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The easiest way to learn design patterns

  • Development
  • Mar 30, 2025
SynopsisThe easiest way to learn design patterns, available at $54.99...
The easiest way to learn design patterns  No.1

The easiest way to learn design patterns, available at $54.99, has an average rating of 3.78, with 126 lectures, 3 quizzes, based on 9 reviews, and has 415 subscribers.

You will learn about Learn SOLID principles Learn the situations where design patterns are appropriate Learn how to implement individual design patterns in C# Learn how to apply design patterns in a real-life situation This course is ideal for individuals who are C# developers that want to learn how to solve problems more effectively It is particularly useful for C# developers that want to learn how to solve problems more effectively.

Enroll now: The easiest way to learn design patterns

Summary

Title: The easiest way to learn design patterns

Price: $54.99

Average Rating: 3.78

Number of Lectures: 126

Number of Quizzes: 3

Number of Published Lectures: 126

Number of Published Quizzes: 3

Number of Curriculum Items: 129

Number of Published Curriculum Objects: 129

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn SOLID principles
  • Learn the situations where design patterns are appropriate
  • Learn how to implement individual design patterns in C#
  • Learn how to apply design patterns in a real-life situation
  • Who Should Attend

  • C# developers that want to learn how to solve problems more effectively
  • Target Audiences

  • C# developers that want to learn how to solve problems more effectively
  • Design patters are something that you will need to get familiar with as a programmer who works with object oriented languages. And this is primarily because they represent well-defined solutions to common software development problems. So, instead of thinking through all the details of your solution, you can simply check if any of the existing design patterns can be used. You won’t have to reinvent the wheel.

    The main problem with design patterns is that they are not necessarily easy to learn. Many developers, especially the ones who don’t have a lot of software-building experience, struggle with them. But if you do struggle with them, it may prevent you from getting a programming job at a reputable organization. After all, recruiting managers often ask questions about design patterns. Otherwise, not knowing design patterns will make you less effective as a software developer, which will slow down your career progress.

    The main reason why design patterns are so hard to learn is because of the way they are normally taught. Usually, if you pick pretty much any course on design patterns or open pretty much any online article about them, it would provide a collection of design patterns that you would need to go through. You would then have to got through each of them, try your best to understand the principles behind it and only then try to figure out how to apply it in a real-life situation.

    It’s a tedious process that doesn’t always bring about the right results. It’s not uncommon for software developers to memorize just a handful of design patterns that they have been using in their own projects. The remaining ones have been forgotten as soon as they’ve been learned. And it’s hard to figure out which design pattern applies in which situation if you only remember a handful of them.

    This course provides a different approach. It uses a methodology that makes it easy to learn design patterns. So, you no longer have to brute-force your way through them. The process of effective learning is not about memorization. It’s about associations. You learn new things easily when you can clearly see how new facts related to your existing knowledge. And this is precisely the method that this course is built around.

    You won’t have to brute-force your way into design patterns. In fact, you won’t even start with the design patterns. First, we will go through a list of common problems that software developers are required to solve. Those are the things that every software developer can associate with. Even if you haven’t faced a particular type of a problem yet, you will still be able to easily understand its description. For each of these problems, we will go through the design patterns that can solve it. And for each one of them, you will go through its core principle and the description of how it can solve this type of a problem. Only then you will be invited to examine this particular design pattern in detail, so you can understand how to implement it in your own code.

    This structure of the course also makes it valuable as a reference source. Even when you don’t know or don’t remember design patterns, looking them up becomes easy. What you need to find is a description of the type of a problem you are trying to solve. And then you will be able to follow it to find the actual design patterns that you can apply to solve it.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: About the author and his mission

