Learn to Create Mobile Third Person Shooter with Unity C#
- Development
- Apr 29, 2025

Learn to Create Mobile Third Person Shooter with Unity & C#, available at $54.99, has an average rating of 4.6, with 61 lectures, based on 34 reviews, and has 356 subscribers.
You will learn about Mobile 3D Game Development Android 3D Game Development iOS 3D Game Development Mobile Third Person Shooter TPS Player Controller Implement Player Teammates AI Implement Enemies AI Implement Enemies Teammates AI Blue Team AI (Enemies) Red Team AI (Player and Its Team Mates) PUBG Mobile TDM Warehouse Game Clone with AI based Enemies Characters Counter Strike || CS Strike Mobile TDM Warehouse Game Clone with AI based Enemies Characters Team Players System and Ai and much more. This course is ideal for individuals who are Anyone who wants to learn 3d Mobile Game Development or Anyone who wants to learn and become professional Mobile Game Developer It is particularly useful for Anyone who wants to learn 3d Mobile Game Development or Anyone who wants to learn and become professional Mobile Game Developer.
Enroll now: Learn to Create Mobile Third Person Shooter with Unity & C#
Summary
Title: Learn to Create Mobile Third Person Shooter with Unity & C#
Price: $54.99
Average Rating: 4.6
Number of Lectures: 61
Number of Published Lectures: 61
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 61
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will learn and make 3d tps third person shooter game using unity 3d game engine for the android smart phones and iphones. Third-person shooter ( TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development. Unity is so much more than the world’s best real-time development platform – it’s also a robust ecosystem designed to enable your success.
Games are produced through the software development process. Games are developed as a creative outlet and to generate profit. Game making is considered both art and science. Development is normally funded by a publisher. Well-made games bring profit more readily.
The 7 steps to creating a mobile game are: Make your plan. Choose your software. Learn your programming language. Start your project. Implement your graphics. Elevate your play. Release your game. Every person these days has a mobile phone, so it’s no surprise the mobile game market has skyrocketed.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Game Assets
Lecture 1: Game Assets
Chapter 3: Create Project & Setup Game 3D Environment
Lecture 1: Creating & Setting up project
Lecture 2: Importing Assets
Lecture 3: Setting up environment
Chapter 4: Mobile iOS & Android TPS Player Controller
Lecture 1: Adding Player Character
Lecture 2: Adding CineMachine
Lecture 3: Adding basic player movement
Lecture 4: Rotating player using script
Lecture 5: Making enemy turning smooth
Lecture 6: Rotating player in direction of camera
Lecture 7: Adding gravity
Lecture 8: Adding jumping to player
Lecture 9: Spriting to player
Lecture 10: Player animator controller
Lecture 11: Adding animations to player
Chapter 5: Mobile TPS Rifle Controller
Lecture 1: Shooting using RayCast
Lecture 2: Adding crosshair and Switching cameras
Lecture 3: Giving damage to random object
Lecture 4: Adding FireCharge to rifle
Lecture 5: Mag and Ammo system
Lecture 6: Rifle Animations
Lecture 7: Adding rifle animations
Lecture 8: Adding Muzzle Spark
Lecture 9: Adding impact effect
Chapter 6: Enemy & Enemys Teammates Controller & AI
Lecture 1: Adding enemy and baking environment
Lecture 2: Importing weapons for enemy
Lecture 3: Enemy chasing state system
Lecture 4: Shooting state for enemy
Lecture 5: Enemy giving damage to player
Lecture 6: player damaging enemy
Lecture 7: Respawning enemy
Lecture 8: Animation for enemy
Lecture 9: Adding animations to enemy
Lecture 10: Attaching rifle to enemy
Lecture 11: Adding more enemies
Lecture 12: Adding more enemies
Chapter 7: Player AI
Lecture 1: Player AI
Lecture 2: Add MuzzleSpark to Player AI and Enemy AI
Lecture 3: Adding Player team mates
Chapter 8: Game Sound System
Lecture 1: Player footsteps
Lecture 2: Player AI footsteps
Lecture 3: Shooting sound
Lecture 4: Player AI Shooting sound
Lecture 5: Enemy footsteps
Chapter 9: Player UI
Lecture 1: Player Health bar
Lecture 2: Adding rifle UI
Lecture 3: Rifle UI Script
Lecture 4: Fixing Player AI and Enemy AI
Lecture 5: Score Manager UI
Lecture 6: Score Manager Script
Lecture 7: Resetting score
Chapter 10: Mobile Inputs Controller | Mobile JoyStick Controller
Lecture 1: Player joystick
Lecture 2: Sprint joystick
Lecture 3: Adding fire button
Lecture 4: Aim button
Lecture 5: Camera movement using touch
Lecture 6: Jump button
Lecture 7: Testing game on mobile
Chapter 11: Congratulations – Course Finished
Lecture 1: Where to Go from Here
Lecture 2: Thank you
Instructors

WITS Gaming
Game Development Company
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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