Computer Science 101 Computers Programming for Beginners
- Development
- Apr 22, 2025

Computer Science 101 – Computers & Programming for Beginners, available at $69.99, has an average rating of 4.42, with 36 lectures, based on 1938 reviews, and has 7113 subscribers.
You will learn about Understand how computers work Understand basic concepts of Computer Science Understand basic concepts of Programming and Programming Languages This course is ideal for individuals who are Programming Beginners or People who are interested in the topic of Computer Science and Programming It is particularly useful for Programming Beginners or People who are interested in the topic of Computer Science and Programming.
Enroll now: Computer Science 101 – Computers & Programming for Beginners
Summary
Title: Computer Science 101 – Computers & Programming for Beginners
Price: $69.99
Average Rating: 4.42
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Computer Science is a topic that is becoming more and more relevant. Whether in college, school or at work. Computers and computer programs are everywhere in our everyday lives. We use software in smartphones, ATMs and even household appliances that we are able to control with our smartphones. A lot of people are confused and don’t really know how all of this actually works
This compact course will take you from zero knowledge to having a solid understanding of the basic concepts of computer science and programming languages.
To keep the course interesting and entertaining, we use a lot of examples to explain the individual topics. Amongst many other things we will learn about the importance of algorithms and how we can create one and why they are incredibly important. We will also learn about different approaches to programming such as imperative, declarative and object oriented programming. We’re going to give you real world examples outside of code and computer programs to make sure everybody is able to understand what we are talking about.
At the end of this course you will have a fundamental understanding of the most important concepts of computer science and programming and can try your luck on an easy test exercise. The course also contains a kind of glossary where we’ve listed definitions and explanations for the most important terms so you always have them at your fingertips.
So if you always wanted to know how computers actually work, what a programmer does and how we are using computers to develop our own programs join us in this course!
Course Curriculum
Chapter 1: Introduction and First Steps
Lecture 1: Introduction & Curriculum
Lecture 2: What is a computer?
Lecture 3: What can a computer do? What cant a computer do?
Lecture 4: How do we communicate with Computers?
Lecture 5: Why are Computer Science and Programming important?
Chapter 2: Basic Programming
Lecture 1: What is an Algorithm?
Lecture 2: What is a Program?
Lecture 3: What are Variables and Constants?
Lecture 4: What are Methods and Functions?
Lecture 5: Control Flow: What is a loop?
Lecture 6: Control Flow: What is a conditional statement?
Lecture 7: Control Flow: What are Subroutines and Jumps?
Chapter 3: Programming Paradigms
Lecture 1: What is Imperative Programming?
Lecture 2: What is Declarative Programming?
Lecture 3: What is Object Oriented Programming?
Lecture 4: Pseudocode – The connection between Programmers and Non Programmers
Chapter 4: Glossary
Lecture 1: How to use this glossary
Chapter 5: A stands for
Lecture 1: Algorithm
Lecture 2: API
Chapter 6: B stands for
Lecture 1: Bug
Chapter 7: C stands for
Lecture 1: Compiler
Chapter 8: D stands for
Lecture 1: Debugging
Chapter 9: E stands for
Lecture 1: Error
Chapter 10: F stands for
Lecture 1: Framework
Lecture 2: Function
Chapter 11: I stands for
Lecture 1: IDE
Lecture 2: Interpreter
Chapter 12: L stands for
Lecture 1: (Programming) Language
Chapter 13: O stands for
Lecture 1: Object Orientation
Chapter 14: P stands for
Lecture 1: Programming Paradigms
Chapter 15: R stands for
Lecture 1: REPL
Chapter 16: S stands for
Lecture 1: String
Lecture 2: Syntax
Chapter 17: T stands for
Lecture 1: Type
Chapter 18: V stands for
Lecture 1: Value
Chapter 19: Z stands for
Lecture 1: Z-Value
Instructors

Timothy Meixner
Meixner & Ruof

Johannes Ruof
Meixner & Ruof
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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