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Python Programming for Beginners and Kids Anyone Can Code

  • Development
  • Apr 14, 2025
SynopsisPython Programming for Beginners and Kids – Anyone Can...
Python Programming for Beginners and Kids Anyone Can Code  No.1

Python Programming for Beginners and Kids – Anyone Can Code, available at $79.99, has an average rating of 4.51, with 163 lectures, 1 quizzes, based on 870 reviews, and has 10740 subscribers.

You will learn about Learn the parts of a computer and what they do – RAM, CPU, and storage How to write simple programs in Python How to handle input and output How to use variables to store data while your program runs How to use loops to write code to repeat steps until a condition is met. How to use logic and control to change the flow of execution How to use turtle graphics to draw colorful graphics Fundamental Python skills you can continue to build on How to use the debugger How to generate random numbers How to use functions to re-use code and break up programs into smaller pieces How to create a simple arcade style game This course is ideal for individuals who are Beginning Python programmers who are curious about learning Python as their first programming language or Those wanting to take a first step in exploring programming It is particularly useful for Beginning Python programmers who are curious about learning Python as their first programming language or Those wanting to take a first step in exploring programming.

Enroll now: Python Programming for Beginners and Kids – Anyone Can Code

Summary

Title: Python Programming for Beginners and Kids – Anyone Can Code

Price: $79.99

Average Rating: 4.51

Number of Lectures: 163

Number of Quizzes: 1

Number of Published Lectures: 163

Number of Published Quizzes: 1

Number of Curriculum Items: 164

Number of Published Curriculum Objects: 164

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the parts of a computer and what they do – RAM, CPU, and storage
  • How to write simple programs in Python
  • How to handle input and output
  • How to use variables to store data while your program runs
  • How to use loops to write code to repeat steps until a condition is met.
  • How to use logic and control to change the flow of execution
  • How to use turtle graphics to draw colorful graphics
  • Fundamental Python skills you can continue to build on
  • How to use the debugger
  • How to generate random numbers
  • How to use functions to re-use code and break up programs into smaller pieces
  • How to create a simple arcade style game
  • Who Should Attend

  • Beginning Python programmers who are curious about learning Python as their first programming language
  • Those wanting to take a first step in exploring programming
  • Target Audiences

  • Beginning Python programmers who are curious about learning Python as their first programming language
  • Those wanting to take a first step in exploring programming
  • Python Programming for Beginners – Beginners Can Learn to Code in Python 3 with Simple and Fun Hands On Videos

    Do you want to learn to code? Maybe you are interested in programming as a career or a hobbyist who wants to create code for your own projects? Or, maybe you’re a parent with a kid who would love to write code.  If so then this is the course you’re looking for. This course is designed to teach Python programming to absolute beginners.   Kids as young as 5th grade have completed this entire course successfully.

    Following my step-by-step videos you will write fun and entertaining programs – and at the same time gain core programming skills. This course is loaded with 10 hours of fun hands-on examples and challenges.

    You’ll make your computer talk, draw colorful 2D graphics, and we’ll cap off the course by creating an arcade style space game – complete with animation, keyboard controls, and sound effects.  That’s not all with over 140 lectures, challenges, and solutions there are many more cool programs you will create.  All you need is a Mac or PC and a little curiosity. At the end of this course, you will have gained basic programming skills that you can continue to build on.

    Python is One of the Most Popular Programming Languages

    Python is one of the top programming languages in use.   Companies like Netflix, Google, Instagram, and Facebook all use Python.   Many universities now teach Python in their introductory computer science classes.   Python is even used in some college science classes such as Physics for simulations.    If you want to pursue a career in software development, this course is a great first step into programming.   Or, you may just want to learn as a hobby or for fun to express your creativity in your own projects!

    30 Day Money Back Guarantee

    This course includes a  30-day 100% money back guarantee. So, what are you waiting for? Sign up and start your programming journey right now!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Why choose this course?

    Lecture 2: About Me

    Lecture 3: What Youll Learn

    Lecture 4: Optimizing Your Learning Experience

    Lecture 5: Downloading Python Software

    Lecture 6: Setting Up Our Python Editor – Thonny

    Lecture 7: Getting Familiar with Thonny

    Chapter 2: Hardware and Software

    Lecture 1: What is a computer?

    Lecture 2: What is software?

    Lecture 3: Quick Review of Hardware and Software

    Chapter 3: Working with Output

    Lecture 1: Introduction to Output

    Lecture 2: Example 1- Output with the print() function

    Lecture 3: Example 1 Continued – Adding Notes to Your Program

    Lecture 4: Example 2 – More Escape Characters for Text Formatting

    Lecture 5: Example 3 – Making Your Computer Speak

    Lecture 6: Programming Challenge 1 – Print Your Superheroes

    Lecture 7: Programming Challenge 1 – Solution

    Lecture 8: Programming Challenge 2 – Upside Down Triangle

    Lecture 9: Programming Challenge 2 – Solution

    Lecture 10: Programming Challenge 3 – Backslash and Tabs to Make a Rectangle

    Lecture 11: Programming Challenge 3 – Solution

    Lecture 12: Programming Challenge 4 – A Famous Quote

    Lecture 13: Programming Challenge 4 – Solution

    Lecture 14: Programming Challenge 5 – Poetic Python – Reciting Poetry

    Lecture 15: Programming Challenge 5 – Solution

    Chapter 4: Working with Variables and Keyboard Input

    Lecture 1: Introducing Variables

    Lecture 2: Example 4 – Creating Variables and Using the Debugger

    Lecture 3: Example 5 – Getting Keyboard Input

    Lecture 4: Example 5 Continued – Formatting Output with Variables

    Lecture 5: Example 6 – Replacing words in a sentence with user input

    Lecture 6: Example 7 – Making the Computer Speak our Sentence Built from User Input

