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Unity Tutorial- PacMan 3D

  • Development
  • Apr 24, 2025
SynopsisUnity Tutorial: PacMan 3D, available at $49.99, has an averag...
Unity Tutorial- PacMan 3D  No.1

Unity Tutorial: PacMan 3D, available at $49.99, has an average rating of 4, with 67 lectures, based on 58 reviews, and has 339 subscribers.

You will learn about Youll learn about pathfinding in a grid. Youll have a complete PacMan Game in the end. This course is ideal for individuals who are If you are interested into creating your games. or If you ever wanted to create your own Pac Man. or If you want to learn Pathfinding. It is particularly useful for If you are interested into creating your games. or If you ever wanted to create your own Pac Man. or If you want to learn Pathfinding.

Enroll now: Unity Tutorial: PacMan 3D

Summary

Title: Unity Tutorial: PacMan 3D

Price: $49.99

Average Rating: 4

Number of Lectures: 67

Number of Published Lectures: 67

Number of Curriculum Items: 67

Number of Published Curriculum Objects: 67

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Youll learn about pathfinding in a grid.
  • Youll have a complete PacMan Game in the end.
  • Who Should Attend

  • If you are interested into creating your games.
  • If you ever wanted to create your own Pac Man.
  • If you want to learn Pathfinding.
  • Target Audiences

  • If you are interested into creating your games.
  • If you ever wanted to create your own Pac Man.
  • If you want to learn Pathfinding.
  • In this Course you will learn how to create your own PacMan Game using the Unity Game Engine & Inkscape for the  Grafics. For the functionality we write C# Code in Monodevelop.

    This course is an Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.

    If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don’t forget you only become better if you repeat things and keep on learning!

    Unity (5.6)

  • You will learn to create the complete process in Unity and setup everything needed

  • I will show you how you can setup the playfield and organize the Hierarchy.

  • We use the Canvas System for Grafics or Score later which requires Unity 4.6+

  • C# (Monodevelop)

  • We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio)

  • We will implement A* to simplify pathfinding for the ghosts

  • We will create all other behaviors the ghosts had in the original game

  • Inkscape

  • You will learn the basics how you can create the Grafics on your own using Inkscape. You can also use any other software.

  • Course Material

  • Assets separately available! Feel free to create your own.

  • Conclusion

    As a result of this course you should be able to create your own levels for a PacMan Game in 3D.

    So what are you waiting for?

    Let’s make your dream game a reality!!

    Level: Intermediate
    Video Course Length: ~8hours 
    Unity Version required: 4.6+

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: The Playfield

    Lecture 1: Intro Section 2

    Lecture 2: Playfield #1 – The Playfield

    Lecture 3: Playfield #2 – Setting up Walls & Create Measure Objects

    Chapter 3: Coding A*

    Lecture 1: Intro Section 3

    Lecture 2: A* Explanation

    Lecture 3: Coding #1 – The Nodes

    Lecture 4: Coding #2 – Grid #1 – Creating The Grid

    Lecture 5: Coding #3 – Grid #2 – Physical Playfield Check

    Lecture 6: Coding #4 – Grid #3 – Visualise the Grid

    Lecture 7: Coding #5 – Pathfinding #1 – Calculate Node Positions

    Lecture 8: Coding #6 – Pathfinding #2 – Find Goal & Check Neighbour Nodes

    Lecture 9: Coding #7 – Pathfinding #3 – Find the Optimal Path

    Lecture 10: Coding #8 – Pathfinding #4 – Trace Path

    Lecture 11: Coding #9 – Pathfinding #5 – Make Path Visible

    Chapter 4: PacMan

    Lecture 1: Intro Section 4

    Lecture 2: PacMan #1 – Initial Setup

    Lecture 3: PacMan #2 – Keyboard Inputs

    Lecture 4: PacMan #3 – Physical Collision Check

    Lecture 5: PacMan #4 – Time To Move

    Chapter 5: The Ghosts

    Lecture 1: Intro Section 5

    Lecture 2: Ghost #1 – Clydes first thinking

    Lecture 3: Ghost #2 – Clyde Can Move

    Lecture 4: Ghost #3 – Clydes Look direction

    Lecture 5: Ghost #4 – Clyde Dont Move Backwards

    Lecture 6: Ghost #5 – Statemaschine #1

    Lecture 7: Ghost #6 – Statemaschine #2

    Lecture 8: Ghost #7 – GhostTargets

    Lecture 9: Ghost #8 – Changing Appearance

    Lecture 10: Ghost #9 – Scatter State

    Lecture 11: Prepare a bigger Scene & Bug Fix

    Lecture 12: Ghost #10 – Optimize Scatter State

    Lecture 13: Ghost #11 – Home State

    Lecture 14: Ghost #12 – Frightend State

    Lecture 15: Ghost #13 – Got Eaten State

    Lecture 16: Ghost #14 – Cleaning Up

    Lecture 17: Ghost #15 – Home & Frightend Timer

    Lecture 18: Ghost #16 – Chase & Scatter Timer

    Lecture 19: Ghost #17 – Prepare the other Ghosts

    Lecture 20: Ghost #18 – Visualize all Ghost pathes

    Lecture 21: Ghost #19 – Clydes Personality

    Lecture 22: Ghost #20 – Pinky Personality

    Lecture 23: Ghost #21 – Inky Personality

    Chapter 6: Game Play Features

    Lecture 1: PelletFiller

    Lecture 2: Filler Object

    Lecture 3: Editor Script #1

    Lecture 4: Editor Script #2

    Lecture 5: GameManager & Eat Pellets

    Lecture 6: Score

    Lecture 7: Inky Bug Fix

    Lecture 8: Timing Again

    Lecture 9: Power Pellets

    Lecture 10: Eating Ghosts

    Lecture 11: Win Condition

    Lecture 12: Lose Life #1 & Reset Ghost

    Lecture 13: Lose Life #2 – Reset PacMan

    Lecture 14: Lose Condition

    Lecture 15: Game Over Scene

    Lecture 16: Score for Ghosts

    Lecture 17: Pick ups #1 – Create Pickable Objects

    Lecture 18: Pick ups #2 – Pickup Spawner

    Lecture 19: Extra Lifes

    Chapter 7: User Interface – Final Touches

    Lecture 1: User Interface #1 – Canvas

    Lecture 2: User Interface # 2 – UI Manager

    Lecture 3: Camera Follow

    Lecture 4: Main Scene

    Lecture 5: Final Touches

    Instructors

  • Unity Tutorial- PacMan 3D  No.2
    Octo Man
    Lets make your dream game a reality.
  • Rating Distribution

  • 1 stars: 10 votes
  • 2 stars: 1 votes
  • 3 stars: 9 votes
  • 4 stars: 15 votes
  • 5 stars: 23 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!