Reinforcement Learning with Pytorch
- Development
- Nov 20, 2024

Reinforcement Learning with Pytorch, available at $59.99, has an average rating of 3.7, with 69 lectures, based on 395 reviews, and has 2694 subscribers.
You will learn about Reinforcement Learning basics Tabular methods Bellman equation Q Learning Deep Reinforcement Learning Learning from video input This course is ideal for individuals who are Anyone interested in artificial intelligence, data science, machine learning, deep learning and reinforcement learning. It is particularly useful for Anyone interested in artificial intelligence, data science, machine learning, deep learning and reinforcement learning.
Enroll now: Reinforcement Learning with Pytorch
Summary
Title: Reinforcement Learning with Pytorch
Price: $59.99
Average Rating: 3.7
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: 139.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
UPDATE:
All the code and installation instructions have been updated and verified to work with Pytorch 1.6 !!
Artificial Intelligence is dynamically edging its way into our lives. It is already broadly available and we use it – sometimes even not knowing it – on daily basis. Soon it will be our permanent, every day companion.
And where can we place Reinforcement Learning in AI world? Definitely this is one of the most promising and fastest growing technologies that can eventually lead us to General Artificial Intelligence! We can see multiple examples where AI can achieve amazing results – from reaching super human level while playing games to solving real life problems (robotics, healthcare, etc).
Without a doubt it’s worth to know and understand it!
And that’s why this course has been created.
We will go through multiple topics, focusing on most important and practical details. We will start from very basic information, gradually building our understanding, and finally reaching the point where we will make our agent learn in human-like way – only from video input!
What’s important – of course we need to cover some theory – but we will mainly focus on practical part. Goal is to understand WHY and HOW.
In order to evaluate our algorithms we will use environments from – very popular – OpenAI Gym. We will start from basic text games, through more complex ones, up to challenging Atari games
What will be covered during the course ?
– Introduction to Reinforcement Learning
– Markov Decision Process
– Deterministic and stochastic environments
– Bellman Equation
– Q Learning
– Exploration vs Exploitation
– Scaling up
– Neural Networks as function approximators
– Deep Reinforcement Learning
– DQN
– Improvements to DQN
– Learning from video input
– Reproducing some of most popular RL solutions
– Tuning parameters and general recommendations
See you in the class!
Course Curriculum
Chapter 1: Welcome to the course
Lecture 1: Welcome!
Lecture 2: Before you start – Videos quality!
Lecture 3: Resources
Chapter 2: Introduction
Lecture 1: Introduction #1
Lecture 2: Introduction #2
Lecture 3: Introduction #3
Lecture 4: Introduction #4
Lecture 5: Environment setup / Installation
Lecture 6: Lab. OpenAI Gym #1
Lecture 7: Lab. OpenAI Gym #2
Lecture 8: Lab. OpenAI Gym #3
Lecture 9: Lab. OpenAI Gym #4
Chapter 3: Tabular methods
Lecture 1: Deterministic & Stochastic environments
Lecture 2: Rewards
Lecture 3: Bellman equation #1
Lecture 4: Bellman equation #2
Lecture 5: Resource – code
Lecture 6: Lab. Algorithm for deterministic environments #1
Lecture 7: Lab. Algorithm for deterministic environments #2
Lecture 8: Lab. Algorithm for deterministic environments #3
Lecture 9: Lab. Algorithm for deterministic environments #4
Lecture 10: Lab. Test with stochastic environment
Lecture 11: Q-Learning
Lecture 12: Lab. Algorithm for stochastic environments
Lecture 13: Exploration vs Exploitation
Lecture 14: Lab. Egreedy
Lecture 15: Lab. Adaptive egreedy
Lecture 16: Bonus Lab. Value iteration
Lecture 17: Homework
Lecture 18: Homework. Solution
Lecture 19: Homework. Tuning
Chapter 4: Scaling up
Lecture 1: Scaling up
Lecture 2: Neural Networks review
Lecture 3: Lab. Neural Networks review #1
Lecture 4: Lab. Neural Networks review #2
Lecture 5: Lab. Random CartPole
Lecture 6: Lab. Epsilon egreedy revisited
Lecture 7: Lab. Pytorch updated ( version 0.4.0 )
Lecture 8: Article. Pytorch updated! (further versions)
Lecture 9: Lab. OpenAI Gym + Neural Network #1
Lecture 10: Lab. OpenAI Gym + Neural Network #2
Lecture 11: Lab. OpenAI Gym + Neural Network #3
Lecture 12: Lab. Extended logging
Chapter 5: DQN
Lecture 1: Deep Reinforcement Learning
Lecture 2: Lab. Deep Reinforcement Learning
Lecture 3: Lab. Tuning challenge
Lecture 4: Experience Replay
Lecture 5: Lab. Experience Replay #1
Lecture 6: Lab. Experience Replay #2
Lecture 7: Lab. Experience Replay #3
Lecture 8: DQN
Lecture 9: Lab. DQN
Chapter 6: DQN Improvements
Lecture 1: Double DQN
Lecture 2: Lab. Double DQN
Lecture 3: Dueling DQN
Lecture 4: Lab. Dueling DQN
Lecture 5: Lab. Dueling DQN Challenge
Chapter 7: DQN with video output
Lecture 1: CNN Review
Lecture 2: Lab. Random Pong
Lecture 3: Saving & Loading the Model
Lecture 4: Lab. Pong from video output #1
Lecture 5: Lab. Pong from video output #2
Lecture 6: Lab. Pong from video output #3
Lecture 7: Lab. Pong from video output #4
Lecture 8: Lab. Pong from video output #5
Lecture 9: Lab. Pong from video output #6
Lecture 10: Potential improvements
Lecture 11: Article. Stacking 4 images together
Chapter 8: Final notes
Lecture 1: Whats next?
Instructors

Atamai AI Team
Data Science & AI Passion
Rating Distribution
Frequently Asked Questions
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