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Learning Electron- Build Desktop Apps using JS+HTML+CSS

  • Development
  • Apr 28, 2025
SynopsisLearning Electron: Build Desktop Apps using JS+HTML+CSS, avai...
Learning Electron- Build Desktop Apps using JS+HTML+CSS  No.1

Learning Electron: Build Desktop Apps using JS+HTML+CSS, available at $44.99, has an average rating of 3.7, with 75 lectures, based on 25 reviews, and has 4160 subscribers.

You will learn about Build Cross Platform Desktop Applications for Mac, Windows and Linux Understand the near-entire Electron API in detail. Mastering the Basics fo Electron Framework Develop both traditional single-window apps and status tray-based apps Get an Understanding about how Electron works Debug Electron Application Testing Electron Application This course is ideal for individuals who are Anyone who wants to create compelling native desktop applications It is particularly useful for Anyone who wants to create compelling native desktop applications.

Enroll now: Learning Electron: Build Desktop Apps using JS+HTML+CSS

Summary

Title: Learning Electron: Build Desktop Apps using JS+HTML+CSS

Price: $44.99

Average Rating: 3.7

Number of Lectures: 75

Number of Published Lectures: 75

Number of Curriculum Items: 75

Number of Published Curriculum Objects: 75

Original Price: $174.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build Cross Platform Desktop Applications for Mac, Windows and Linux
  • Understand the near-entire Electron API in detail.
  • Mastering the Basics fo Electron Framework
  • Develop both traditional single-window apps and status tray-based apps
  • Get an Understanding about how Electron works
  • Debug Electron Application
  • Testing Electron Application
  • Who Should Attend

  • Anyone who wants to create compelling native desktop applications
  • Target Audiences

  • Anyone who wants to create compelling native desktop applications
  • Electron helps us develop cross-platform applications by using existing web technologies. You don’t need specific skills, for most cases, to develop apps with Electron. If you are a web developer and are interested in developing an app with Electron, then make sure you check out tutorials that will follow this article in this series.

    If you want your application to be available for all the platforms we talked about, you need to deploy your app using different technologies. This is very manual and time-consuming. Now, if we talk about Electron, it is obvious that this is a JavaScript-based framework. Because all the platforms support web technologies, Electron helps in developing cross-platform apps easier. Popular applications that use Electron include Visual Studio Code, Slack, and Atom Editor.

    Electron Features

    Security

    You don’t need to think much when migrating your existing application to Electron as the application we are creating is a desktop application and data stays locally in the system. Because of this, you can ensure data security. In case you need to store data in the cloud, check whether your cloud network has enough security functions beforehand to avoid any unwanted surprises.

    Low-Level Accessibility

    Before starting out, you also have to check whether all the functionalities you are providing for your desktop application are also available in Electron. In my experience, Electron provides enough control to have the extended interactive features in your application, such as Keyboard Shortcuts. It also provides low-level accessibility to the hardware and operations system components.

    Hardware Accessibility

    Developers can get complete access to the all hardware level access APIs expose over the JavaScript/Plugin. There is no need to compromise for the feature if you want to migrate to Electron.

    Performance

    Electron thrives in this aspect. If proper care is taken while developing (load only what you need), Electron?can show some great gains in the terms of performance when compared to native applications. Electron saves a lot of time and provides more options to play with or develop by having a single code base for all the major platforms. These are the major problems when we deal with the native development of applications, which are all effectively solved by Electron.

    However, a lot of people say that Electron?is very memory hungry. I agree with this statement, but only if you develop the applications without proper care.

    Code and App Management

    As a Product Owner, you don’t need to maintain different teams for each platform and you will be relieved from the hassle of re-explaining your requirements with different teams. It will also reduce the auditing work to make sure the product has the same functionality across platforms.

    As a developer, you need not worry about different codebases. If you encounter a bug on any platform, you can fix it at the code base. The bug will never show up on other platforms. However, you should still keep an eye on the OS level functionalities.

    Reusability

    Because we are using a single code base, it means we can use this for both web applications and desktop applications. We are, in a way, also reusing the base code across different platforms since we “code once, distribute everywhere.”

    Production

    The more known frameworks we use, the more support we get. This, in turn, gives us more open source libraries we can reuse and the decreased time to production but with more features.

    Deployment/Build

    This is one of the interesting aspects of Electron. There is an electron-packager module available that helps us bundle the whole code base into the respective packages. Although people debate that Electron takes a lot of memory, as I said, Electron needs a little care during development to avoid this.

    UI/UX

    With web technologies, you are open to multiple technologies that provide great User Interface (UI) and User Experience (UX) to all your users with great comfort. Also, you can be sure that you are providing the same experience to all your users across different platforms.

    Cost and Time

    You will save a lot of development time and money because,?for the tech stack we use, there are a lot of developers who can do it for less and achieve good results. You can save a lot of time using the single code base and any developer can work on anything.

    History of Electron

    When we talk about any technology we need to talk a little about the history behind it. Let’s briefly look at the history of Electron.

    Electron was founded by Cheng Zhao, during the development of Atom a cross-platform text editor released in?July?2013. It was made open source, developed, and supported by GitHub using C++, JavaScript, Objective C, and Python. It was intended to make cross-platform development easier for Atom creation.

