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The Unreal Arsenal- Learn C++ and Unreal Engine

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  • Apr 29, 2025
SynopsisThe Unreal Arsenal: Learn C++ and Unreal Engine, available at...
The Unreal Arsenal- Learn C++ and Engine  No.1

The Unreal Arsenal: Learn C++ and Unreal Engine, available at $89.99, has an average rating of 4.4, with 364 lectures, 2 quizzes, based on 250 reviews, and has 2586 subscribers.

You will learn about Learn C++ programming fundamentals through simple examples and illustrations Debugging and problem solving skills Learn how C++ is used in real-world projects, with examples from the Unreal Engine codebase Understand how intermediate C++ features, such as object oriented programming, inheritance and templates can be used in combination Apply your newly acquired C++ skills to game development fundamentals in Unreal Engine This course is ideal for individuals who are Complete beginners. or Aspiring C++ Programmers or Aspiring independent game developers. or Developers/Programmers who want to re-skill to game development. or C# or Unity developers who want to broaden their skill set to boost job prospects. It is particularly useful for Complete beginners. or Aspiring C++ Programmers or Aspiring independent game developers. or Developers/Programmers who want to re-skill to game development. or C# or Unity developers who want to broaden their skill set to boost job prospects.

Enroll now: The Unreal Arsenal: Learn C++ and Unreal Engine

Summary

Title: The Unreal Arsenal: Learn C++ and Unreal Engine

Price: $89.99

Average Rating: 4.4

Number of Lectures: 364

Number of Quizzes: 2

Number of Published Lectures: 364

Number of Published Quizzes: 2

Number of Curriculum Items: 366

Number of Published Curriculum Objects: 366

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C++ programming fundamentals through simple examples and illustrations
  • Debugging and problem solving skills
  • Learn how C++ is used in real-world projects, with examples from the Unreal Engine codebase
  • Understand how intermediate C++ features, such as object oriented programming, inheritance and templates can be used in combination
  • Apply your newly acquired C++ skills to game development fundamentals in Unreal Engine
  • Who Should Attend

  • Complete beginners.
  • Aspiring C++ Programmers
  • Aspiring independent game developers.
  • Developers/Programmers who want to re-skill to game development.
  • C# or Unity developers who want to broaden their skill set to boost job prospects.
  • Target Audiences

  • Complete beginners.
  • Aspiring C++ Programmers
  • Aspiring independent game developers.
  • Developers/Programmers who want to re-skill to game development.
  • C# or Unity developers who want to broaden their skill set to boost job prospects.
  • If you’re looking for a curriculum to prepare you for a job as a C++ developer, or maybe your ambition is to develop your own indie games, then this course is for you!

    Intermediate C++ topics such as object oriented programming, pointers, inheritance and templates can be intimidating to some students, but I use simple examples, summaries, exercises and step by step illustrations throughout.

    Learning C++ concepts in isolation by writing simple console applications is not enough – you must learn to use intermediate features in combination.

    Through Unreal Engine project examples, I explain where specific language features are useful in a real world project. This will give you a much deeper understanding of those language features and not just how to use them, but why they are important to learn and remember and where they will be useful.

    What will I learn?

    Following the foundational modules, C++101 and C++102, you will learn to use intermediate C++ features in combination by programming game logic in Unreal Engine.

    Module C++101(fundamentals):

    In this module we explore variables and variable types (an understanding of types is very important in C++).

    I introduce Conditional Statements and Logical Operators (how to write decision-making logic).

    Iteration statements such as the while() loop and the for() loop allow us to write logic that executes repeatedly – and we have many ways to control the looping/repetition.

    Arrays (containers of variables).

    Functions, debugging fundamentals, and Visual Studio tips & tricks to speed up your workflow.

    Module C++102:

    Object Oriented Programming: Structs, Classes, Inheritance and Polymorphism.

    Pointers and References are covered in detail.

    Characters are covered detail, and I also introduce the standard string class.

    Debugging and Visual Studio tips & tricks.

    This module also includes intermediate lessons on Templates, Smart Pointers, Callables and more.

    C++ Standards Covered:

  • C++98

  • C++11

  • C++14

  • C++17

  • The course also includes lectures on C language features that are used (or can be used) in C++.

    C++20 lessons are planned for a future release – the standard is not widely adopted yet.

    More lessons are planned for this course, including the STL, exception handling, and many more.

    For the Unreal Engine 5 content, I begin by introducing the fundamentals of the engine, followed by a simple C++ project where we will apply those fundamentals and also learn a few new things along the way.

    Whether you have no programming experience, or are already familiar with a programming language and want to learn how to code game logic in Unreal Engine 5 with C++, this course is for you!

    Course Curriculum

    Chapter 1: C++101 – First Steps

    Lecture 1: Why Study C++ Programming?

