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Swift by Example; Make Apple Watch Apps with Apple Watchkit

  • Development
  • Apr 25, 2025
SynopsisSwift by Example; Make Apple Watch Apps with Apple Watchkit,...
Swift by Example; Make Apple Watch Apps with Watchkit  No.1

Swift by Example; Make Apple Watch Apps with Apple Watchkit, available at Free, has an average rating of 4.4, with 54 lectures, 11 quizzes, based on 51 reviews, and has 8241 subscribers.

You will learn about Learn the Swift programming language from the ground up Write Apple Watch applications using the Swift programming language Convert your Objective-C code to Swift Receive a chance to win a free Apple Watch Sport This course is ideal for individuals who are New programmers who want to learn Swift or Developers interested in creating apps for Apple Watch with Swift or Developers who write applications using Objective-C who want to learn how to convert their code to Swift It is particularly useful for New programmers who want to learn Swift or Developers interested in creating apps for Apple Watch with Swift or Developers who write applications using Objective-C who want to learn how to convert their code to Swift.

Enroll now: Swift by Example; Make Apple Watch Apps with Apple Watchkit

Summary

Title: Swift by Example; Make Apple Watch Apps with Apple Watchkit

Price: Free

Average Rating: 4.4

Number of Lectures: 54

Number of Quizzes: 11

Number of Published Lectures: 54

Number of Published Quizzes: 11

Number of Curriculum Items: 65

Number of Published Curriculum Objects: 65

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the Swift programming language from the ground up
  • Write Apple Watch applications using the Swift programming language
  • Convert your Objective-C code to Swift
  • Receive a chance to win a free Apple Watch Sport
  • Who Should Attend

  • New programmers who want to learn Swift
  • Developers interested in creating apps for Apple Watch with Swift
  • Developers who write applications using Objective-C who want to learn how to convert their code to Swift
  • Target Audiences

  • New programmers who want to learn Swift
  • Developers interested in creating apps for Apple Watch with Swift
  • Developers who write applications using Objective-C who want to learn how to convert their code to Swift
  • Updated August, 2015

  • Be entered to win a free Apple Watch! *
  • Make exciting applications for Apple Watch using WatchKit!
  • Learn a new easy-to-use programming language called Swift!
  • Migrate over to Swift from Objective-C with ease!
  • In this course, you will gain a deep understanding of Swift and WatchKit so you can develop your own Apple Watch apps! Whether you’re developing an app from scratch, or you want to extend an already-existing application you’ve written for iPads and iPhones to support the Apple Watch, you’ve come to the right place! You will learn to do ALL of those things!

    This course is both for new developers, and Objective-C developers who want to learn Swift!

    What is this course about?

    It’s about building a solid understanding of Apple’s Swift programming language, and then taking that knowledge to build your own Apple Watch applications! This course will be evolving over time, with added content being added often!

    More importantly, I want to urge you to START NOW! Apple Watch is going to be the next big thing. I say this with a heightened sense of urgency! So many manufacturers (I’m picking on Android Wear users here!) have tried to develop smart watches that would really take off and make a splash, but it just hasn’t happened. Based on Apple’s history of hardware launches, as well as the design of Apple’s Watch, you can bet that people with Apple Watches will be the centerpiece of conversation for a while. The sheer number of style combinations that will be at the release will appeal to a very broad range of people!

    Why take this course, and why take it from me?

  • Learn Swift and XCode from a full time professional iOS developer!
  • Really burn in the knowledge with lots of course quizzes!
  • We’ll sketch, design and develop 3 Apple Watch applications from the ground up, with more being added in the future!
  • As more application tutorials are added, the price of the course will go up, so don’t delay your purchase!
  • My regularly priced PPCH (Price Per Content Hour) is the lowest on Udemy, without sacrificing quality!
  • Who wouldn’t want a chance to win a free Apple Watch? 馃檪
  • How is the course structured?

    The ‘Getting Started’ section will talk about course structure in more detail. However, in short, each section has an introduction that explains what we’ll be doing, and a conclusion to go over what we’ve learned. I use a presentation format to go over details about a topic, then I’ll dive into XCode screencasts to show how to use what we’ve learned. Quizzes will appear at the end of each section. This applies for the entire course from start to end. Please preview some videos below so you know exactly what you’re getting!

