HOME > Development > Text Based Game Swift 5

Text Based Game Swift 5

  • Development
  • Apr 16, 2025
SynopsisText Based Game Swift 5, available at $19.99, with 67 lecture...
Text Based Game Swift 5  No.1

Text Based Game Swift 5, available at $19.99, with 67 lectures, and has 8 subscribers.

You will learn about Learn how to create a simple text game with the Swift Programming Language This course is ideal for individuals who are Beginner to Advanced It is particularly useful for Beginner to Advanced.

Enroll now: Text Based Game Swift 5

Summary

Title: Text Based Game Swift 5

Price: $19.99

Number of Lectures: 67

Number of Published Lectures: 67

Number of Curriculum Items: 67

Number of Published Curriculum Objects: 67

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to create a simple text game with the Swift Programming Language
  • Who Should Attend

  • Beginner to Advanced
  • Target Audiences

  • Beginner to Advanced
  • Welcome to “Text Based Game Swift 5,” a comprehensive course designed for aspiring game developers and Swift enthusiasts who wish to embark on a thrilling journey into the world of text-based games. With 3 hours and 55 minutes of detailed video content, this course will guide you through the intricacies of game development using Swift 5, Apple’s powerful and intuitive programming language.

    This course is meticulously structured to cater to learners of various levels, especially those with a keen interest in game development and Swift programming. Whether you’re a complete beginner or have some experience under your belt, you will find valuable insights and challenges tailored to enhance your learning experience.

    Our curriculum is divided into strategic sections, each focusing on different aspects of creating a text-based game from scratch. Starting with the basics, you’ll learn how to set up your development environment, create a single view application, and progressively add complexity to your game. Through hands-on challenges, such as designing your game view, adding text and color changes, and incorporating interactive elements like keyboard input and score animations, you’ll build a solid foundation in Swift programming and game development principles.

    Beyond the technical skills, this course covers essential topics like course editing, accessibility, pricing, promotions, and course management. You’ll also learn how to make your course accessible to a broader audience with captions and by adhering to Udemy’s feedback and accessibility guidelines.

    By the end of this course, you will have created your very own text-based game in Swift 5, equipped with a rich understanding of game development concepts and Swift programming. You’ll also be well-versed in managing and promoting your course, ensuring it reaches and impacts a wide array of learners.

    Join us on this exciting journey to unleash your potential as a game developer with “Text Based Game Swift 5.” Let’s create, learn, and grow together in the dynamic world of text-based games.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Hi

    Lecture 2: This is what we are going to make

    Chapter 2: Text Game Part 1

    Lecture 1: Start Here – All challenges

    Lecture 2: Preview Section 1 – What you will end up with

    Lecture 3: DESCRIPTION – Challenge 1. Create a Single View Application Description

    Lecture 4: Challenge 1. Create a Single View Application

    Lecture 5: DESCRIPTION – Challenge 2. Add UITextView to the View

    Lecture 6: Challenge 2. Add UITextView to the View

    Lecture 7: DESCRIPTION – Challenge 3

    Lecture 8: Challenge 3. Connect the?UITextView to your ViewController Class

    Lecture 9: DESCRIPTION – Challenge 4 Change Text and Run Simulator

    Lecture 10: Challenge 4 Change Text and Run Simulator

    Lecture 11: DESCRIPTION – Challenges 5.6.7. Design Your View – Changing Text, Colour View

    Lecture 12: Challenges 5.6.7. Design Your View – Changing Text, Colour View

    Lecture 13: DESCRIPTION – Challenge 8.9. Make Text Disappear – Snippets

    Lecture 14: Challenge 8.9. Make Text Disappear – Snippets

    Lecture 15: Project So Far

    Chapter 3: Text Game Part 2

    Lecture 1: Challenges for Part 2

    Lecture 2: Project Goal Demo

    Lecture 3: Challenge – Make the keyboard appear

    Lecture 4: 2.1 Show the keyboard

    Lecture 5: Challenge – Change the tint colour of the TextView

    Lecture 6: 2.2 Change the colour of the UITextView Curser

    Lecture 7: Challenge – Detect changes in the UITextView

    Lecture 8: 2.3 Detect Text View Changes

    Lecture 9: Challenge Description

    Lecture 10: 2.4 and 2.5 Scoring

    Chapter 4: Text Game Part 3

    Lecture 1: Challenges

    Lecture 2: Demo of Challenges

    Lecture 3: 3.1 DESCRIPTION

    Lecture 4: 3.1 Speech Utterance

    Lecture 5: 3.2 DESCRIPTION

    Lecture 6: 3.2 BackGround Music

    Lecture 7: 3.3 Challenge

    Lecture 8: 3.3 Play Effects

    Chapter 5: Text Game Part 4

    Lecture 1: Plan and Challenges

    Lecture 2: 4.1 Description

    Lecture 3: 4.1 Music On/Off

    Lecture 4: 4.2 Challenge

    Lecture 5: 4.2 Well Done / Finish and Load next Question

    Lecture 6: 4.3 Challenge

    Lecture 7: 4.3 Check the next answer

    Lecture 8: 4.4 Challenges

    Lecture 9: 4.4 Part 1 How to use the Challenges

    Lecture 10: 4.4 Challenge

    Lecture 11: 4.4 Part 2 How to create a new level

    Lecture 12: 4.5 Animate Typing resources and Challenges

    Lecture 13: 4.5 Animate the typing

    Lecture 14: 4.6 Challenges

    Lecture 15: 4.6 Add typing Sound

    Chapter 6: A Better Way to Score The Game

    Lecture 1: 5.0 Animate the score

    Lecture 2: 5.1 Challenges

    Lecture 3: 5.1 More exciting score

    Lecture 4: 5.2 Challenges

    Lecture 5: 5.2 Add score from the timer

    Lecture 6: 5.3 Animate the score label Demo

    Lecture 7: 5.3 Challenges

    Lecture 8: 5.3 Animate the score label

    Lecture 9: 5.4 Add the Animation to the main project

    Lecture 10: 5.4 Add the animate score to the project

    Chapter 7: Save Score

    Lecture 1: 6.1 Challenge

    Lecture 2: 6.1 User Defaults

    Lecture 3: 6.2 Challenges

    Lecture 4: 6.2 Add Score Saver To Project

    Lecture 5: 6.3 Challenges

    Lecture 6: 6.3 Add Game Over Scene

    Lecture 7: Congratulations

    Instructors

  • Text Based Game Swift 5  No.2
    Gerard Grundy
    Guitar Teacher / IOS & Android programmer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 0 votes
  • 4 stars: 0 votes
  • 5 stars: 0 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!