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Learn to Create Publish Games for Mobile

  • Development
  • Apr 16, 2025
SynopsisLearn to Create & Publish Games for Mobile, available at...
Learn to Create Publish Games for Mobile  No.1

Learn to Create & Publish Games for Mobile, available at $69.99, has an average rating of 4.7, with 80 lectures, based on 268 reviews, and has 1750 subscribers.

You will learn about Publish a full game to the Google Play Store Understand how to earn revenue using advertising in their games Learn C#, a modern versatile programming language Understand the capabilities of mobile development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process This course is ideal for individuals who are Anyone who wants to make their own mobile games or Anyone interested in learning to publish apps to the Play Store or Complete beginners with an interest in learning mobile game development or Developers who want to re-skill across to mobile development or People who want to create and publish their own mobile game It is particularly useful for Anyone who wants to make their own mobile games or Anyone interested in learning to publish apps to the Play Store or Complete beginners with an interest in learning mobile game development or Developers who want to re-skill across to mobile development or People who want to create and publish their own mobile game.

Enroll now: Learn to Create & Publish Games for Mobile

Summary

Title: Learn to Create & Publish Games for Mobile

Price: $69.99

Average Rating: 4.7

Number of Lectures: 80

Number of Published Lectures: 80

Number of Curriculum Items: 80

Number of Published Curriculum Objects: 80

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Publish a full game to the Google Play Store
  • Understand how to earn revenue using advertising in their games
  • Learn C#, a modern versatile programming language
  • Understand the capabilities of mobile development in Unity
  • Develop strong and transferrable problem solving skills
  • Gain an understanding of the game development process
  • Who Should Attend

  • Anyone who wants to make their own mobile games
  • Anyone interested in learning to publish apps to the Play Store
  • Complete beginners with an interest in learning mobile game development
  • Developers who want to re-skill across to mobile development
  • People who want to create and publish their own mobile game
  • Target Audiences

  • Anyone who wants to make their own mobile games
  • Anyone interested in learning to publish apps to the Play Store
  • Complete beginners with an interest in learning mobile game development
  • Developers who want to re-skill across to mobile development
  • People who want to create and publish their own mobile game
  • Learn how to create your very own endless runner game for mobile?using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.

    In this course, you’ll learn everything you need to build and release a game on the Google Play Store, from building the game all the way through to how to publish your game on the Play Store itself.?

    You won’t just be learning programming concepts in this course, but?tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to?everyone, so whether you’re a?complete beginner, an?artist?looking to expand their game development range or a?programmer?interested in understanding mobile game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such mobile?game elements as:

  • Creating an endless world
  • Gathering collectibles
  • Using Advertisements to create revenue for your games
  • Randomly generating objects in the world
  • Adding dangerous elements?
  • User Interface with interactive menus
  • Creating a character unlocking & switching system

  • Start learning today and let me help you become a mobile?game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Assets

    Chapter 2: Getting Started

    Lecture 1: Setting up Unity & Android Studio

    Lecture 2: The Unity Editor Layout

    Lecture 3: Setting up the Workspace

    Lecture 4: Importing Assets

    Lecture 5: Setting up the Scene

    Lecture 6: Setting up the Camera

    Lecture 7: Introduction to Coding

    Chapter 3: Movement

    Lecture 1: Moving The Player

    Lecture 2: Moving The World

    Lecture 3: Creating an Infinite Path

    Lecture 4: Removing objects off screen

    Lecture 5: Stopping the World

    Lecture 6: Controlling the Worlds Speed

    Chapter 4: Filling In The World

    Lecture 1: Adding Path Tiles

    Lecture 2: CHALLENGE – Create More Path Tiles

    Lecture 3: Selecting Random Tiles

    Lecture 4: Creating a background Treeline

    Lecture 5: Making the Treeline Loop & Repeat

    Chapter 5: Core Gameplay

    Lecture 1: Adding a Character Model

    Lecture 2: Animating the Player

    Lecture 3: Creating Hazards to use

    Lecture 4: CHALLENGE – Add more hazard objects to your game to make it feel more complete!

