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Unity from Zero to Proficiency (Beginner)

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  • Apr 16, 2025
SynopsisUnity from Zero to Proficiency (Beginner , available at $49.9...
Unity from Zero to Proficiency (Beginner)  No.1

Unity from Zero to Proficiency (Beginner), available at $49.99, has an average rating of 4.6, with 96 lectures, 5 quizzes, based on 16 reviews, and has 1505 subscribers.

You will learn about Understand object-oriented programming (OOP) concepts when coding in C#. Get used to and understand the concepts of variables, methods, and scope. Understand key best practices for coding, especially in C#. Understand conditional statements and decision making structures. Understand the concept of loops. Understand best coding practices. Code your first script in Unity Create classes, methods and variables. Instantiate objects based on your own classes. Use built-in methods. Use conditional statements. Detect collisions between the player and other objects. Create, apply and detect labels from a script. Collect objects upon collision. Implement a scoring system to keep track of the number of objects collected. Change the current level and load a new scene from the script based on the score. Create and display a timer. Create a function that displays messages onscreen. Modify this function so that the message disappears after a few seconds. Display messages when the user has collected items. Create functions to maximize your code. Use additional built-in functions. Activate and deactivate objects from your script. Create menus and make it possible for the player to navigate between them. Create buttons. Manage interaction with buttons. Link different scenes using buttons. Add background music. Mute the music using the keyboard. Add and configure a mini-map. Display the items collected as part of the user interface. This course is ideal for individuals who are You are a total beginner in Unity or programming. or You would like to become proficient in the core functionalities offered by Unity. or You would like to teach students or help your child to understand how to create games, using coding. or Youe would like to start creating great games. or Although you may have had some prior exposure to Unity, you would like to delve more into Unity and understand its core functionalities in more detail. It is particularly useful for You are a total beginner in Unity or programming. or You would like to become proficient in the core functionalities offered by Unity. or You would like to teach students or help your child to understand how to create games, using coding. or Youe would like to start creating great games. or Although you may have had some prior exposure to Unity, you would like to delve more into Unity and understand its core functionalities in more detail.

Enroll now: Unity from Zero to Proficiency (Beginner)

Summary

Title: Unity from Zero to Proficiency (Beginner)

Price: $49.99

Average Rating: 4.6

Number of Lectures: 96

Number of Quizzes: 5

Number of Published Lectures: 96

Number of Published Quizzes: 5

Number of Curriculum Items: 101

Number of Published Curriculum Objects: 101

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand object-oriented programming (OOP) concepts when coding in C#.
  • Get used to and understand the concepts of variables, methods, and scope.
  • Understand key best practices for coding, especially in C#.
  • Understand conditional statements and decision making structures.
  • Understand the concept of loops.
  • Understand best coding practices.
  • Code your first script in Unity
  • Create classes, methods and variables.
  • Instantiate objects based on your own classes.
  • Use built-in methods.
  • Use conditional statements.
  • Detect collisions between the player and other objects.
  • Create, apply and detect labels from a script.
  • Collect objects upon collision.
  • Implement a scoring system to keep track of the number of objects collected.
  • Change the current level and load a new scene from the script based on the score.
  • Create and display a timer.
  • Create a function that displays messages onscreen.
  • Modify this function so that the message disappears after a few seconds.
  • Display messages when the user has collected items.
  • Create functions to maximize your code.
  • Use additional built-in functions.
  • Activate and deactivate objects from your script.
  • Create menus and make it possible for the player to navigate between them.
  • Create buttons.
  • Manage interaction with buttons.
  • Link different scenes using buttons.
  • Add background music.
  • Mute the music using the keyboard.
  • Add and configure a mini-map.
  • Display the items collected as part of the user interface.
  • Who Should Attend

  • You are a total beginner in Unity or programming.
  • You would like to become proficient in the core functionalities offered by Unity.
  • You would like to teach students or help your child to understand how to create games, using coding.
  • Youe would like to start creating great games.
  • Although you may have had some prior exposure to Unity, you would like to delve more into Unity and understand its core functionalities in more detail.
  • Target Audiences

  • You are a total beginner in Unity or programming.
  • You would like to become proficient in the core functionalities offered by Unity.
  • You would like to teach students or help your child to understand how to create games, using coding.
  • Youe would like to start creating great games.
  • Although you may have had some prior exposure to Unity, you would like to delve more into Unity and understand its core functionalities in more detail.
  • In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.

  • You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods,? and much more.

  • You will create your own classes, and methods.

  • You will create and update a user interface for your game that includes a mini-map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere.? You will also learn how to hide/display the mini-map and mute the audio when necessary.

  • You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..

  • You will then create a finished game, with realistic graphics,? from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non-Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.

