

    Lecture 10: Another tavern

    Lecture 11: Setting up the Wizard shop UI

    Lecture 12: Setup the wizard

    Instructors

  • Create an RPG Game in Unity  No.2
    Pete Jepson
    Game Design Tutor
  • Rating Distribution

  • 1 stars: 11 votes
  • 2 stars: 16 votes
  • 3 stars: 26 votes
  • 4 stars: 124 votes
  • 5 stars: 288 votes
  • Frequently Asked Questions

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