    Lecture 7: Programming Challenge 6 – Creating a Simple Word Game

    Lecture 8: Programming Challenge 6 – Solution

    Chapter 5: Doing Math with Python

    Lecture 1: Introduction to Expressions and Operators

    Lecture 2: Hands On Practice with Math Expressions

    Lecture 3: The Modulus Operator

    Lecture 4: Using Operators with Strings

    Lecture 5: Operator Precedence Cheat Sheet

    Lecture 6: Example 8 – Computing the Area of a Rectangle

    Lecture 7: Example 9 – Computing the Area of a Triangle from User Input

    Lecture 8: Programming Challege 7 – Evaluating Math Expressions

    Lecture 9: Programming Challenge 7 – Solution

    Lecture 10: Programming Challenge 8 – Calculating Your Age in Dog Years

    Lecture 11: Programming Challenge 8 Solution

    Chapter 6: Lists and Tuples

    Lecture 1: Introduction – What is a List?

    Lecture 2: Example 10 – Creating a List Variable

    Lecture 3: Example 11 – Accessing Individual Items in a List

    Lecture 4: Changing Individual Values in a List

    Lecture 5: Example 12 – Getting the Number of Items in a List

    Lecture 6: Example 13 – Adding Items to a List

    Lecture 7: Example 14 – Combining Lists to Make a New List

    Lecture 8: Example 15 – Multiplying a List

    Lecture 9: Example 16 – Remove an Item from a List using a Value

    Lecture 10: Example 17 – Remove an Item from a List by Position

    Lecture 11: Example 18 – Counting How Many Times an Item Appears in A List

    Lecture 12: What is a Tuple?

    Lecture 13: Example 19 – Hands On with Tuples

    Lecture 14: Programming Challenge 9 – Heroes and Villains List Challenge

    Lecture 15: Programming Challenge 9 – Solution

    Lecture 16: Programming Challenge 10 – Heroes and Villains Tuples

    Lecture 17: Programming Challenge 10 – Solution

    Chapter 7: Introduction to Turtle Graphics

    Lecture 1: Introducing Turtle Graphics – Pixels and Coordinates

    Lecture 2: Example 20 – Drawing a Red Square with Goto

    Lecture 3: Setting Your Turtle Speed

    Lecture 4: Programming Challenge 11 – Draw a Green Rectangle

    Lecture 5: Programming Challenge 11 – Solution

    Lecture 6: Example 21 – Forward, Backward, Left, and Right Functions

    Lecture 7: Programming Challenge 12 – Using Forward, Backward, Left, and Right

    Lecture 8: Programming Challenge 12 – Solution

    Lecture 9: Example 22 – Drawing Circles

    Lecture 10: Example 23 – Filling Shapes with Color

    Lecture 11: Example 24 – Drawing Polygons and Irregular Shapes

    Lecture 12: Example 25 – Erasing Turtle Drawings and Setting the Window Background Color

    Lecture 13: Programming Challenge 13 – Draw Your Own Emoji

    Lecture 14: Programming Challenge 13 Solution – Drawing an Emoji

    Lecture 15: Programming Challenge 14 – Drawing Challenge

    Lecture 16: Programming Challenge 14 – Solution

    Lecture 17: Example 26 – Drawing Text

    Lecture 18: Programming Challenge 15 – Draw Your Name

    Lecture 19: Programming Challenge 15 – Solution

    Lecture 20: Example 27 – A Nicer Way to Get Input

    Lecture 21: Programming Challenge 16 – Practice with numinput() and textinput()

    Lecture 22: Programming Challenge 16 – Solution

    Lecture 23: Turtle Graphics Documentation

    Chapter 8: Writing Programs that Make Decisions

    Lecture 1: Introduction – Booleans

    Lecture 2: Hands On with Comparison Operators

    Lecture 3: Example 28: Making decisions with the if statement

    Lecture 4: Example 28-2: Age Program in Turtle Graphics

    Lecture 5: Hands On – Writing expressions with AND and OR

    Lecture 6: Example 29 – Display Different Messages for Different Age Ranges

    Lecture 7: Example 30 – Park Admission Calculator

    Instructors

  • Python Programming for Beginners and Kids Anyone Can Code  No.2
    Matt Bohn
    Full stack developer and Architect
  • Rating Distribution

  • 1 stars: 10 votes
  • 2 stars: 7 votes
  • 3 stars: 68 votes
  • 4 stars: 283 votes
  • 5 stars: 502 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!