    Course Curriculum

    Chapter 1: Getting Started with Electron

    Lecture 1: Hello world in Electron

    Lecture 2: Loading Html file in Electron MainBrowserWindow

    Lecture 3: Generate file path to display web page

    Lecture 4: Load Content on BrowserWindow after rendering web page

    Lecture 5: BrowserWindow Properties

    Lecture 6: BrowserWindow title and alwaysOnTop property

    Lecture 7: Create Frameless window to Remove title and toolbar

    Lecture 8: Create Transparent Window

    Chapter 2: Custom Menu in Electron

    Lecture 1: Create Custom Menu

    Lecture 2: Define Keyboard Shortcuts and MenuItem Roles

    Lecture 3: Add Styling to Fix background text color warning

    Lecture 4: Types of MeuItem

    Lecture 5: Build MacOS Application Menu

    Lecture 6: Reload app on file changes using electron-reload

    Lecture 7: Create a View Menu Item

    Lecture 8: Create a window Menu Item

    Lecture 9: Create a Custom Menu

    Chapter 3: Inter Process Communication(IPC)

    Lecture 1: Communicate synchronously between main and renderer process

    Lecture 2: Communicate Asynchronously between main and renderer process

    Chapter 4: Working with Dialog Module

    Lecture 1: Open File Dialog to select files and directories

    Lecture 2: Add additional options for FileDialog

    Lecture 3: Open the File in NodeJs using fs.open()

    Lecture 4: Reading Writing and deleting the File

    Lecture 5: Watch for changes on file

    Lecture 6: Creating, Reading and Deleting Directory

    Lecture 7: Choose a File from PC using File Save Dialog

    Lecture 8: MessageBox Dialog

    Lecture 9: Adding custom Icons in showMessageBox Dialog

    Chapter 5: WebContents, Capture Screen, Print Pdf

    Lecture 1: Understanding webContents API

    Lecture 2: Capture the snapshot of the BrowserWindow and save as a PNG File

    Lecture 3: Prints windows web page as PDF

    Chapter 6: Dock Icon on MacOs

    Lecture 1: Update Image associated with Dock Icon

    Lecture 2: Make Dock Icon Bounce

    Lecture 3: Change Dock Icon and set badge

    Lecture 4: Make System Alert sound using shell module

    Lecture 5: Open Files in Finder and External Browser

    Chapter 7: Detect Online and Offline Status

    Lecture 1: Detect online and offline inside rendererjs

    Lecture 2: Pros and Cons of Renderer-Only Solutions

    Lecture 3: Detect online or offline status using electron-online

    Chapter 8: Todo App with Electron, HTML, CSS and Javascript

    Lecture 1: Getting setup with Main Window

    Lecture 2: Adding Bootstrap in Electron Application

    Lecture 3: File Structure for Todo App

    Lecture 4: Setup DataStore

    Lecture 5: Iterate all Todos and display them in MainBrowserWindow

    Lecture 6: Create new Menu Item and open a new Browser Window

    Lecture 7: Save new Record in DataStore

    Lecture 8: Delete Record from DataStore

    Chapter 9: Debugging Electron Application

    Lecture 1: Create Menu Item to debug Electron Application

    Lecture 2: Debug Electron Main process in Vs Code

    Lecture 3: Debug Electron app using Devtron

    Chapter 10: Testing Electron Application with Spectron, Mocha, and Chai

    Lecture 1: Testing setup with Spectron, Mocha, and Chai

    Lecture 2: Testing Spectron BrowserWindow Api

    Lecture 3: Testing BrowserWindow size

    Lecture 4: Testing inter process communication with main process and renderer process

    Chapter 11: Bonus: Vuejs Basics

    Lecture 1: Getting started with Vue

    Lecture 2: Create template as the markup for the Vue Instance

    Lecture 3: Bind properties of vue instance using data

    Lecture 4: Create method to interacts with Vue app

    Lecture 5: Use computed properties to cache calculations

    Lecture 6: Execute Javascript expressions in Template Bindings

    Lecture 7: Conditional rendering using v-show directive

    Lecture 8: Conditional rendering using v-if, v-else, and v-else-if directive

    Lecture 9: Mapping an Array to Elements with v-for

    Lecture 10: Array Change detection

    Lecture 11: Using Vue.set and splice method to replace an Item from Array

    Lecture 12: Using v-for to iterate properties of an Object

    Lecture 13: Computed properties in vue

    Lecture 14: The data object, methods, or computed properties

    Lecture 15: Watch a property of data object through watcher

    Lecture 16: Watching properties of Objects in the Data object

    Lecture 17: Handling click event using v-on:click

    Lecture 18: Passing Arguments to Event Handler

    Lecture 19: Event Modifiers and Key Modifiers

    Lecture 20: Form Input Bindings

    Chapter 12: Learning Path to become a full-stack developer

    Lecture 1: Learning Path to Become a FullStack Developer

    Instructors

  • Learning Electron- Build Desktop Apps using JS+HTML+CSS  No.2
    Haider Malik
    Fullstack Developer/Entrepreneur/Author
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  • 5 stars: 9 votes
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