Unreal Engine 5 for Beginners Create your first game
- Development
- Apr 24, 2025

Unreal Engine 5 for Beginners – Create your first game, available at $59.99, has an average rating of 4.65, with 58 lectures, based on 20 reviews, and has 127 subscribers.
You will learn about Unreal Engine 5 basics: levels, actors, components, collisions Blueprints from theory to practice (create 10+ blueprints) Animation – idle, walk, run and jump UI Widgets – for collectables (coins), trigger boxes and menu How to create a real 3D game in Unreal Engine and export it This course is ideal for individuals who are Beginner game developers who want to learn Unreal Engine 5 It is particularly useful for Beginner game developers who want to learn Unreal Engine 5.
Enroll now: Unreal Engine 5 for Beginners – Create your first game
Summary
Title: Unreal Engine 5 for Beginners – Create your first game
Price: $59.99
Average Rating: 4.65
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
So you want to learn Unreal Engine 5
Welcome to this course, where you step-by-step will be learning a lot! From basic things such as projects, actors, components to animation and blueprints.
I hate when people just show a script and say – that’s how you do it. That’s why in this course, my goal is to explain how everything works so that you can use the elements you learned in different cases, modifying blueprints that you already know.
By the end of this course, you’ll be able to create your own platformer game, which can include:
character animation,
double jumps,
collectables (coins),
jumping and moving platforms,
triggers – and much more!
You’ll be able to program a menu for your game, using UI Widgets,and find free assets for your project. Moreover, you’ll be able to export the game so that other people can play it.
Yes, this course is perfect for beginner game developers, but even if you want to use Unreal Engine for other things, you’ll find a lot of useful information here, like working with light, collisionsand creating blueprints.
More than 5 hours of practical and not boring content – is ready for you to watch! So let’s dive in.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Unreal Engine Basics
Lecture 1: 1.1.1 Download and Install Unreal Engine 5
Lecture 2: 1.1.2 Projects
Lecture 3: 1.1.3 Demo Game
Lecture 4: 1.1.4 Levels
Lecture 5: 1.1.5 Assets
Lecture 6: 1.1.6 Actor
Lecture 7: 1.1.7 Collision
Lecture 8: 1.1.8 Components
Chapter 3: Blueprints in Unreal Engine 5
Lecture 1: 1.2.1 Blueprint
Lecture 2: 1.2.2 Blueprint Node Groups
Lecture 3: 1.2.3 Practicing Blueprints p1
Lecture 4: 1.2.4 Practicing Blueprints p2
Chapter 4: Animation for a character
Lecture 1: 3.1.1 Character and animation
Lecture 2: 3.1.2 Import and Organize
Lecture 3: 3.1.3 Logic, Even Graph
Lecture 4: 3.1.4 State Machine
Lecture 5: 3.1.5 Blend Space
Lecture 6: 3.1.6 Connecting BS in State Machine
Lecture 7: 3.1.7 Change Mannequin
Lecture 8: 3.2.1 Jump Structure
Lecture 9: 3.2.2. Download Animations
Lecture 10: 3.2.3 Import and Logic for jump Unreal Engine 5
Lecture 11: 3.2.4 Animation Transition for Jump
Lecture 12: 3.2.5 Testing and Adjusting Animation Unreal Engine 5
Lecture 13: 3.2.6 Press Key to See Animation
Chapter 5: Game Elements
Lecture 1: 4.1.1 Collectables – download model
Lecture 2: 4.1.2 Project Setup Collectables
Lecture 3: 4.1.3 Creating Blueprint for Collectables (coins)
Lecture 4: 4.1.4 Collision and Logic for Coins
Lecture 5: 4.1.5 Collectables Blueprint
Lecture 6: 4.1.6 Change the Look
Lecture 7: 4.1.7 UI Display the Score
Lecture 8: 4.1.8 Binding in Widget
Lecture 9: 4.2.1 Platforms – download model
Lecture 10: 4.2.2 Import and Prototyping Platform game
Lecture 11: 4.2.3 Basic Platform Blueprint
Lecture 12: 4.2.4 Jumping Platform Blueprint
Lecture 13: 4.2.5 Moving Platform
Lecture 14: 4.3.1 Enable Double Jump
Lecture 15: 4.3.2 Logic for Double Jump
Lecture 16: 4.3.3 Find a 3D Model
Lecture 17: 4.3.4 Blueprint Double Jump – Mesh
Lecture 18: 4.3.5 Blueprint Double Jump – Event Graph
Lecture 19: 4.4.1 Trigger Box to Restart Level
Lecture 20: 4.4.2 Add a Trigger Box for win
Lecture 21: 4.4.3 Add a UI widget
Lecture 22: 4.4.4. Buttons for the widget
Chapter 6: Final Touches
Lecture 1: 5.1.1. Creating a Menu – Widget Design
Lecture 2: 5.1.2 Menu – Widget Graph
Lecture 3: 5.1.3 Menu Level
Lecture 4: 5.1.4 Menu Level Blueprint
Lecture 5: 5.1.5 Mouse Cursor
Lecture 6: 5.1.6 Menu – add a background image
Lecture 7: 5.2 Where to find assets for environment
Lecture 8: 5.3.Creating a real game
Lecture 9: 5.4 How to export your game
Chapter 7: Thank you!
Lecture 1: Thank you!
Instructors

Ekaterina Usova
Artist
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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