    Thank you!

    Lastly, I’d like to say thank you for taking a look at my course that I’ve created for you. I love talking to my students, so please know that I will always be available for support if any help is needed along the way!

    *For every 500th paying student, I’ll randomly select a student to receive a free Apple Watch Sport! Get in early to potentially have more chances to win. (Ex: If you’re the 50th student, and I reach 1500 paid students, you’d have 3 chances to win!). Note that 30 days must elapse after joining this course before any prize is awarded. This promotion is valid for USA residents in the 48 contiguous states only. One entry per person. No purchase necessary to win.

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Introduction & What Youll Need for this Course

    Lecture 2: Getting Set Up; Apple Developer Account and Downloading XCode

    Chapter 2: Swift Essentials

    Lecture 1: Swift Essentials: An Introduction

    Lecture 2: Why Swift? Features and Enhancements

    Lecture 3: Variables, Constants and Types

    Lecture 4: Variables, Constants and Types – XCode – Objective-C

    Lecture 5: Variables, Constants and Types – XCode – Swift Part 1 of 2

    Lecture 6: Variables, Constants and Types – XCode – Swift Part 2 of 2

    Lecture 7: Optional Variables

    Lecture 8: Optional Variables: XCode

    Lecture 9: Operators

    Lecture 10: Operators: XCode Part 1 of 2

    Lecture 11: Operators: XCode Part 2 of 2

    Lecture 12: Arrays

    Lecture 13: Arrays: XCode

    Lecture 14: Dictionaries

    Lecture 15: Dictionaries: XCode – Objective-C

    Lecture 16: Dictionaries: XCode – Swift

    Lecture 17: Control Flow

    Lecture 18: Control Flow: XCode – Objective-C

    Lecture 19: Control Flow: XCode – Swift Part 1 of 2

    Lecture 20: Control Flow: Xcode – Swift Part 2 of 2

    Lecture 21: Functions

    Lecture 22: Functions: XCode – Objective-C

    Lecture 23: Functions: XCode – Swift

    Lecture 24: Enumerations

    Lecture 25: Enumerations: XCode – Objective C

    Lecture 26: Enumerations: XCode – Swift

    Lecture 27: Classes

    Lecture 28: Classes: XCode – Objective-C

    Lecture 29: Classes: XCode – Swift

    Lecture 30: Structures

    Lecture 31: Structures: XCode – Objective-C

    Lecture 32: Structures: XCode – Swift

    Lecture 33: Properties

    Lecture 34: Properties: Xcode – Swift

    Lecture 35: Methods

    Lecture 36: Methods: XCode – Objective-C

    Lecture 37: Methods: Xcode – Swift

    Chapter 3: Before We Begin

    Lecture 1: Whats in this Thing?

    Lecture 2: Apple Watch Development Guidelines

    Lecture 3: Apple Watch Bezel Tool

    Chapter 4: App #1 – Hello World!

    Lecture 1: Hello World! – Project Setup and Connecting Interface Objects to Code

    Chapter 5: App #2 – Dice Roller!

    Lecture 1: Dice Roller! – App Design, Interface Setup and Connecting to Code

    Lecture 2: Dice Roller! – Dice Class Creation

    Lecture 3: Dice Roller! – Testing the Dice Class, Connecting UI Actions and Finishing Up

    Chapter 6: App #3 – Whats that Dog?

    Lecture 1: Whats that Dog? – Introduction, Demonstration and What Well Go Over

    Lecture 2: Whats that Dog? – Project Setup and Interface Design

    Lecture 3: Whats that Dog? – Interface Setup

    Lecture 4: Whats that Dog? – Loading Data into Tables

    Lecture 5: Whats that Dog? – Connecting UI to Code and Responding to Input

    Lecture 6: Whats that Dog? – Finalizing Assets and Finishing Up

    Chapter 7: Conclusion – More Apps on the Way!

    Lecture 1: Stay Tuned! More Example Applications are Currently in Progress

    Chapter 8: Student Q&A

    Lecture 1: Student Q&A Introduction

    Instructors

  • Swift by Example; Make Apple Watch Apps with Watchkit  No.2
    Nathan Cope
    Software Engineer and IT Professional
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 9 votes
  • 4 stars: 15 votes
  • 5 stars: 25 votes
  • Frequently Asked Questions

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