Unity Game Tutorial- Board Game Ludo 3D
- Development
- Apr 27, 2025

Unity Game Tutorial: Board Game – Ludo 3D, available at $49.99, has an average rating of 4.2, with 66 lectures, based on 184 reviews, and has 778 subscribers.
You will learn about Create a 3D Ludo Game from scratch with Unity Engine. C# – Lists, Arrays, for loop, foreach loop, while loop,co-routines, statemaschines Node System to move on with a stone. How AI works and plays alone. Player input. This course is ideal for individuals who are You want to learn, how ludo can be created. or You want to create/finish your first or any game at least. or You want to move to the game industry, but need to start anywhere. It is particularly useful for You want to learn, how ludo can be created. or You want to create/finish your first or any game at least. or You want to move to the game industry, but need to start anywhere.
Enroll now: Unity Game Tutorial: Board Game – Ludo 3D
Summary
Title: Unity Game Tutorial: Board Game – Ludo 3D
Price: $49.99
Average Rating: 4.2
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this Course you’ll learn how to create the board game Ludo 3D with Unity Engine. Board games a quite popular even on mobile or pc. I will show you step by step how you can create Ludo.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!
So we create Systems which will give us the freedom to:
C# (Monodevelop)
A path system to create our own playfield
A statemaschine to handle all players / cpus
A node system to know who is where
AI which is able to play completely alone
Unity (2018.2)
we create a playfield
we create a GameManager
we create a main menu scene where we can pick who wants to play
we create a game over scene to see who are the first 3 players
Course Material
I provide the following Material with the Course:
-
1x Node 3D Model
-
1x Stone 3D Model
-
1x Dice 3D Model
-
You have to write the code on your own, i do not provide the final scripts!
All other graphics for Menu’s, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!
Conclusion
In the end of this course you will have a fully functional Ludo 3D Game.
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner
Video Course Length: ~7 hours
Unity Version required: 5.3+
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Concept & Unity Settings
Lecture 1: The Ludo Concept
Lecture 2: Unity Setup & Import Assets
Chapter 3: The Playfield
Lecture 1: The Route #1
Lecture 2: The Route #2
Lecture 3: The Outer Route
Lecture 4: The Final Routes
Lecture 5: The Bases
Chapter 4: Player Stones
Lecture 1: The Stone Selector
Lecture 2: The Nodes Script
Lecture 3: Stone Variables
Lecture 4: Creating the Full Route
Lecture 5: Finish the Full Route
Lecture 6: Stone Movement #1
Lecture 7: Stone Movement #2
Chapter 5: GameManager
Lecture 1: Player List
Lecture 2: Statemaschine
Lecture 3: Instance & some Variables
Chapter 6: AI Programming
Lecture 1: CPU rolls Dice
Lecture 2: Red Stones Setup
Lecture 3: Check Start Node #1
Lecture 4: Check Start Node #2
Lecture 5: Leaving the Base
Lecture 6: Update Node & GameManager
Lecture 7: Check Possible Move
Lecture 8: Check Possible Kick Move
Lecture 9: Make a Move #1
Lecture 10: Make a Move #2
Lecture 11: Adding the other Stones
Lecture 12: Switch Players
Lecture 13: GameManager Update
Lecture 14: CPUs can move
Chapter 7: More Game Mechanics
Lecture 1: Return kicked Stone
Lecture 2: Protect After Kick
Lecture 3: Recap
Lecture 4: Re-Roll when diced 6
Lecture 5: Hopping Stones
Lecture 6: Hopping from and to Base Node
Lecture 7: Check for Win
Chapter 8: Human Player
Lecture 1: Dice Button & StateMaschine
Lecture 2: Selector Management
Lecture 3: Roll Dice #1
Lecture 4: Roll Dice #2
Lecture 5: Roll Dice #3
Lecture 6: Roll Dice #4
Lecture 7: Move Stones
Chapter 9: Physical Dice
Lecture 1: Model Setup
Lecture 2: Make it physical
Lecture 3: Dice Sides
Lecture 4: Dice Script #1
Lecture 5: Dice Script #2
Lecture 6: Dice Script #3
Lecture 7: Dice Script #4
Lecture 8: Roll the Dice
Lecture 9: Final Steps
Chapter 10: Game Visuals, Scenes & Final Touches
Lecture 1: Info Window
Lecture 2: Random Player Starts
Lecture 3: Menu Scene #1 – Interface
Lecture 4: Menu Scene #2 – Toggle Selection
Lecture 5: Menu Scene #3 – Start Button
Lecture 6: Load Choosen Players
Lecture 7: Save The Winners
Lecture 8: Game Over Scene
Lecture 9: Game Over Screen Update
Chapter 11: Conclusion & Bonus Content
Lecture 1: Fixing The GameSettings
Lecture 2: Conclusion
Instructors

Octo Man
Lets make your dream game a reality.
Rating Distribution
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