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Zombie Killer C++ UE 5.3 (Beginner to Advance)

  • Development
  • Apr 26, 2025
SynopsisZombie Killer C++ UE 5.3 (Beginner to Advance , available at...
Zombie Killer C++ UE 5.3 (Beginner to Advance)  No.1

Zombie Killer C++ UE 5.3 (Beginner to Advance), available at $54.99, has an average rating of 4.33, with 30 lectures, based on 3 reviews, and has 10 subscribers.

You will learn about While developing Zombie Killer game our primary objective is to provide learners with clear and comprehensive guidance on how to develop the game effectively the approximate duration of this is up to 15 hr there is no risk involved in this project learning how to development zombie killer game from scratch This course is ideal for individuals who are Zombie Killer C++ UE 5.3 (Beginner to Advance) It is particularly useful for Zombie Killer C++ UE 5.3 (Beginner to Advance).

Enroll now: Zombie Killer C++ UE 5.3 (Beginner to Advance)

Summary

Title: Zombie Killer C++ UE 5.3 (Beginner to Advance)

Price: $54.99

Average Rating: 4.33

Number of Lectures: 30

Number of Published Lectures: 30

Number of Curriculum Items: 30

Number of Published Curriculum Objects: 30

Original Price: ?3,099

Quality Status: approved

Status: Live

What You Will Learn

  • While developing Zombie Killer game our primary objective is to provide learners with clear and comprehensive guidance on how to develop the game effectively
  • the approximate duration of this is up to 15 hr
  • there is no risk involved in this project
  • learning how to development zombie killer game from scratch
  • Who Should Attend

  • Zombie Killer C++ UE 5.3 (Beginner to Advance)
  • Target Audiences

  • Zombie Killer C++ UE 5.3 (Beginner to Advance)
  • Welcome to the comprehensive development tutorial course for Zombie Killer, utilizing C++ in Unreal Engine 5.3! Whether you’re a complete beginner to game development or an experienced programmer looking to expand your skills, this course will guide you through every step of creating your own thrilling zombie survival game.

    What Will You Learn?

    Introduction to Unreal Engine 5.3: Get acquainted with the Unreal Engine interface and tools, learn how to navigate the editor, and understand the basics of game development within Unreal Engine.

    C++ Fundamentals: Dive into the fundamentals of C++ programming language, including syntax, variables, data types, control structures, functions, and object-oriented programming concepts.

    Game Design Principles: Explore key principles of game design such as player interaction, game mechanics, level design, and balancing to create engaging gameplay experiences.

    Character and Enemy AI: Learn how to create player characters and implement advanced enemy AI behaviors using C++ and Unreal Engine’s built-in AI tools.

    Weapon and Inventory Systems: Design and implement weapon systems, inventory management mechanics, and resource management systems to enhance player immersion and gameplay depth.

    Level Design and Environment Art: Master the art of level design and environment creation using Unreal Engine’s powerful tools, including terrain sculpting, asset placement, lighting, and post-processing effects.

    Sound Design and Effects: Understand the importance of sound design in creating immersive gaming experiences, and learn how to integrate sound effects, music, and ambient audio into your game.

    Polishing and Optimization: Discover techniques for optimizing game performance, refining gameplay mechanics, bug fixing, and polishing your game for release.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Lecture 2: Creating character

    Lecture 3: Lecture 3: Input Bindng

    Lecture 4: Lecture 4: Adding Gun Component

    Lecture 5: Lecture 5:Utils class, static and default Value

    Lecture 6: Lecture 6 :Adding torch component

    Lecture 7: Lecture 7: Spawner for Gun and torch

    Lecture 8: Lecture 8: Fixing Bug for Gun and torch

    Lecture 9: Lecture 9: Projectile movement Component Bullet

    Lecture 10: Lecture 11: Bullet Spawner

    Lecture 11: Lecture 10 :Spawning bullet on shoot with sound

    Lecture 12: Lecture 12: ADD Zombie AI and shoot him

    Lecture 13: Lecture 13: zombie behavior tree search character

    Lecture 14: Lecture 14 : Zombie Sight Perception

    Lecture 15: Lecture 15 :Zombie AI Task

    Lecture 16: Lecture 16 :UI main class

    Lecture 17: Lecture 17; HUD and player state explained

    Lecture 18: Lecture 18: Zombie attack functionality

    Lecture 19: Lecture 19 : sprinting cool down and jump

    Lecture 20: Lecture 20: Env query for spawn manager

    Lecture 21: Lecture 21: spawn manager and wave system

    Lecture 22: Lecture 22: Timer UI and wave counter UI

    Lecture 23: Lecture 23: Adding new map and sound

    Lecture 24: Lecture 24 : zombie growl sound at event

    Lecture 25: Lecture 25: Adding interesting element

    Lecture 26: Lecture 26 : make zombie more intelligent

    Lecture 27: Lecture 27: NAV link mark zombie

    Lecture 28: Lecture 28: add blood scar on zombie

    Lecture 29: Lecture 29: Add game over screen

    Lecture 30: Lecture 30 : bullet and instruction screen added

    Instructors

  • Zombie Killer C++ UE 5.3 (Beginner to Advance)  No.2
    Mr. Singh
    Game Developer ?
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  • 5 stars: 2 votes
  • Frequently Asked Questions

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