Flutter Firebase Chess- From Basics to Multiplayer
- Development
- Apr 28, 2025

Flutter & Firebase Chess: From Basics to Multiplayer, available at $19.99, has an average rating of 4.7, with 58 lectures, based on 17 reviews, and has 6090 subscribers.
You will learn about Build a Functional Chess App: Develop a complete chess app using Flutter and Firebase, from setup to advanced features. Excel in Flutter UI and Firebase Integration: Master Flutters UI and seamlessly integrate Firebase for real-time updates and authentication. Implement Confident Multiplayer Functionality: Acquire skills to confidently implement multiplayer features for online chess play. Create a Robust Firebase Backend: Effectively use Firebase Firestore for secure user authentication, data storage, and real-time synchronization. Stockfish engine integration: Integrate the Stockfish engine in a flutter application. This course is ideal for individuals who are Beginner or advanced Flutter and firebase application developer It is particularly useful for Beginner or advanced Flutter and firebase application developer.
Enroll now: Flutter & Firebase Chess: From Basics to Multiplayer
Summary
Title: Flutter & Firebase Chess: From Basics to Multiplayer
Price: $19.99
Average Rating: 4.7
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Unlock the world of mobile application development with my comprehensive course, “Mastering Chess App Development with Flutter and Firebase.” Designed for aspiring developers and Flutter enthusiasts, this course takes you on a journey from project setup to building a feature-rich chess application with real-time multiplayer functionality.
What You’ll Learn:
Section 1: Introduction to Flutter Firebase Chess App Development
Gain a deep understanding of the course scope and objectives.
Familiarize yourself with the essential tools and technologies used in Flutter Firebase Chess App development.
Section 2: Project Setup and Basics
Learn to set up a Flutter Firebase Chess project from scratch.
Install necessary packages and understand the fundamental structure of a chessboard.
Section 3: User Interface Design
Craft visually appealing user interfaces for various screens within the chess app.
Design the game screen, home screen, and settings screen with proficiency.
Section 4: State Management with Provider Package
Explore advanced state management techniques using the Provider package.
Implement player color and game difficulty settings, optimizing state management for a smooth user experience.
Section 5: Game Settings and Levels
Dive deep into configuring game settings and explore different game levels.
Master timer methods to control game dynamics effectively.
Section 6: Game Logic and Functionality
Implement crucial game logic, including game-over scenarios.
Integrate the Stockfish engine for chess computations and handle dialogs for a seamless user experience.
Section 7: User Authentication and Login
Build a robust user authentication system.
Design and implement login screens and connect to Firebase Authentication for secure user sign-up and sign-in processes.
Section 8: Multiplayer Functionality with Firestore
Create a multiplayer experience by implementing features such as creating and joining games in Firestore.
Search for players, synchronize game state across devices, and establish a seamless online chess gaming experience.
What Learners Will Achieve:
Upon completing this course, learners will:
You will a solid foundation in Flutter and Firebase for mobile application development.
Be proficient in crafting visually appealing user interfaces for various app screens.
Understand advanced state management techniques using the Provider package.
Implement crucial game logic, integrating the Stockfish engine for enhanced gaming experiences.
Build a secure and seamless user authentication system using Firebase.
Develop a real-time multiplayer chess application with features like game creation, player search, and synchronized game state.
Embark on this learning journey, and by the end of the course, you’ll have the skills and knowledge to create your own Flutter Firebase Chess application and showcase your mastery of mobile app development to the world. Let’s code and play chess in the digital realm! Enrol now.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Setting Up Your Chess Project
Lecture 3: Installing Packages and Rendering the Chess Board
Lecture 4: Understanding the Chess Board Structure
Chapter 2: User Interface Design
Lecture 1: Crafting the Game Screen User Interface
Lecture 2: Designing the Home Screen UI
Lecture 3: Developing the Game Time Screen
Lecture 4: Configuring Game Settings Screen
Chapter 3: State Management with Provider Package
Lecture 1: Leveraging the Power of the Provider Package
Lecture 2: Finalizing the Game Time Screen
Lecture 3: Implementing Player Color Radio Buttons
Lecture 4: Player Color Radio Buttons – Advanced Settings
Lecture 5: Introducing Game Difficulty Radio Buttons
Lecture 6: Advanced Game Settings Configuration
Lecture 7: Saving Game Time Preferences
Chapter 4: Game Settings and Levels
Lecture 1: Exploring Different Game Levels
Lecture 2: Handling Time Options (Non-Custom)
Lecture 3: Shifting Game State to Provider
Lecture 4: Optimizing Game State Management
Lecture 5: Mastering Timer Methods
Lecture 6: Implementing Timer Methods – Part 1
Lecture 7: Implementing Timer Methods – Part 2
Chapter 5: Game Logic and Functionality
Lecture 1: Game Over Dialog Implementation
Lecture 2: Displaying the Game Over Dialog
Lecture 3: Integrating the Stockfish Engine
Lecture 4: Playing with the Stockfish Engine
Lecture 5: Unveiling the Power of Stockfish Engine
Lecture 6: Handling On Back Pressed Dialogs
Chapter 6: User Authentication and Login
Lecture 1: Introduction to the Next Section
Lecture 2: Building the Login Screen
Lecture 3: Styling Social Buttons
Lecture 4: Crafting Sign In and Sign Up Screens UI
Lecture 5: Connecting the Application to Firebase
Lecture 6: Image Selection from Camera or Gallery
Lecture 7: Designing Sign-Up Screen TextForm Fields
Lecture 8: Completing Sign-Up Process
Lecture 9: Creating the User Model Class
Lecture 10: Sign-Up User – Authentication Provider
Lecture 11: Sign-Up User – SHA Keys Security
Lecture 12: Sign-Up User – Data Saving to Firestore
Lecture 13: Sign-In User Authentication
Lecture 14: Resolving Sign-In User Issues
Lecture 15: Implementing Auth State Listener
Chapter 7: Multiplayer Functionality with Firestore
Lecture 1: Creating a Game in Firestore
Lecture 2: Joining a Game – Game Model Class Creation
Lecture 3: Establishing Game Directory Controller in Firestore
Lecture 4: Setting Game Data and Preferences Locally
Lecture 5: Searching for Players in Firestore
Lecture 6: Understanding and Testing the Search player Method
Lecture 7: Finalizing the Search Player Method
Lecture 8: Listening for Game Changes in Firestore
Lecture 9: Displaying the Chess Board Against Other Players part 1
Lecture 10: Displaying the Chess Board Against Other Players part 2
Lecture 11: Making the First Move in Online Play
Lecture 12: Understanding the Square Move Mechanism
Lecture 13: Debugging the Move Method in Online Play
Lecture 14: Cancelling the Stream Subscription
Lecture 15: Changed Deprecated WillPopScope
Instructors

Raphael Daka
Mobile App Developer with a Focus on Flutter and Firebase
Rating Distribution
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