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Unreal Engine 4 Build Your First Game with UE4!!

  • Development
  • Apr 29, 2025
SynopsisUnreal Engine 4 – Build Your First Game with UE4!!, ava...
Unreal Engine 4 Build Your First Game with UE4!!  No.1

Unreal Engine 4 – Build Your First Game with UE4!!, available at $79.99, has an average rating of 4.75, with 94 lectures, 14 quizzes, based on 97 reviews, and has 460 subscribers.

You will learn about Unreal Engine 4 Unreal Engine Basics of UE4 Simple Game Theory Installing the Unreal Engine Managing projects Blueprint code How to create all the basic components of a small game from start to finish. This course is ideal for individuals who are Anyone who wants to learn UE4 or Anyone whod like to start preparing to start with UE5 or People new to game development or People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable It is particularly useful for Anyone who wants to learn UE4 or Anyone whod like to start preparing to start with UE5 or People new to game development or People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable.

Enroll now: Unreal Engine 4 – Build Your First Game with UE4!!

Summary

Title: Unreal Engine 4 – Build Your First Game with UE4!!

Price: $79.99

Average Rating: 4.75

Number of Lectures: 94

Number of Quizzes: 14

Number of Published Lectures: 94

Number of Published Quizzes: 14

Number of Curriculum Items: 108

Number of Published Curriculum Objects: 108

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Unreal Engine 4
  • Unreal Engine
  • Basics of UE4
  • Simple Game Theory
  • Installing the Unreal Engine
  • Managing projects
  • Blueprint code
  • How to create all the basic components of a small game from start to finish.
  • Who Should Attend

  • Anyone who wants to learn UE4
  • Anyone whod like to start preparing to start with UE5
  • People new to game development
  • People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable
  • Target Audiences

  • Anyone who wants to learn UE4
  • Anyone whod like to start preparing to start with UE5
  • People new to game development
  • People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable
  • Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there’s no better time to start your Epic journey.

    Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.

    Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:

  • The Unreal Interface and ecosystem

  • Player Input and character movement

  • Working with Splines

  • Level creation

  • Creating custom level design tools

  • UI and Widgets

  • Textures

  • Materials

  • Effects

  • Using a familiar “Roll a Ball” style game as the template for the course you’ll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.

    Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We’ll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Making the Most of the Course

    Lecture 2: Making the Most of the Course – Part 2 – Questions

    Lecture 3: Complete Project – Download

    Lecture 4: Assets – Download

    Lecture 5: Section Slides – Download

    Lecture 6: Join Discord!

    Chapter 2: Intro to the Engine

    Lecture 1: Module Introduction

    Lecture 2: Installing the Epic Launcher

    Lecture 3: Exploring the Epic Launcher

    Lecture 4: Installing the Unreal Engine

    Lecture 5: Project Creation

    Lecture 6: BONUS – Minimal UI

    Lecture 7: BONUS – GUI Compression

    Chapter 3: Navigating Unreal

    Lecture 1: Module Introduction

    Lecture 2: The Unreal Interface

    Lecture 3: Project Folders (Importing Assets)

    Lecture 4: Default Pawn Movement

    Lecture 5: BONUS – Default Window Open Location

    Chapter 4: Intro to Blueprints

    Lecture 1: Module Introduction

    Lecture 2: Class Types

    Lecture 3: Components

    Lecture 4: Function Execution Order

    Lecture 5: Simple Movement

    Lecture 6: Framerate Independent Movement

    Lecture 7: Alternative Movement Logic

    Chapter 5: Player

    Lecture 1: Module Introduction

    Lecture 2: Player Setup

    Lecture 3: Player Input Bindings

    Lecture 4: Player Collision

    Lecture 5: Player Movement Part 1

    Lecture 6: Player Rotation

    Lecture 7: Player Movement Part 2

    Lecture 8: Player Class Tidy

    Chapter 6: Source Control

    Lecture 1: Module Introduction

    Lecture 2: Git Accounts and Software

    Lecture 3: Repository Setup

    Lecture 4: Git LFS (Large File Storage)

    Lecture 5: Git Collaboration

    Chapter 7: Intro to GameMode

    Lecture 1: Module Introduction

    Lecture 2: Creating Game Modes

    Chapter 8: Interactive Classes

    Lecture 1: Module Introduction

    Lecture 2: Inheritance

    Lecture 3: Interactive Base

    Lecture 4: Interactive Pickup

    Lecture 5: Interactive Magnetic Pickup

    Lecture 6: Interactive Level Goal

    Lecture 7: Interactive Level Goal

    Chapter 9: Splines

    Lecture 1: Module Introduction

    Lecture 2: Spline Creation

    Lecture 3: Level Spawner Implementation

    Lecture 4: Using Splines

    Lecture 5: Improving Level Spawner

    Lecture 6: Coin Pickup Spawner

    Lecture 7: Coordinate Space

    Chapter 10: Widgets

    Lecture 1: Module Introduction

    Lecture 2: Widget Designer

    Lecture 3: Widget Graph

    Lecture 4: Widget Buttons

    Lecture 5: Button Interactions

    Lecture 6: Displaying Widgets

    Lecture 7: Player Controllers

    Chapter 11: Effects

    Lecture 1: Module Introduction

    Lecture 2: Cascade Vs Niagara

    Lecture 3: Cascade Mesh And Scale

    Lecture 4: Cascade – Rotation, Life & Drag

    Lecture 5: Cascade – Jump Pad Effect

    Lecture 6: Cascade – Goal Effect

    Lecture 7: Cascade – Playing Effects

    Lecture 8: Niagara – Cascade to Niagara Converter

    Lecture 9: Niagara – System Structure

    Lecture 10: Niagara – Render and Emitter Update

    Lecture 11: Niagara – Spawn and Particle Update

    Lecture 12: Niagara – Coin Effect

    Lecture 13: Niagara – Jump Pad Effect

    Lecture 14: Niagara – Implementation

    Lecture 15: BONUS – Naming Conventions

    Chapter 12: Materials

    Instructors

  • Unreal Engine 4 Build Your First Game with UE4!!  No.2
    Dev Enabled
    Game Development tutorials with a focus on game mechanics
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  • 2 stars: 0 votes
  • 3 stars: 9 votes
  • 4 stars: 24 votes
  • 5 stars: 64 votes
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