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Swift 3, Spritekit, iOS 10- Program an iPhone Memory game

  • Development
  • Apr 19, 2025
SynopsisSwift 3, Spritekit, iOS 10: Program an iPhone Memory game, av...
Swift 3, Spritekit, iOS 10- Program an iPhone Memory game  No.1

Swift 3, Spritekit, iOS 10: Program an iPhone Memory game, available at $19.99, has an average rating of 4.05, with 51 lectures, based on 33 reviews, and has 308 subscribers.

You will learn about Program using Swift: Learn the language used to develop all native iOS and Mac apps Learn how to create world leaderboard, authenticate the user to the Apple Game Center, and submit best scores. Learn the latest technology platforms from Apple – iOS 8 and xcode 6 learn how to use a third party Objective-C library that let the user rate and review your app, by creating a bridge from Objective-C to Swift. Learn how to write code to ask players to rate and review the app. Learn how to create custom launch screens using Apple’s graphical interface builder, the storyboard. Learn how to store game data settings on your device and how to retrieve them. Learn how to monetize your app or game using Apple iAD advertising banner learn how to add your very own app icons learn how to add sound files and play them This course is ideal for individuals who are programming students or people who want to make mobile games or people who want to learn swift while building a real professional app It is particularly useful for programming students or people who want to make mobile games or people who want to learn swift while building a real professional app.

Enroll now: Swift 3, Spritekit, iOS 10: Program an iPhone Memory game

Summary

Title: Swift 3, Spritekit, iOS 10: Program an iPhone Memory game

Price: $19.99

Average Rating: 4.05

Number of Lectures: 51

Number of Published Lectures: 51

Number of Curriculum Items: 51

Number of Published Curriculum Objects: 51

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Program using Swift: Learn the language used to develop all native iOS and Mac apps
  • Learn how to create world leaderboard, authenticate the user to the Apple Game Center, and submit best scores.
  • Learn the latest technology platforms from Apple – iOS 8 and xcode 6
  • learn how to use a third party Objective-C library that let the user rate and review your app, by creating a bridge from Objective-C to Swift.
  • Learn how to write code to ask players to rate and review the app.
  • Learn how to create custom launch screens using Apple’s graphical interface builder, the storyboard.
  • Learn how to store game data settings on your device and how to retrieve them.
  • Learn how to monetize your app or game using Apple iAD advertising banner
  • learn how to add your very own app icons
  • learn how to add sound files and play them
  • Who Should Attend

  • programming students
  • people who want to make mobile games
  • people who want to learn swift while building a real professional app
  • Target Audiences

  • programming students
  • people who want to make mobile games
  • people who want to learn swift while building a real professional app
  • Update:?Code updated for Swift 3 and the latest iOS 10

    Our iOS courses teaches the complete process needed to develop a complete professional iPhone game using Swift language and SpriteKit . Along our journey, you will learn the syntax of Swift, the latest most-efficient language used to develop for iOS, as well as important design patterns and best practices. By the end of the course, you should be able to understand and recreate many of the features seen on popular iOS games and extend that knowledge to making apps of your own.

    We believe students learn by building. That’s why we have you build an entire game from scratch during the course, with the final app being a full featured memory card matching game.

    Every single step in show to you in video lectures. We even provide you with the image and sound assets, and the final completed source code of the fully working iPhone memory game.

    Topics Covered:

    Swift: Learn the language used to develop all native iOS and Mac apps

    GameKit: Learn how to create world leaderboard, authenticate the user to the Apple Game Center, and submit best scores.

    iOS8 and XCode 6: Learn the latest technology platforms from Apple

    Rate & Review App: learn how to use a third party Objective-C library that let the user rate and review your app, by creating a bridge from Objective-C to Swift.

    Storyboard: Learn how to create custom launch screens using Apple’s graphical interface builder

    Internal data storage: Learn how to store game data settings on your device and how to retrieve them.

    iAD: Learn how to monetize your app or game using their advertising banner.

    icons: learn how to add your very own icons

    sounds: learn how to add sound files and play them

    Course Curriculum

    Chapter 1: Getting started

    Lecture 1: Create the Memory Game project in xcode using Swift and SpriteKit

    Lecture 2: Add images files to the xcasset folder

    Lecture 3: Add sound files to the xcode project

    Lecture 4: Clean up the blank game project

    Lecture 5: Adding swift constants for image file names

    Chapter 2: Coding the game main menu

    Lecture 1: Adding the background to the scene

    Lecture 2: Fixing the blank spritekit swift project default frame settings

    Lecture 3: Adding the game menu using sprite kit nodes

    Lecture 4: Trigger code when a menu item is pressed using swift

    Lecture 5: Code logic to fade menu in and out using swift

    Chapter 3: Create the card board

    Lecture 1: Create variables to create the card board using swift

    Lecture 2: Create card board swift code logic

    Lecture 3: Create a random card sequence using swift swap array function and shuffle

    Lecture 4: Fixing the back of the cards not showing

    Lecture 5: Add variables to interact with the cards

    Lecture 6: Getting a reference of the card that got pressed by the user

    Chapter 4: Core logic to match cards

    Lecture 1: Writing logic to select the 2 cards in swift

    Lecture 2: Writing code logic when cards match or do not

    Chapter 5: Score Board

    Lecture 1: Add variables to create a scoreboard in swift

    Lecture 2: Programming the display of the scoreboard using swift

    Lecture 3: Load best score value fron nsuserdefault using swift

    Lecture 4: Write method to check if game is over using swift

    Lecture 5: Adding debug mode to test faster

    Lecture 6: Reset the cards status using swift

    Lecture 7: Testing the game over functionality in the simulator

    Lecture 8: Code logic to move the score board using swift

    Lecture 9: Update and save the best score using swift

    Chapter 6: Program extra functionalities

    Lecture 1: Logic to create hide or show the finished flag

    Lecture 2: Fix the display of the flag skspritenode using swift

    Lecture 3: Logic to increase attempt try count

    Lecture 4: Write code logic to display the reset button

    Lecture 5: Write code to reset game to default using swift

    Lecture 6: Write logic when user plays game again using swift

    Chapter 7: Sounds

    Lecture 1: Adding all sound effects using skactions and swift

    Chapter 8: Leaderboard and Game Center

    Lecture 1: Information about leaderboard rate app and iad banner

    Lecture 2: Setting up leaderboard swift code

    Lecture 3: Game center authentication

    Lecture 4: Code logic to show game center leaderboard using swift

    Lecture 5: Code logic to submit score to game center using swift

    Lecture 6: Testing the leaderboard authentication and show scores

    Chapter 9: iAD advertising banner

    Lecture 1: Write code to add the iad advertising banner and display it with swift

    Chapter 10: Rate the Application

    Lecture 1: Rating the app logic – part 1 setup

    Lecture 2: Create objectiveC to Swift bridge to use appirater to rate app

    Chapter 11: Icons and launch images

    Lecture 1: Add iphone app icons

    Lecture 2: Modify launch screens

    Chapter 12: Optional: Setup iTunes Connect

    Lecture 1: Taking screenshots for all iphone sizes

    Lecture 2: Create app in itunes connect

    Lecture 3: Add icon, screenshots, and app details in ITC

    Lecture 4: Get the bundle app ID from ITC

    Lecture 5: ITC Leaderboard setup

    Lecture 6: BONUS

    Instructors

  • Swift 3, Spritekit, iOS 10- Program an iPhone Memory game  No.2
    Yohann Taieb
    Apps Games Unity iOS Android Apple Watch TV Development
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 5 votes
  • 4 stars: 7 votes
  • 5 stars: 16 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!