    Lecture 2: Introduction to design pattern

    Lecture 3: Course prerequisites

    Chapter 2: SOLID principles

    Lecture 1: Why SOLID principles are important

    Lecture 2: Preparing the initial code

    Lecture 3: Overview of the initial code

    Lecture 4: Get started with single responsibility principle

    Lecture 5: Single responsibility principle explained

    Lecture 6: Get started with open closed principle

    Lecture 7: Open closed principle explained

    Lecture 8: Get started with Liskov substitution principle

    Lecture 9: Liskov substitution principle explained

    Lecture 10: Get started with interface segregation principle

    Lecture 11: Interface segregation principle explained

    Lecture 12: Get started with dependency inversion principle

    Lecture 13: Dependency inversion principle explained

    Lecture 14: SOLID principles summary

    Chapter 3: The problems that design patterns are intended to solve

    Lecture 1: Introduction to the section

    Lecture 2: Not knowing what object implementations youll need ahead of time

    Lecture 3: Making several exact copies of a complex object

    Lecture 4: Using many instances of an object while keeping code running smoothly

    Lecture 5: Using the same single instance of an object throughout the application

    Lecture 6: Third party components aren’t directly compatible with your code

    Lecture 7: Adding new functionality to existing objects that cannot be modified

    Lecture 8: Accessing complex back-end logic from the presentation layer

    Lecture 9: User interface and business logic are developed separately

    Lecture 10: Building a complex object hierarchy

    Lecture 11: Implementing complex conditional logic

    Lecture 12: Multiple object instances of different types need to be able to communicate with

    Lecture 13: Multiple stages of processing are needed

    Lecture 14: The system is controlled by complex combinations of inputs

    Lecture 15: Ability to undo an action that has been applied

    Lecture 16: Ability to traverse a collection without knowing its underlying structure

    Lecture 17: Creating a family of related algorithms

    Lecture 18: Summary of the problems design patterns are intended to solve

    Chapter 4: Design patterns demonstrated in C#

    Lecture 1: Introduction to design patterns

    Lecture 2: Factory Method overview

    Lecture 3: Factory Method example

    Lecture 4: Factory Method explained

    Lecture 5: Pros and cons of using Factory Method

    Lecture 6: Abstract Factory overview

    Lecture 7: Abstract Factory example

    Lecture 8: Abstract Factory explained

    Lecture 9: Pros and cons of using Abstract Factory

    Lecture 10: Builder Overview

    Lecture 11: Builder example

    Lecture 12: Builder explained

    Lecture 13: Pros and cons of using Builder

    Lecture 14: Prototype overview

    Lecture 15: Prototype example

    Lecture 16: Prototype explained

    Lecture 17: Pros and cons of using Prototype

    Lecture 18: Singleton overview

    Lecture 19: Singleton example

    Lecture 20: Singleton explained

    Lecture 21: Pros and cons of using Singleton

    Lecture 22: Adapter overview

    Lecture 23: Adapter example

    Lecture 24: Adapter explained

    Lecture 25: Pros and cons of using Adapter

    Lecture 26: Bridge overview

    Lecture 27: Bridge example

    Lecture 28: Bridge explained

    Lecture 29: Pros and cons of using Bridge

    Lecture 30: Composite overview

    Lecture 31: Composite example

    Lecture 32: Composite explained

    Lecture 33: Pros and cons of using Composite

    Lecture 34: Decorator overview

    Lecture 35: Decorator example

    Lecture 36: Decorator explained

    Lecture 37: Pros and cons of using Decorator

    Lecture 38: Facade overview

    Lecture 39: Facade example

    Lecture 40: Facade explained

    Lecture 41: Pros and cons of using Facade

    Lecture 42: Flyweight overview

    Lecture 43: Flyweight example

    Lecture 44: Flyweight explained

    Lecture 45: Pros and cons of using Flyweight

    Lecture 46: Proxy overview

    Lecture 47: Proxy example

    Lecture 48: Proxy explained

    Lecture 49: Pros and cons of using Proxy

    Lecture 50: Chain of Responsibility overview

    Lecture 51: Chain of Responsibility example

    Lecture 52: Chain of Responsibility explained

    Lecture 53: Pros and cons of using Chain of Responsibility

    Lecture 54: Command overview

    Lecture 55: Command example

    Lecture 56: Command explained

    Lecture 57: Pros and cons of using Command

    Lecture 58: Iterator overview

    Lecture 59: Iterator example

    Instructors

  • The easiest way to learn design patterns  No.2
    Fiodar Sazanavets
    Full stack senior software developer specializing in .NET
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  • 5 stars: 2 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!