    Lecture 2: What Sets This Course Apart

    Lecture 3: Orientation and Study Tips

    Lecture 4: Software Development Facilities

    Lecture 5: Visual Studio Community 2022 Installation

    Lecture 6: Creating Empty C++ Console Projects & Adding Files to Projects

    Lecture 7: The main Function

    Lecture 8: Operators

    Lecture 9: Preprocessor Directives, Namespaces and the Stream Insertion Operator – THEORY

    Lecture 10: Preprocessor Directives, Namespaces and the Stream Insertion Operator PRACTICAL

    Lecture 11: Pausing Program Execution

    Lecture 12: Visual Studio – Basic Interface Customization

    Lecture 13: Altering the Colour Theme in Visual Studio

    Lecture 14: Saving Window Layouts in Visual Studio

    Lecture 15: Lesson 1 Wrap-Up

    Chapter 2: C++101 – Variables, Comments and Arithmetic

    Lecture 1: Variables Lesson Introduction

    Lecture 2: An Introduction to Literals and Variables

    Lecture 3: The Assignment Operator and Variable Declaration & Initialization

    Lecture 4: Variable Identifier Rules and Reserved Words

    Lecture 5: Arithmetic Operators

    Lecture 6: Initialization and Arithmetic Examples

    Lecture 7: Assignment Operators

    Lecture 8: Console Input

    Lecture 9: Comments

    Lecture 10: The Task List and Bookmarks

    Lecture 11: Initialization Options

    Lecture 12: Integer Types and the sizeof Operator

    Lecture 13: The Division and Modulus Operators

    Lecture 14: The Increment and Decrement Operators

    Chapter 3: C++101 – Floating-Point Types and Conversions

    Lecture 1: Floating-Point Types

    Lecture 2: Constants

    Lecture 3: Conversions and Mixed Expressions

    Lecture 4: Floating-Point Representation and Conversion

    Chapter 4: C++101 – Conditional Execution and Logical Operators

    Lecture 1: The bool Type

    Lecture 2: Relational Operators

    Lecture 3: The if Statement

    Lecture 4: Nested ifelse Statements

    Lecture 5: Logical Operators

    Lecture 6: Relational Operators Exercise

    Lecture 7: Short Circuit Evaluation

    Lecture 8: The char Type and Escape Sequences

    Lecture 9: The ifelseif Statement

    Lecture 10: Expressions Vs Statements

    Chapter 5: C++101 – Switch Statements and the Conditional Operator

    Lecture 1: The switch Statement

    Lecture 2: The Conditional Operator

    Lecture 3: Visual Studio Tips & Tricks

    Lecture 4: Multi-Caret Editing

    Chapter 6: C++101 – Iteration Statements

    Lecture 1: The while Loop

    Lecture 2: The dowhile Loop

    Lecture 3: Counter, Sentinel and Situation Driven Loops

    Lecture 4: Block Variables, Input Validation and Boolean Driven Loops

    Lecture 5: The for Loop

    Lecture 6: The break and continue Statements

    Lecture 7: Nested Loops

    Chapter 7: C++101 – Functions

    Lecture 1: An Introduction to Functions

    Lecture 2: Value-Returning Functions

    Lecture 3: Parameter Terminology and Function Comments

    Lecture 4: Default Arguments

    Lecture 5: The C++ Standard Library Headers

    Lecture 6: Global Variables

    Lecture 7: Functions Lesson Wrap-Up

    Chapter 8: C++101 – Arrays and Range Based for Loops

    Lecture 1: An Introduction to Arrays

    Lecture 2: One-Dimensional Array Examples

    Lecture 3: The Range-Based for Loop

    Lecture 4: Type Inference with auto and decltype

    Lecture 5: Multidimensional Arrays

    Chapter 9: C++101 – Debugging Fundamentals

    Lecture 1: Debugging Foundations

    Lecture 2: Warnings and Warning Suppression

    Lecture 3: Debugging in Visual Studio

    Lecture 4: Refactoring

    Lecture 5: Drivers and Stubs

    Lecture 6: Stub Demo

    Lecture 7: Programming Principles

    Lecture 8: Rubber Duck Debugging

    Chapter 10: C++101 Module Wrap-Up and Bonus Lectures

    Lecture 1: Configure the Default Project Location in Visual Studio

    Lecture 2: Keyboards for Programming – Layouts and Ergonomics

    Lecture 3: Note Taking and Learning Tips

    Lecture 4: Customizing the Toolbars in Visual Studio

    Chapter 11: C++102 – Structs

    Lecture 1: C++102 Module Introduction

    Lecture 2: An Introduction to Object Oriented Programming

    Lecture 3: An Introduction to Structs and Member Access using the Dot Operator

    Lecture 4: An Introduction to Member Functions

    Lecture 5: Struct Initialization and Composition Examples

    Lecture 6: Structs Containing Array Members and Member Initialization

    Lecture 7: An Introduction to Getters and Setters

    Lecture 8: Arrays of Structs

    Lecture 9: Struct Declarations and Definitions

    Instructors

  • The Unreal Arsenal- Learn C++ and Engine  No.2
    Neville Adams
    Independent Game Developer and Instructor
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 5 votes
  • 3 stars: 16 votes
  • 4 stars: 62 votes
  • 5 stars: 165 votes
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