Space Invaders with JavaScript and HTML Canvas
- Development
- Mar 30, 2025

Space Invaders with JavaScript and HTML Canvas, available at $59.99, has an average rating of 4.4, with 27 lectures, based on 32 reviews, and has 416 subscribers.
You will learn about Setup a development environment Create and move a players spaceship Import game images Generate grids of enemy invaders at set intervals Shoot projectiles Remove enemies with precise collision detection Create bombs that explode multiple invaders at once Obtain machine gun power-ups that alter your rate of fire Make enemies progressively harder Add particle animations that follow your spaceship Develop a game UI using HTML and CSS Start and end screens with a restart button Add custom sound effects and music Code consistent frame rates for all types of monitors Deploy to GitHub pages This course is ideal for individuals who are Beginner game devs looking to bolster their skills and better understand game development in general It is particularly useful for Beginner game devs looking to bolster their skills and better understand game development in general.
Enroll now: Space Invaders with JavaScript and HTML Canvas
Summary
Title: Space Invaders with JavaScript and HTML Canvas
Price: $59.99
Average Rating: 4.4
Number of Lectures: 27
Number of Published Lectures: 26
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 26
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
PLEASE READ: This is a freemium course—the first 2 1/2 hours are free (you can watch right here on Udemy [or YouTube] with each video’s “Preview” button), while the remaining 3 hours require course purchase. I’ve always been a big advocate of spreading the basics to as many people as possible, as I believe knowledge and personal growth are some of the best ways to better our world as a whole. Enjoy.
Welcome to the Code Space Invaders course, where you will learn how to create a custom variation of the classic game, Space Invaders. We’ll use JavaScript and HTML5 canvas fundamentals to progressively enhance your game development skills, and go all the way ’til you have a full-blown Space Invaders game live on the web.
My name is Christopher Lis, and I’m an award-winning Full-Stack Engineer with over ten years of web development experience. I’ve directly worked with clients like Harvard University, The Basketball Tournament, and premium award-winning agencies like Brave People.
The goal of this course is to give you the skillset required to code your own JavaScript games from scratch. Many game dev fundamentals are covered in this course, and much of what you’ll learn uses hand-written math functions rather than hidden away abstractions that game dev libraries typically provide.
In this course, you’ll learn everything from:
Setup a development environment
Create and move a player’s spaceship
Import game images
Generate grids of enemy invaders at set intervals
Shoot projectiles
Remove enemies with precise collision detectionk
Create bombs that explode multiple invaders at once
Obtain machine gun power-ups that alter your rate of fire
Make enemies progressively harder
Add particle animations that follow your spaceship
Develop a game UI using HTML and CSS
Start and end screens with a restart button
Add custom sound effects and music
Code consistent frame rates for all types of monitors
Deploy to GitHub pages
And so much more.
If you’re serious about taking your game dev skills to the next level, then let me guide you through the full production of a 2D Space Invaders game that’s ready for production launch.
Course Curriculum
Chapter 1: The Essentials
Lecture 1: Project setup
Lecture 2: Create a player
Lecture 3: Move player
Lecture 4: Create projectiles
Lecture 5: Create an invader
Lecture 6: Create grid of invaders
Lecture 7: Spawn grids at intervals
Lecture 8: Shoot invaders
Lecture 9: Update grid width
Lecture 10: Invader projectiles
Lecture 11: Enemy explosions
Lecture 12: Background stars
Lecture 13: Lose condition
Lecture 14: Score
Lecture 15: Fixed width canvas
Chapter 2: Premium Features
Lecture 1: Dynamic score labels
Lecture 2: Explosive bombs
Lecture 3: Machine gun power-up
Lecture 4: Progressively harder enemies
Lecture 5: Spaceship sprite animation
Lecture 6: Start and game over UI
Lecture 7: Sound effects and music
Lecture 8: Consistent frame rate across screens
Lecture 9: Refactor and touch-ups
Lecture 10: Deploy
Lecture 11: Show score on game over
Instructors

Christopher Lis
Founder of Chris Courses / Senior Full-Stack Engineer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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