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The Ultimate C# and Unity course for beginners

  • Development
  • Apr 25, 2025
SynopsisThe Ultimate C# and Unity course for beginners, available at...
The Ultimate C# and Unity course for beginners  No.1

The Ultimate C# and Unity course for beginners, available at $74.99, has an average rating of 4.55, with 124 lectures, based on 222 reviews, and has 1503 subscribers.

You will learn about You can dive into the course exactly where you want. If you already know programming, you can skip ahead and start at one of the more advanced parts. You will learn C# programming from scratch. No prior knowledge of any programming language is required. We will start by learning all the basics. You will learn object-oriented programming. We will use C# to it’s full potential by learning about classes and objects. You will learn about the core of game development by creating your own 2D game with animated sprites without the help of any game engine. You will learn what’s happening behind the scenes in a game engine like Unity. You will learn how to take your own ideas and bring them to life in the Unity game engine. This course is ideal for individuals who are Aspiring game developers and enthusiastic people who wants to dive into the world of game development. It is particularly useful for Aspiring game developers and enthusiastic people who wants to dive into the world of game development.

Enroll now: The Ultimate C# and Unity course for beginners

Summary

Title: The Ultimate C# and Unity course for beginners

Price: $74.99

Average Rating: 4.55

Number of Lectures: 124

Number of Published Lectures: 124

Number of Curriculum Items: 124

Number of Published Curriculum Objects: 124

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • You can dive into the course exactly where you want. If you already know programming, you can skip ahead and start at one of the more advanced parts.
  • You will learn C# programming from scratch. No prior knowledge of any programming language is required. We will start by learning all the basics.
  • You will learn object-oriented programming. We will use C# to it’s full potential by learning about classes and objects.
  • You will learn about the core of game development by creating your own 2D game with animated sprites without the help of any game engine.
  • You will learn what’s happening behind the scenes in a game engine like Unity.
  • You will learn how to take your own ideas and bring them to life in the Unity game engine.
  • Who Should Attend

  • Aspiring game developers and enthusiastic people who wants to dive into the world of game development.
  • Target Audiences

  • Aspiring game developers and enthusiastic people who wants to dive into the world of game development.
  • This course is all you need, if you want to learn how to create games in Unity. You can’t create games in unity without knowing how to code, that’s why we will spend the first part of the course learning how to code C#.

    IMPORTANT!

    This course will teach you best practices and teach you how to program. In this course you will not only learn how to do things, but also why we do things.

    No prior knowledge is required because you will learn everything you need to know right here! When you are done with this course, you will be able to take your own game ideas and bring them to life in Unity.

    The course is divided into 3 main sections:

    Section 1 – Basic programming

    In this section we will get to know our tools and get a basic understanding of C#. We will end the section by creating our very first complete game in the console.

    Section 2 – Object oriented programming

    In this section you will learn about classes and objects. These are the building blocks of every game. When you are done with this section you will know everything you need to know about C# before we dive into the world of Unity.

    We will end this section by creating our very own complete game with animated sprites, without using any game engine or frame work. We will use all the knowledge that we have acquired in section 1 and 2 to create this game.

    Section 3 – Unity

    In this section we will learn about the Unity game engine and editor. Because we have learned everything we need to know about C# in the previous section, we will be able to focus all our efforts on Unity.

    We will end this section by creating a complete game in Unity.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Who am I?

