Create an Auto Battler Card Game on the Flow Blockchain
- Development
- Apr 26, 2025

Create an Auto Battler Card Game on the Flow Blockchain, available at $54.99, has an average rating of 5, with 47 lectures, based on 6 reviews, and has 2905 subscribers.
You will learn about Create a 2D Game with Unity Drag and Drop mechanics Advanced Unity UI Blockchain integration using the Flow blockchain This course is ideal for individuals who are Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality. It is particularly useful for Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality.
Enroll now: Create an Auto Battler Card Game on the Flow Blockchain
Summary
Title: Create an Auto Battler Card Game on the Flow Blockchain
Price: $54.99
Average Rating: 5
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Create an Auto Battler Card Game using Unity and C#. Then learn how to use the Flow Blockchain to enhance your game.
What you’ll learn:
How to use the Unity Editor
C# Scripting
Advanced Unity UI
Drag and Drop mechanics
Scriptable Objects
What’s included:
Unique character and environment art usable in your own projects
Full source code to the finished game
Certificate of completion
This course will take you from zero to hero in just a few hours.
Want to add blockchain functionality to your game but didn’t know where to start? This course has you covered!
Testimonials from other courses:
Exactly what I was looking for. Hooks, canvas, and roguelikes. Lots of good design patterns as well, at least so far. I will be going through this course but trying to implement the features using typescript. Please continue with another intermediate course. Thanks much.
Alex Barber
Very cool what you can do in under 3.5hrs! Morgan breaks down core concepts and gives you an overview of all the tooling needed to be successful with your game idea. Nice pacing and fairly comprehensive! Would love to see a more in dept discussion about grouping and managing assets and resources in both Tiled and Phaser. Great Tutorial!
Tech Ninja | Web & IT
Course Curriculum
Chapter 1: Welcome!!!
Lecture 1: Introduction to the course
Chapter 2: Introduction
Lecture 1: Getting Started
Lecture 2: I Cant Contain Myself
Lecture 3: Buttons
Lecture 4: The Card
Lecture 5: The UICard Script
Lecture 6: The Draw Button
Lecture 7: Draw String
Lecture 8: Draw UI
Lecture 9: What a Drag
Lecture 10: Card Controller
Lecture 11: Character Prefab
Lecture 12: Game Architecture
Lecture 13: Refactor
Lecture 14: End Drag
Lecture 15: Card Drag Game State
Lecture 16: Render Field
Lecture 17: Character Drag
Lecture 18: Mana
Chapter 3: To Battle!
Lecture 1: Battle Field
Lecture 2: Battle Character
Lecture 3: Battle Systems
Lecture 4: Battle Manager
Lecture 5: Battle Auto
Lecture 6: Battle States
Lecture 7: More Battle States
Lecture 8: Battle Over
Lecture 9: Auto Battle
Lecture 10: Team Database
Lecture 11: Seed Team Database
Lecture 12: Real Battles
Lecture 13: Real Battles Cont.
Chapter 4: The Flow Blockchain
Lecture 1: Getting Started
Lecture 2: Contract Minions
Lecture 3: Display Minions
Lecture 4: Update Minions
Lecture 5: Deploy to Testnet
Chapter 5: Flow / Unity Integration
Lecture 1: The Flow Unity SDK
Chapter 6: Beginning of the End
Lecture 1: End Game
Lecture 2: Game Over
Chapter 7: Additional content – Unity Beginner Course
Lecture 1: Installs
Lecture 2: The Unity Editor
Lecture 3: Getting Physical
Lecture 4: Your First Script
Lecture 5: Scenes and GameObjects
Lecture 6: Variables
Lecture 7: Finished Basic Training!
Instructors

Morgan Page
Web & Game Developer
Rating Distribution
Frequently Asked Questions
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