Create a Fun Pirate Trading Game in PlayMaker Unity
- Development
- Apr 15, 2025

Create a Fun Pirate Trading Game in PlayMaker & Unity, available at $39.99, has an average rating of 4.1, with 26 lectures, based on 36 reviews, and has 832 subscribers.
You will learn about Create a Fun Pirate Trading Game in Unity & playMaker Implement increasingly complex game designs How to break down problems into finite state machines and develop visual solutions This course is ideal for individuals who are Anyone interested in building games in playMaker or Playmaker developers looking to learn more advanced design patterns or Experienced programmers and developers who wish to approach game development from a different perspective or Beginning programmers who wish to experiment with visual programming or Game Developers who learn better visually or who have struggled learning how to code It is particularly useful for Anyone interested in building games in playMaker or Playmaker developers looking to learn more advanced design patterns or Experienced programmers and developers who wish to approach game development from a different perspective or Beginning programmers who wish to experiment with visual programming or Game Developers who learn better visually or who have struggled learning how to code.
Enroll now: Create a Fun Pirate Trading Game in PlayMaker & Unity
Summary
Title: Create a Fun Pirate Trading Game in PlayMaker & Unity
Price: $39.99
Average Rating: 4.1
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
NEW COURSE?CONTENT?RELEASED 11/19/2018!
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn’t like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas??In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker’s Finite State Machines you will see how to build this game from the ground up, step by step.?
The Fun Way To Learn?Game Design
Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game.? But we don’t just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and?Unity.
Intermediate and Advanced Level playMaker
The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity?&?playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM’s and will gain confidence in adding new features to the game.
Course Curriculum
Lecture 1: Introduction to the Course
Chapter 1: Introduction
Lecture 1: Creating a Fun Pirate Trading Game in playMaker & Unity – Creating the Project
Lecture 2: Use the Unity Editor to Layout a Strating Interface for our Game
Lecture 3: Creating our First playMaker Finite State Machine (FSM)
Lecture 4: Learn how to Send an Event to a playMaker Finite State Machine (FSM)
Lecture 5: Create the Ability to Travel Between Cities
Lecture 6: Use Prefabs to Create Reusable Game Objects
Lecture 7: Create an FSM for the Products in our Game
Lecture 8: Use a Nested Loop to Create City Product Game Objects
Lecture 9: Finalizing the Design of our City Product Game Objects
Lecture 10: Update the Product Pricing Panel when we Change Cities
Lecture 11: Update the Product Pricing Panel when we Change Cities – Continued
Lecture 12: Begin Setting Up the State Machine for Buying Products
Lecture 13: Buy Products and Update the Ship Hold
Lecture 14: Continue Implementing the Process to Buy Items
Lecture 15: Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold
Lecture 16: Finalizing the Validation of Ship Hold Space Available
Lecture 17: Make Sure we Have the Money to Buy the Products
Lecture 18: Making Sure we Have the Money to Buy the Products – Part 2
Lecture 19: Add the Ability to Sell Products and Update the Ship Hold
Lecture 20: Add the Ability to Sell Products and Update the Ship Hold (Part 2)
Lecture 21: Getting the Money from Selling Products
Lecture 22: Making a Display Message State Machine
Lecture 23: Creating the Pirate Battles
Lecture 24: Improving the Interface and Implementing Ship Damage
Lecture 25: Adding the Ability to Upgrade your Ship Hold
Instructors

Odoo Class Videos
Expert Business Application & Game Development Courses
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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