Practical Game Development in Unity 4- Level 1
- Development
- Apr 19, 2025

Practical Game Development in Unity 4: Level 1, available at Free, has an average rating of 4.4, with 14 lectures, based on 116 reviews, and has 21878 subscribers.
Free Enroll NowYou will learn about Learn how to build a complete game in the Unity3d game engine! Understand Unitys component-oriented architecture to create reusable assets for our levels! Tie everything together in a complete package that can be deployed to Android, iOS, MacOS, Windows and the web! Learn the basics of Unitys particle engine to create effects for our game! This course is ideal for individuals who are Beginner-level programmers who want to learn how to create games using Unity or People who have never even touched Unity before or People who have used Unity to some extent, but want to explore new techniques for authoring games It is particularly useful for Beginner-level programmers who want to learn how to create games using Unity or People who have never even touched Unity before or People who have used Unity to some extent, but want to explore new techniques for authoring games.
Enroll now: Practical Game Development in Unity 4: Level 1
Summary
Title: Practical Game Development in Unity 4: Level 1
Price: Free
Average Rating: 4.4
Number of Lectures: 14
Number of Published Lectures: 14
Number of Curriculum Items: 14
Number of Published Curriculum Objects: 14
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.
Course Curriculum
Chapter 1: Unity 4 Basics
Lecture 1: VTM Introduction
Lecture 2: Overview of Unity 4
Lecture 3: Game Objects, Components, Meshes, Materials and Lights
Lecture 4: Introduction to Unity Scripting
Chapter 2: Enemy Missiles
Lecture 1: Missiles – Part 1
Lecture 2: Missiles – Part 2
Lecture 3: Dealing with Pivot Points in Unity
Chapter 3: Friendly Missiles and Buildings
Lecture 1: Missile Silos – Part 1
Lecture 2: Missile Silos – Part 2
Lecture 3: Missile Silos – Part 3
Chapter 4: Tying it all Together
Lecture 1: Level Management
Lecture 2: Points, Wining and Losing
Chapter 5: Making it Pretty, and Wrapping it Up
Lecture 1: Particle Effects
Lecture 2: Conclusion
Instructors

3D BUZZ Programming and Digital Art training
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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