Swift by Example; Make Apple Watch Apps with Apple Watchkit
- Development
- Apr 25, 2025

Swift by Example; Make Apple Watch Apps with Apple Watchkit, available at Free, has an average rating of 4.4, with 54 lectures, 11 quizzes, based on 51 reviews, and has 8241 subscribers.
You will learn about Learn the Swift programming language from the ground up Write Apple Watch applications using the Swift programming language Convert your Objective-C code to Swift Receive a chance to win a free Apple Watch Sport This course is ideal for individuals who are New programmers who want to learn Swift or Developers interested in creating apps for Apple Watch with Swift or Developers who write applications using Objective-C who want to learn how to convert their code to Swift It is particularly useful for New programmers who want to learn Swift or Developers interested in creating apps for Apple Watch with Swift or Developers who write applications using Objective-C who want to learn how to convert their code to Swift.
Enroll now: Swift by Example; Make Apple Watch Apps with Apple Watchkit
Summary
Title: Swift by Example; Make Apple Watch Apps with Apple Watchkit
Price: Free
Average Rating: 4.4
Number of Lectures: 54
Number of Quizzes: 11
Number of Published Lectures: 54
Number of Published Quizzes: 11
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Updated August, 2015
In this course, you will gain a deep understanding of Swift and WatchKit so you can develop your own Apple Watch apps! Whether you’re developing an app from scratch, or you want to extend an already-existing application you’ve written for iPads and iPhones to support the Apple Watch, you’ve come to the right place! You will learn to do ALL of those things!
This course is both for new developers, and Objective-C developers who want to learn Swift!
What is this course about?
It’s about building a solid understanding of Apple’s Swift programming language, and then taking that knowledge to build your own Apple Watch applications! This course will be evolving over time, with added content being added often!
More importantly, I want to urge you to START NOW! Apple Watch is going to be the next big thing. I say this with a heightened sense of urgency! So many manufacturers (I’m picking on Android Wear users here!) have tried to develop smart watches that would really take off and make a splash, but it just hasn’t happened. Based on Apple’s history of hardware launches, as well as the design of Apple’s Watch, you can bet that people with Apple Watches will be the centerpiece of conversation for a while. The sheer number of style combinations that will be at the release will appeal to a very broad range of people!
Why take this course, and why take it from me?
How is the course structured?
The ‘Getting Started’ section will talk about course structure in more detail. However, in short, each section has an introduction that explains what we’ll be doing, and a conclusion to go over what we’ve learned. I use a presentation format to go over details about a topic, then I’ll dive into XCode screencasts to show how to use what we’ve learned. Quizzes will appear at the end of each section. This applies for the entire course from start to end. Please preview some videos below so you know exactly what you’re getting!
Thank you!
Lastly, I’d like to say thank you for taking a look at my course that I’ve created for you. I love talking to my students, so please know that I will always be available for support if any help is needed along the way!
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*For every 500th paying student, I’ll randomly select a student to receive a free Apple Watch Sport! Get in early to potentially have more chances to win. (Ex: If you’re the 50th student, and I reach 1500 paid students, you’d have 3 chances to win!). Note that 30 days must elapse after joining this course before any prize is awarded. This promotion is valid for USA residents in the 48 contiguous states only. One entry per person. No purchase necessary to win.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction & What Youll Need for this Course
Lecture 2: Getting Set Up; Apple Developer Account and Downloading XCode
Chapter 2: Swift Essentials
Lecture 1: Swift Essentials: An Introduction
Lecture 2: Why Swift? Features and Enhancements
Lecture 3: Variables, Constants and Types
Lecture 4: Variables, Constants and Types – XCode – Objective-C
Lecture 5: Variables, Constants and Types – XCode – Swift Part 1 of 2
Lecture 6: Variables, Constants and Types – XCode – Swift Part 2 of 2
Lecture 7: Optional Variables
Lecture 8: Optional Variables: XCode
Lecture 9: Operators
Lecture 10: Operators: XCode Part 1 of 2
Lecture 11: Operators: XCode Part 2 of 2
Lecture 12: Arrays
Lecture 13: Arrays: XCode
Lecture 14: Dictionaries
Lecture 15: Dictionaries: XCode – Objective-C
Lecture 16: Dictionaries: XCode – Swift
Lecture 17: Control Flow
Lecture 18: Control Flow: XCode – Objective-C
Lecture 19: Control Flow: XCode – Swift Part 1 of 2
Lecture 20: Control Flow: Xcode – Swift Part 2 of 2
Lecture 21: Functions
Lecture 22: Functions: XCode – Objective-C
Lecture 23: Functions: XCode – Swift
Lecture 24: Enumerations
Lecture 25: Enumerations: XCode – Objective C
Lecture 26: Enumerations: XCode – Swift
Lecture 27: Classes
Lecture 28: Classes: XCode – Objective-C
Lecture 29: Classes: XCode – Swift
Lecture 30: Structures
Lecture 31: Structures: XCode – Objective-C
Lecture 32: Structures: XCode – Swift
Lecture 33: Properties
Lecture 34: Properties: Xcode – Swift
Lecture 35: Methods
Lecture 36: Methods: XCode – Objective-C
Lecture 37: Methods: Xcode – Swift
Chapter 3: Before We Begin
Lecture 1: Whats in this Thing?
Lecture 2: Apple Watch Development Guidelines
Lecture 3: Apple Watch Bezel Tool
Chapter 4: App #1 – Hello World!
Lecture 1: Hello World! – Project Setup and Connecting Interface Objects to Code
Chapter 5: App #2 – Dice Roller!
Lecture 1: Dice Roller! – App Design, Interface Setup and Connecting to Code
Lecture 2: Dice Roller! – Dice Class Creation
Lecture 3: Dice Roller! – Testing the Dice Class, Connecting UI Actions and Finishing Up
Chapter 6: App #3 – Whats that Dog?
Lecture 1: Whats that Dog? – Introduction, Demonstration and What Well Go Over
Lecture 2: Whats that Dog? – Project Setup and Interface Design
Lecture 3: Whats that Dog? – Interface Setup
Lecture 4: Whats that Dog? – Loading Data into Tables
Lecture 5: Whats that Dog? – Connecting UI to Code and Responding to Input
Lecture 6: Whats that Dog? – Finalizing Assets and Finishing Up
Chapter 7: Conclusion – More Apps on the Way!
Lecture 1: Stay Tuned! More Example Applications are Currently in Progress
Chapter 8: Student Q&A
Lecture 1: Student Q&A Introduction
Instructors

Nathan Cope
Software Engineer and IT Professional
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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