Unreal Engine 4- Introduction to Blueprints
- Development
- Apr 26, 2025

Unreal Engine 4: Introduction to Blueprints, available at Free, has an average rating of 4.6, with 25 lectures, based on 324 reviews, and has 9342 subscribers.
You will learn about How to use simple logic in programming for Unreal Engine 4. This course is ideal for individuals who are Beginners looking to start programming in Blueprint for Unreal Engine 4. It is particularly useful for Beginners looking to start programming in Blueprint for Unreal Engine 4.
Enroll now: Unreal Engine 4: Introduction to Blueprints
Summary
Title: Unreal Engine 4: Introduction to Blueprints
Price: Free
Average Rating: 4.6
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In these lessons you will start by learning at a beginner level in programming within Blueprints, finding out the basic information needed within all programming development. From this you will start to move into building in more advanced mechanics in an easy to follow step by step approach which will allow you to play around and build your own content to eventually build your own game.
Blueprints are the in house programming tool used by Unreal as a visual programming. This allows for fast development of systems and mechanics within a game environment. This can be used for rapid prototyping of games development system which might be useful to an new developer, or that of someone looking to transfer from one programming language to Unreal.
Hopefully this series will be able to help you develop your own mechanics and systems and will lead you to have a greater knowledge of how to use the Unreal Engine 4 Blueprint system.
Any questions, feel free to ask them, please note I am aware of the audio quality on the videos and this is something that I am looking to address in future videos. Though if you have any questions regarding how to program feel free to ask away.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to Classes
Lecture 2: Data Types
Lecture 3: Appending Data
Lecture 4: Public and Private Variables
Lecture 5: Conditional Statements, Branch Statements, IF Statements
Lecture 6: Nested IF Statements
Lecture 7: Case statements and Switch Statements
Lecture 8: Boolean Logic, AND, OR, NOT
Lecture 9: While Loops
Lecture 10: For Loops
Lecture 11: For Each Loops
Lecture 12: Game Modes
Lecture 13: Adding a Player Character
Lecture 14: Custom inputs and movement axis
Lecture 15: Casting Data from an actor
Lecture 16: Custom Events and Functions
Lecture 17: Basic Structures
Lecture 18: HUDs
Lecture 19: Arrays and appending to HUDs
Lecture 20: Heath and Progress Bars
Lecture 21: Level to Level
Lecture 22: Games Instance
Lecture 23: Rotation of the Camera, and Forward Vector Movement
Lecture 24: Vector Right movement.
Lecture 25: Line Tracing towards a target
Instructors

Ian Griffiths
Lecturer of Games Art and Design
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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