Easy iOS Swift Game- Memory Puzzle
- Development
- Apr 27, 2025

Easy iOS Swift Game: Memory Puzzle, available at $39.99, has an average rating of 4.85, with 22 lectures, based on 35 reviews, and has 2660 subscribers.
You will learn about XCode interface builder iOS programming with Swift Video game logic design and implementation This course is ideal for individuals who are Coding enthusiasts or iOS developer or Anyone who wants to learn to make basic video games It is particularly useful for Coding enthusiasts or iOS developer or Anyone who wants to learn to make basic video games.
Enroll now: Easy iOS Swift Game: Memory Puzzle
Summary
Title: Easy iOS Swift Game: Memory Puzzle
Price: $39.99
Average Rating: 4.85
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, we will explore the development of a basic game with XCode and through Swift programming language. Throughout the course, we will learn the basics of developing interfaces in XCode and also the basics of coding with Swift.?
We will also?explore some concepts of making a video game the logic behind the various features of the game.?
This course is particularly useful if you are new to Swift and iOS programming in general, if you are an iOS programmer in Objective-C or if you wish to jumpstart your iOS programming.?
A unique feature of this course is that it gets results fast and helps you develop a functioning game within one afternoon.?
Along with the course, you will receive all assets, my own project and all the necessary pieces of code.
By the end of this course, you should be able to develop a variety of simple 2D games, puzzles within XCode and Swift.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: New app
Lecture 3: Interface Outlets
Lecture 4: Auto Layout
Chapter 2: The Tiles
Lecture 1: Beginning TileG Grid
Lecture 2: Finishing the tiles
Lecture 3: Label Subclass
Lecture 4: Store Tile Grid
Chapter 3: game Helpers
Lecture 1: Randomizing the Tiles
Lecture 2: Timer
Lecture 3: Paritioning the Code
Lecture 4: Reset Action
Chapter 4: Interactions
Lecture 1: Touch Ended Event
Lecture 2: UI Tap Gesture Recognizer Assignment
Lecture 3: Flipping a Tile
Chapter 5: Game Logic
Lecture 1: Comparing Tiles
Lecture 2: Flip back or forth
Lecture 3: Game Won
Lecture 4: Issue of State and Reset
Lecture 5: Game Mode
Chapter 6: Advanced Topics
Lecture 1: Images
Lecture 2: Advanced Stuff
Instructors

Amir J
Instructor
Rating Distribution
Frequently Asked Questions
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