    Lecture 5: 21 – Adding Tags and movement to Hazards

    Lecture 6: 22 – Generating Random Hazards

    Lecture 7: 23 – Colliding with Hazards

    Lecture 8: 24 – Making Hazards Hurt

    Lecture 9: 25 – Knocking Back Player

    Lecture 10: 26 – Making the Player Jump

    Lecture 11: 27 – Stop Jumping After Death

    Lecture 12: 28 – Stop Jumping In the Air

    Lecture 13: 29 – Adding More Animations

    Lecture 14: 30 – Generating objects outside the path

    Lecture 15: CHALLENGE – Generate different objects on the other side of the path

    Chapter 6: Earning Coins & Adding Difficulty

    Lecture 1: 31 – Adding Coins to Collect

    Lecture 2: 32 – Generating Groups of Coins

    Lecture 3: 33 – Coin Collection Bug Fixing

    Lecture 4: 34 – Storing Coins Collected

    Lecture 5: 35 – Adding Tap To Start

    Lecture 6: 36 – Increasing Difficulty

    Lecture 7: 37 – Gradually Increasing Speed

    Lecture 8: 38 – Increasing Hazard Spawn Rate

    Lecture 9: CHALLENGE – Increase the speed of objects appearing at the side of the screen

    Chapter 7: Creating a Main Menu

    Lecture 1: 39 – Setting up a UI Canvas

    Lecture 2: 40 – Laying Out the UI

    Lecture 3: 41 – Creating Main Menu Script

    Lecture 4: 42 – Adding Character to the Main Menu

    Chapter 8: Game UI

    Lecture 1: 43 – Laying Out Text On Screen

    Lecture 2: 44 – Controlling On-Screen Text

    Lecture 3: 45 – Laying Out Death Screen Menu

    Lecture 4: 46 – Controlling Death Screen Text

    Lecture 5: 47 – Making Death Screen Buttons Work

    Lecture 6: 48 – Setting Up Continue Option

    Lecture 7: 49 – Resetting Player On Continue

    Lecture 8: 50 – Setting up Pause Menu

    Chapter 9: Switching Characters

    Lecture 1: 51 – Setting Up Character Switch Menu

    Lecture 2: 52 – Adding Character Models

    Lecture 3: 53 – Moving Camera for Character Switching

    Lecture 4: 54 – Moving Camera Between Characters

    Lecture 5: 55 – Storing Character Unlocks

    Lecture 6: 56 – Fixing Character Unlock Bug

    Lecture 7: 57 – Unlocking Characters

    Lecture 8: 58 – Locking Characters While In Editor

    Lecture 9: 59 – Storing The Selected Character

    Lecture 10: 60 – Starting Game With Selected Character

    Chapter 10: Improving GameFeel

    Lecture 1: 61 – Fading In At Game Start

    Lecture 2: 62 – Improving Shadows

    Lecture 3: 63 – Adding Audio Manager

    Lecture 4: 64 – Saving Audio Muted Preference

    Lecture 5: 65 – Loading Sound Correctly In-Game

    Lecture 6: 66 – Activating Music & Sound Effects In-Game

    Lecture 7: 67 – Creating Particle Effects

    Chapter 11: Setting Up Monetisation

    Lecture 1: 68 – Integrating Unity Ads

    Lecture 2: 69 – Showing Ad Responses

    Lecture 3: 70 – Rewarding The Player

    Chapter 12: Building & Publishing to Play Store

    Lecture 1: 71 – Building The Game For Android Phone

    Lecture 2: 72 – Setting Up Play Store Page

    Lecture 3: 73 – Publishing to Play Store

    Chapter 13: BONUS

    Lecture 1: Complete Project Files

    Instructors

  • Learn to Create Publish Games for Mobile  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 8 votes
  • 3 stars: 25 votes
  • 4 stars: 82 votes
  • 5 stars: 150 votes
  • Frequently Asked Questions

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