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Create an Auto Battler Card Game on the Flow Blockchain

  • Development
  • Apr 26, 2025
SynopsisCreate an Auto Battler Card Game on the Flow Blockchain, avai...
Create an Auto Battler Card Game on the Flow Blockchain  No.1

Create an Auto Battler Card Game on the Flow Blockchain, available at $54.99, has an average rating of 5, with 47 lectures, based on 6 reviews, and has 2905 subscribers.

You will learn about Create a 2D Game with Unity Drag and Drop mechanics Advanced Unity UI Blockchain integration using the Flow blockchain This course is ideal for individuals who are Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality. It is particularly useful for Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality.

Enroll now: Create an Auto Battler Card Game on the Flow Blockchain

Summary

Title: Create an Auto Battler Card Game on the Flow Blockchain

Price: $54.99

Average Rating: 5

Number of Lectures: 47

Number of Published Lectures: 47

Number of Curriculum Items: 47

Number of Published Curriculum Objects: 47

Original Price: $54.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a 2D Game with Unity
  • Drag and Drop mechanics
  • Advanced Unity UI
  • Blockchain integration using the Flow blockchain
  • Who Should Attend

  • Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality.
  • Target Audiences

  • Unity game developers that want to know how to build an autobattler and optionally add some blockchain functionality.
  • Create an Auto Battler Card Game using Unity and C#. Then learn how to use the Flow Blockchain to enhance your game.

    What you’ll learn:

  • How to use the Unity Editor

  • C# Scripting

  • Advanced Unity UI

  • Drag and Drop mechanics

  • Scriptable Objects

  • What’s included:

  • Unique character and environment art usable in your own projects

  • Full source code to the finished game

  • Certificate of completion

  • This course will take you from zero to hero in just a few hours.

    Want to add blockchain functionality to your game but didn’t know where to start?  This course has you covered!

    Testimonials from other courses:

    Exactly what I was looking for. Hooks, canvas, and roguelikes. Lots of good design patterns as well, at least so far. I will be going through this course but trying to implement the features using typescript. Please continue with another intermediate course. Thanks much.

    Alex Barber

    Very cool what you can do in under 3.5hrs! Morgan breaks down core concepts and gives you an overview of all the tooling needed to be successful with your game idea. Nice pacing and fairly comprehensive! Would love to see a more in dept discussion about grouping and managing assets and resources in both Tiled and Phaser. Great Tutorial!

    Tech Ninja | Web & IT

    Course Curriculum

    Chapter 1: Welcome!!!

    Lecture 1: Introduction to the course

    Chapter 2: Introduction

    Lecture 1: Getting Started

    Lecture 2: I Cant Contain Myself

    Lecture 3: Buttons

    Lecture 4: The Card

    Lecture 5: The UICard Script

    Lecture 6: The Draw Button

    Lecture 7: Draw String

    Lecture 8: Draw UI

    Lecture 9: What a Drag

    Lecture 10: Card Controller

    Lecture 11: Character Prefab

    Lecture 12: Game Architecture

    Lecture 13: Refactor

    Lecture 14: End Drag

    Lecture 15: Card Drag Game State

    Lecture 16: Render Field

    Lecture 17: Character Drag

    Lecture 18: Mana

    Chapter 3: To Battle!

    Lecture 1: Battle Field

    Lecture 2: Battle Character

    Lecture 3: Battle Systems

    Lecture 4: Battle Manager

    Lecture 5: Battle Auto

    Lecture 6: Battle States

    Lecture 7: More Battle States

    Lecture 8: Battle Over

    Lecture 9: Auto Battle

    Lecture 10: Team Database

    Lecture 11: Seed Team Database

    Lecture 12: Real Battles

    Lecture 13: Real Battles Cont.

    Chapter 4: The Flow Blockchain

    Lecture 1: Getting Started

    Lecture 2: Contract Minions

    Lecture 3: Display Minions

    Lecture 4: Update Minions

    Lecture 5: Deploy to Testnet

    Chapter 5: Flow / Unity Integration

    Lecture 1: The Flow Unity SDK

    Chapter 6: Beginning of the End

    Lecture 1: End Game

    Lecture 2: Game Over

    Chapter 7: Additional content – Unity Beginner Course

    Lecture 1: Installs

    Lecture 2: The Unity Editor

    Lecture 3: Getting Physical

    Lecture 4: Your First Script

    Lecture 5: Scenes and GameObjects

    Lecture 6: Variables

    Lecture 7: Finished Basic Training!

    Instructors

  • Create an Auto Battler Card Game on the Flow Blockchain  No.2
    Morgan Page
    Web & Game Developer
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  • 5 stars: 6 votes
  • Frequently Asked Questions

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