Learn Go in 3 Hours
- Development
- Mar 31, 2025

Learn Go in 3 Hours, available at $34.99, has an average rating of 4.6, with 24 lectures, based on 27 reviews, and has 115 subscribers.
You will learn about Build a completely functional web server in under 20 lines of code! Explore the basics of the Go programming language for cloud computing and microservices Work with Gos unique approach to interfaces and how this makes your programs more modular and testable Explore Gos concurrency model, which provides a simple and powerful way to model your programs for easy scalability Create your own library that can be shared with the world This course is ideal for individuals who are This course is for developers who want to extend their capabilities and build awesome and efficient applications with Go. Programming knowledge is required but no knowledge of Go is needed. It is particularly useful for This course is for developers who want to extend their capabilities and build awesome and efficient applications with Go. Programming knowledge is required but no knowledge of Go is needed.
Enroll now: Learn Go in 3 Hours
Summary
Title: Learn Go in 3 Hours
Price: $34.99
Average Rating: 4.6
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Go is a compiled, statically typed language in the tradition of Algol and C, with garbage collection, limited structural typing, memory safety features, and CSP-style concurrent programming features added.
More and more developers are interested in learning Go. It was the language of the year on TIOBE in 2016 and is at the top of the list of languages that developers want to learn next.
This course will teach you how to program in Go, building on your existing knowledge of programming languages. It starts by introducing familiar features before moving on to the more unique features that have earned Go its reputation as the language of the cloud. You will learn how to build a completely functional application server in under two dozen lines of code. Then, you’ll master structuring and organizing your code, implementing the procedural control structures of every C-inspired language, and breaking your code into separate functions.
Towards the end of the course, you’ll learn how to create your own packages and import them. You’ll also explore Go’s approach to error handling, Object-Oriented Programming, and concurrency. By the end of the course, you’ll be ready to start writing your own Go projects.
This course uses Go 1.9, while not the latest version available, it provides relevant and informative content for legacy users of Go.
About the Author :
Jon Bodner has spent the past 20 years working in just about every corner of the software industry including on-line commerce, education, finance, government, healthcare, and internet infrastructure. He is a software engineer, lead developer, and architect and enjoys presenting and discussing open source technology trends, and the future of software engineering. Jon is currently a Lead Software Engineer at Capital One where, along with a co-worker, he recently open sourced checks-out, a fork of the LGTM project
Over the past two years, Jon has given several public talks on Go. At DevFest DC, he gave introductory and advanced talks on Go concurrency. At GopherCon, he introduced Proteus, a declarative, type-safe, runtime-generated DAO layer for Go and, at GothamGo, he spoke on closures and generics in Go.
Jon has also written a number of posts on Go for Capital One’s DevExchange blog.
In addition to talking and writing about Go, Jon has also spoken at PyData DC on improving Data Science accuracy via software engineering, took part in a panel on open source in the enterprise at Atlanta Vision Talks, and spoke about Capital One’s open source process at the Open Source Leadership Summit and OSCON.
Course Curriculum
Chapter 1: Why Go?
Lecture 1: The Course Overview
Lecture 2: What Is Go and Where Does It Come From?
Lecture 3: Installing Your Go Environment
Lecture 4: Validating Your Environment and Go Playground
Chapter 2: Your First Go Program
Lecture 1: Building a Web Server in Go
Lecture 2: Declaring Variables
Lecture 3: Numeric Types
Lecture 4: Strings, Runes, and Arrays
Chapter 3: Control Structures, Functions, and Pointers
Lecture 1: If/Else and For Statements
Lecture 2: Switch Statements
Lecture 3: Introduction to Functions
Lecture 4: Advanced Functions
Lecture 5: Pointers
Chapter 4: Packages and Imports, Slices, Maps, and Structs
Lecture 1: Package and Imports
Lecture 2: Creating and Using Your Own Packages
Lecture 3: Working with Third-party Packages
Lecture 4: Slices and Maps
Lecture 5: Structs
Chapter 5: Methods, Interfaces, and Errors
Lecture 1: Methods
Lecture 2: Interfaces
Lecture 3: Errors
Chapter 6: Go Concurrency: Goroutines, Channels, and Select
Lecture 1: CSP and Goroutines
Lecture 2: Channels
Lecture 3: Select
Instructors

Packt Publishing
Tech Knowledge in Motion
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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