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Unreal Engine 4- Introduction to Blueprints

  • Development
  • Apr 26, 2025
SynopsisUnreal Engine 4: Introduction to Blueprints, available at Fre...
Unreal Engine 4- Introduction to Blueprints  No.1

Unreal Engine 4: Introduction to Blueprints, available at Free, has an average rating of 4.6, with 25 lectures, based on 324 reviews, and has 9342 subscribers.

You will learn about How to use simple logic in programming for Unreal Engine 4. This course is ideal for individuals who are Beginners looking to start programming in Blueprint for Unreal Engine 4. It is particularly useful for Beginners looking to start programming in Blueprint for Unreal Engine 4.

Enroll now: Unreal Engine 4: Introduction to Blueprints

Summary

Title: Unreal Engine 4: Introduction to Blueprints

Price: Free

Average Rating: 4.6

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • How to use simple logic in programming for Unreal Engine 4.
  • Who Should Attend

  • Beginners looking to start programming in Blueprint for Unreal Engine 4.
  • Target Audiences

  • Beginners looking to start programming in Blueprint for Unreal Engine 4.
  • In these lessons you will start by learning at a beginner level in programming within Blueprints, finding out the basic information needed within all programming development. From this you will start to move into building in more advanced mechanics in an easy to follow step by step approach which will allow you to play around and build your own content to eventually build your own game.

    Blueprints are the in house programming tool used by Unreal as a visual programming. This allows for fast development of systems and mechanics within a game environment. This can be used for rapid prototyping of games development system which might be useful to an new developer, or that of someone looking to transfer from one programming language to Unreal.

    Hopefully this series will be able to help you develop your own mechanics and systems and will lead you to have a greater knowledge of how to use the Unreal Engine 4 Blueprint system.

    Any questions, feel free to ask them, please note I am aware of the audio quality on the videos and this is something that I am looking to address in future videos. Though if you have any questions regarding how to program feel free to ask away.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction to Classes

    Lecture 2: Data Types

    Lecture 3: Appending Data

    Lecture 4: Public and Private Variables

    Lecture 5: Conditional Statements, Branch Statements, IF Statements

    Lecture 6: Nested IF Statements

    Lecture 7: Case statements and Switch Statements

    Lecture 8: Boolean Logic, AND, OR, NOT

    Lecture 9: While Loops

    Lecture 10: For Loops

    Lecture 11: For Each Loops

    Lecture 12: Game Modes

    Lecture 13: Adding a Player Character

    Lecture 14: Custom inputs and movement axis

    Lecture 15: Casting Data from an actor

    Lecture 16: Custom Events and Functions

    Lecture 17: Basic Structures

    Lecture 18: HUDs

    Lecture 19: Arrays and appending to HUDs

    Lecture 20: Heath and Progress Bars

    Lecture 21: Level to Level

    Lecture 22: Games Instance

    Lecture 23: Rotation of the Camera, and Forward Vector Movement

    Lecture 24: Vector Right movement.

    Lecture 25: Line Tracing towards a target

    Instructors

  • Unreal Engine 4- Introduction to Blueprints  No.2
    Ian Griffiths
    Lecturer of Games Art and Design
  • Rating Distribution

  • 1 stars: 9 votes
  • 2 stars: 10 votes
  • 3 stars: 46 votes
  • 4 stars: 102 votes
  • 5 stars: 157 votes
  • Frequently Asked Questions

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