  • Course Curriculum

    Lecture 1: Please use these Resources for the Next Sections

    Chapter 1: Introduction to C# programming

    Lecture 1: Introduction

    Lecture 2: Statements

    Lecture 3: Comments

    Lecture 4: Variables

    Lecture 5: Constants

    Lecture 6: Arrays

    Lecture 7: Operators

    Lecture 8: Conditional Statements

    Lecture 9: Switch Statements

    Lecture 10: Loops

    Lecture 11: Classes

    Lecture 12: Defining a Class

    Lecture 13: Accessing Class Member Variables and Methods

    Lecture 14: Constructors

    Lecture 15: Destructors

    Lecture 16: Static Member Variables

    Lecture 17: Inheritance

    Lecture 18: Methods

    Lecture 19: Local, Member and Global Variables

    Lecture 20: Checklist

    Chapter 2: Creating your First Script

    Lecture 1: Introduction

    Lecture 2: Quick overview of the interface

    Lecture 3: Creating your First Script

    Lecture 4: Running your First Script

    Lecture 5: Using the Update Method

    Lecture 6: Understanding the Scope of Variabes

    Lecture 7: Creating a Simple Counter

    Lecture 8: Using Methods (Part 1)

    Lecture 9: Using Methods (Part 2)

    Lecture 10: Using Methods (Part 3)

    Lecture 11: Creating a New Class

    Lecture 12: Creating Constructors

    Lecture 13: Common Errors and Best Practices

    Lecture 14: Checklist

    Lecture 15: Challenge1

    Lecture 16: Challenge 2

    Chapter 3: Adding Interaction with C#

    Lecture 1: Introduction

    Lecture 2: Setting-up the Scene and Tags

    Lecture 3: Detecting Collisions from a Script

    Lecture 4: Detecting Tags and Destroying Objects

    Lecture 5: Creating a Scoring System

    Lecture 6: Loading a New Scene

    Lecture 7: Checklist

    Lecture 8: Challenge 1

    Chapter 4: Creating and Updating a User Interface with Scripting

    Lecture 1: Introduction

    Lecture 2: Creating a Timer (Part 1)

    Lecture 3: Creating a Timer (Part 2)

    Lecture 4: Creating a Timer (Part 3)

    Lecture 5: Creating a User Interface for the Timer (Part 1)

    Lecture 6: Creating a User Interface for the Timer (Part 2)

    Lecture 7: Collecting Boxes

    Lecture 8: Creating a User Interface for Messages

    Lecture 9: Deleting Messages after two seconds

    Lecture 10: Rotating Objects to be Collected

    Lecture 11: Collecting Petrol Cans (Part 1)

    Lecture 12: Collecting Petrol Cans (Part 2)

    Lecture 13: Collecting Petrol Cans (Part 3)

    Lecture 14: Detecting Collision with the Plane (Part 1)

    Lecture 15: Detecting Collision with the Plane (Part 2)

    Lecture 16: Deactivating the Second Plane

    Lecture 17: Activating the Hidden Plane

    Lecture 18: Tidying-up the Code (Part 1)

    Lecture 19: Tidying-up the Code (Part 2)

    Lecture 20: Checklist

    Lecture 21: Challenge 1

    Chapter 5: Polishing your Game

    Lecture 1: Introduction

    Lecture 2: Creating Menus (Part 1)

    Lecture 3: Creating Menus (Part 2)

    Lecture 4: Displaying the Score

    Lecture 5: Keeping the Score Between Scenes

    Lecture 6: Displaying Items Collected Using Icons

    Lecture 7: Adding Sound Effects (Part 1)

    Lecture 8: Adding Sound Effects (Part 2)

    Lecture 9: Adding a Background Audio (Part 1)

    Lecture 10: Adding a Background Audio (Part 2)

    Lecture 11: Keeping Background Audio Between Scenes

    Lecture 12: Keeping the Appearance of your User Interface

    Lecture 13: Creating a Mini-map (Part 1)

    Lecture 14: Creating a Mini-map (Part 2)

    Lecture 15: Creating a Mini-map (Part 3)

    Lecture 16: Creating a Mini-map (Part 4)

    Lecture 17: Checklist

    Lecture 18: Challenge 1

    Lecture 19: Challenge 2

    Chapter 6: Adding and Managing Simple Artificial Intelligence

    Lecture 1: Introduction

    Lecture 2: Adding an NPC (Part 1)

    Lecture 3: Adding an NPC (Part 2)

    Lecture 4: Checklist

    Instructors

  • Unity from Zero to Proficiency (Beginner)  No.2
    Patrick Felicia
    Lecturer and Researcher
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  • Frequently Asked Questions

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