HOME > Development > RPG COURSE

RPG COURSE

  • Development
  • Mar 31, 2025
SynopsisRPG COURSE, available at $49.99, has an average rating of 4.2...
RPG COURSE  No.1

RPG COURSE, available at $49.99, has an average rating of 4.25, with 123 lectures, based on 193 reviews, and has 3949 subscribers.

You will learn about Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to find solutions Learn the fundamentals of C#. Everything from variables, if statements and creating an object oriented structure. No prior programming experience necessary. Become a professional programmer by learning Version Control a tool used by expert engineers. Not only in game development but in all programming projects Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and other object oriented languages This course is ideal for individuals who are Aspiring Game Developers that dont know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine or Someone whos looking to create a 2D Role Playing Game and doesnt know how to do it easily and efficiently It is particularly useful for Aspiring Game Developers that dont know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine or Someone whos looking to create a 2D Role Playing Game and doesnt know how to do it easily and efficiently.

Enroll now: RPG COURSE

Summary

Title: RPG COURSE

Price: $49.99

Average Rating: 4.25

Number of Lectures: 123

Number of Published Lectures: 123

Number of Curriculum Items: 123

Number of Published Curriculum Objects: 123

Original Price: $119.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to find solutions
  • Learn the fundamentals of C#. Everything from variables, if statements and creating an object oriented structure. No prior programming experience necessary.
  • Become a professional programmer by learning Version Control a tool used by expert engineers. Not only in game development but in all programming projects
  • Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and other object oriented languages
  • Who Should Attend

  • Aspiring Game Developers that dont know where to start when it comes to creating games
  • Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine
  • Someone whos looking to create a 2D Role Playing Game and doesnt know how to do it easily and efficiently
  • Target Audiences

  • Aspiring Game Developers that dont know where to start when it comes to creating games
  • Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine
  • Someone whos looking to create a 2D Role Playing Game and doesnt know how to do it easily and efficiently
  • Create an RPG Using Unity is a very fun way. We’ll be using sprite we download for free. Applying animations to those sprites. Create main menus and create a turn based combat system.

    We’ll also create a quest system were we find items, gain experience, collect money and go buy items in shops to upgrade our player so that he can find more and more loot.

    We’ll also learn all about tile sets and how to use cinemachine in our games. It’s going to be extremely fun. So let’s not waste anymore time and lets get started.

    Create an RPG Using Unity is a very fun way. We’ll be using sprite we download for free. Applying animations to those sprites. Create main menus and create a turn based combat system.

    We’ll also create a quest system were we find items, gain experience, collect money and go buy items in shops to upgrade our player so that he can find more and more loot.

    We’ll also learn all about tile sets and how to use cinemachine in our games. It’s going to be extremely fun. So let’s not waste anymore time and lets get started.

    Can’t wait to see you there. Have a good day

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: How To Use This Course

    Lecture 2: Download Unity & Visual Studio Step-by-Step

    Lecture 3: Unity & Visual Studio 101

    Lecture 4: Your First Code

    Lecture 5: Introduction To Version Control

    Lecture 6: Legends Of Conquest Game Design

    Chapter 2: Setting Up Player

    Lecture 1: Setting Up Sprite sheet

    Lecture 2: Sorting Layers

    Lecture 3: Colliders & RigidBody

    Lecture 4: Scripts & Variables 101

    Lecture 5: Inputs & RigidBody Velocity

    Lecture 6: Animator & Animation

    Lecture 7: Transition & Blending

    Lecture 8: Facing The Right Direction Part 1

    Lecture 9: Facing The Right Direction Part 2

    Lecture 10: Colliding With Objects

    Chapter 3: Scene Management

    Lecture 1: Switching Scenes Part 1

    Lecture 2: Switching Scenes Part 2 (Scene Manager and Prefabs)

    Lecture 3: Singleton Pattern

    Lecture 4: Area Enter

    Lecture 5: Script Order Of Execution

    Chapter 4: Tilemaps & Cinemachine

    Lecture 1: Cinemachine 101

    Lecture 2: Cinemachine Confiner Extension

    Lecture 3: Tilesets In Unity

    Lecture 4: Creating a Tile Map

    Lecture 5: Keeping Player Inside The Map

    Lecture 6: Creating A Second Level

    Lecture 7: Level Manager

    Lecture 8: Canvas in Unity

    Lecture 9: Coroutines 101

    Chapter 5: Dialog In Game

    Lecture 1: Creating Dialog UI

    Lecture 2: Dialog Controller (Arrays)

    Lecture 3: Array Properties

    Lecture 4: Dialog Handler Part 1

    Lecture 5: Dialog Handler Part 2

    Lecture 6: Holding Player Movement

    Lecture 7: Showing Characters Names

    Chapter 6: Player Stats

    Lecture 1: Player Stats

    Lecture 2: For Loops In Unity

    Lecture 3: Experience Distribution

    Lecture 4: Testing Levelling

    Lecture 5: Leveling Up The Stats

    Lecture 6: Game Manager

    Chapter 7: Menu System

    Lecture 1: Menu UI

    Lecture 2: Character Info

    Lecture 3: Menu Manager

    Lecture 4: Stop Player Movement (again)

    Lecture 5: Setting Up Stat

    Lecture 6: Updating Stats

    Lecture 7: Using The Buttons

    Lecture 8: Status Widow Part 1

    Lecture 9: Status Widow Part 2

    Chapter 8: Inventory System

    Lecture 1: Creating Items

    Lecture 2: Items Window

    Lecture 3: Lists In C#

    Lecture 4: Picking Up Items

    Lecture 5: Displaying Picked Up Items Part 1

    Lecture 6: Displaying Picked Up Items Part 2

    Lecture 7: Stackable Items

    Lecture 8: Selecting Items

    Lecture 9: Discard Items

    Lecture 10: Using Items

    Lecture 11: Adding Character Choice

    Lecture 12: Choosing A Character

    Lecture 13: Using Weapons & Armor

    Chapter 9: Shop & Money Systems

    Lecture 1: Shop Tiles

    Lecture 2: Setting Up Shop

    Lecture 3: Setting Up Shop Keeper

    Lecture 4: Items To Buy & Sell

    Lecture 5: Buying Items

    Lecture 6: Making Buy & Sell Buttons Work

    Chapter 10: Questing System

    Lecture 1: Creating Quests

    Lecture 2: Marking Quests

    Lecture 3: Quest Objects

    Lecture 4: Completing Quests

    Lecture 5: Activating Quests

    Lecture 6: Activating Quests After Dialogue

    Chapter 11: Save & Load

    Lecture 1: PlayerPrefs

    Lecture 2: Loading Data

    Lecture 3: Set & Get Float

    Lecture 4: Saving & Loading Player Stats

    Lecture 5: Saving Item Lists using Items Assets

    Chapter 12: Music & SFX

    Lecture 1: Audio In Unity

    Lecture 2: Playing Music

    Lecture 3: Playing Audio From Code

    Chapter 13: Main Menu

    Lecture 1: Main Menu UI

    Lecture 2: Main Menu Manager

    Instructors

  • RPG COURSE  No.2
    Michael Murr
    Software Engineer :: Game Developer :: Entrepreneur
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 5 votes
  • 3 stars: 9 votes
  • 4 stars: 39 votes
  • 5 stars: 133 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!