    Chapter 2: Basics

    Lecture 1: Course structure

    Lecture 2: Basics introduction

    Lecture 3: 1.0 Visual studio

    Lecture 4: 1.1 Writing code

    Lecture 5: 1.2 Our first program

    Lecture 6: 1.3 Error list

    Lecture 7: 1.4 String variables

    Lecture 8: 1.5 Reading input

    Lecture 9: 1.6 Numeric datatypes

    Chapter 3: Program flow

    Lecture 1: Program flow introduction

    Lecture 2: 2.0 Flow control

    Lecture 3: 2.1 Else statements

    Lecture 4: 2.2 Logic and

    Lecture 5: 2.3 Logic or

    Lecture 6: 2.4 Switch cases

    Lecture 7: 2.5 For loops

    Lecture 8: 2.6 While loops

    Lecture 9: 2.7 Nested loops

    Lecture 10: 2.8 Foreach & arrays

    Chapter 4: Datatypes

    Lecture 1: Datatypes introduction

    Lecture 2: 3.0 Enums

    Chapter 5: Methods

    Lecture 1: 3.1 Type conversion

    Lecture 2: Methods introduction

    Lecture 3: 4.0 Methods

    Lecture 4: 4.1 Parameters

    Lecture 5: 4.2 Return types

    Lecture 6: 4.3 Ref and out

    Lecture 7: 4.4 Value tuple

    Lecture 8: 4.5 Method overloading

    Chapter 6: Your first complete game

    Lecture 1: 5.0 Hangman

    Chapter 7: Object oriented

    Lecture 1: Object oriented introduction

    Lecture 2: 6.0 Classes and objects

    Lecture 3: 6.1 Fields and properties

    Lecture 4: 6.2 Methods and constructors

    Lecture 5: 6.3 Static members

    Chapter 8: Inheritance

    Lecture 1: 7.0 Inheritance

    Lecture 2: 7.1 Protected

    Lecture 3: 7.2 Overriding

    Lecture 4: 7.3 Abstract

    Lecture 5: 7.4 Base Constructors

    Lecture 6: 7.5 Polymorphism

    Lecture 7: 7.6 Interfaces

    Lecture 8: 7.7 Interfaces – Challenge

    Chapter 9: Collections

    Lecture 1: Collections introduction

    Lecture 2: 8.0 Lists

    Lecture 3: 8.1 List Challenge

    Lecture 4: 8.2 Dictionary

    Chapter 10: Creating a game in Windows forms

    Lecture 1: Game introduction

    Lecture 2: 9.0 Drawing a sprite

    Lecture 3: 9.1 GameObject

    Lecture 4: 9.2 GameWorld

    Lecture 5: 9.3 Player movement and Double buffering

    Lecture 6: 9.4 Transform

    Lecture 7: 9.5 Component pattern

    Lecture 8: 9.6 SpriteRenderer

    Lecture 9: 9.7 Player

    Lecture 10: 9.8 Player movement

    Lecture 11: 9.9 DeltaTime

    Lecture 12: 9.10 Enemy

    Lecture 13: 9.11 Enemy Movement

    Lecture 14: 9.12 Laser

    Lecture 15: 9.13 Collision

    Lecture 16: 9.14 Destroy

    Lecture 17: 9.15 Screen limits

    Lecture 18: 9.16 Background

    Lecture 19: 9.17 Infinit Background

    Lecture 20: 9.18 Animation

    Lecture 21: 9.19 Explosion

    Lecture 22: 9.20 Player lives

    Lecture 23: 9.21 Remove life

    Lecture 24: 9.22 Removing the player

    Lecture 25: 9.23 Game Over

    Lecture 26: 9.24 Scoring points

    Lecture 27: 9.25 Supply crate

    Lecture 28: 9.26 Shield

    Lecture 29: 9.27 Immortality

    Chapter 11: Unity – Basics

    Lecture 1: Unity 01 – Creating your first project

    Lecture 2: Unity 02 – Setting up the scene

    Lecture 3: Unity 03 – Scripts

    Lecture 4: Unity 04 – Component references

    Lecture 5: Unity 05 – Animations

    Lecture 6: Unity 06 – Input System

    Lecture 7: Unity 07 – Triggering Animations

    Lecture 8: Unity 08 – Player Movement

    Chapter 12: Unity – The Camera

    Lecture 1: Camera introduction

    Lecture 2: Unity 09 – Camera follow

    Lecture 3: Unity 10 – Player rotation

    Instructors

  • The Ultimate C# and Unity course for beginners  No.2
    Kenneth Andersen
    inScopeStudios – Game programmer & Teacher
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 5 votes
  • 3 stars: 21 votes
  • 4 stars: 53 votes
  • 5 stars: 143 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!