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How to implement volume builder into your modeling workflow

  • DESIGN
  • Apr 01, 2025
SynopsisHow to implement volume builder into your modeling workflow,...
How to implement volume builder into your modeling workflow  No.1

How to implement volume builder into your modeling workflow, available at $19.99, with 10 lectures, and has 2 subscribers.

You will learn about Breaking down a reference image Create holes in a simple matter Work with splines Use of symmetry modifier Use of Volume Builder Easy ways to add details to a mesh This course is ideal for individuals who are Beginner Cinema 4D users It is particularly useful for Beginner Cinema 4D users.

Enroll now: How to implement volume builder into your modeling workflow

Summary

Title: How to implement volume builder into your modeling workflow

Price: $19.99

Number of Lectures: 10

Number of Published Lectures: 10

Number of Curriculum Items: 10

Number of Published Curriculum Objects: 10

Original Price: 19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Breaking down a reference image
  • Create holes in a simple matter
  • Work with splines
  • Use of symmetry modifier
  • Use of Volume Builder
  • Easy ways to add details to a mesh
  • Who Should Attend

  • Beginner Cinema 4D users
  • Target Audiences

  • Beginner Cinema 4D users
  • The point of this class is that I′ll show you one way to implement the Cinema 4D Volume builder into your workflow
    But there′s some more points that I′m going over.

    We will go over

  • Breaking down a reference image.

  • Create holes in a simple matter

  • Work with splines

  • Use of symmetry modifier

  • Use of Volume Builder

  • Easy ways to add details to a mesh.

  • Volume builder is a very powerful tool used in Cinema 4D r21 and up, and in R23 you have the re-mesher as a complement for the Volume builder.
    Using this when creating fast mock-ups or products in Cinema are therefore unbelievable.

    3D modelling can sometime get repetitive and time consuming, therefore some parts of this class are speeded up. But hopefully you will be able to grasp the concept and pause the film as you work on it yourself.

    I′ve followed hundreds of tutorials the last couple of years and find it way better when you stop following and work a little bit for oneself. So that you get comfortable with the tools and enjoys the process just a little bit.

    As stated in the intro video I do think it will benefit you greatly if you have some basic knowledge of the UI of Cinema 4D. I do mention it sometimes and give some input but some other times I don′t. But again you are free to ask if there′s anything that you can′t follow on.

    //Chris

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Boxing up and rough modelling

    Lecture 1: 00.Object Breakdown

    Lecture 2: 01.Boxing up the shape

    Lecture 3: 02.Creating holes

    Lecture 4: 03.Let′s sweep it

    Lecture 5: 04.Put a crown on it

    Lecture 6: 05.Let′s handle it

    Chapter 3: Adding details

    Lecture 1: 06.Do you even mesh

    Lecture 2: 07.Hold on and sweep it

    Lecture 3: 08.Put a cap on it

    Instructors

  • How to implement volume builder into your modeling workflow  No.2
    Chris O
    Senior 3D Artist
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  • Frequently Asked Questions

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