Texturing Characters for VFX
- DESIGN
- Apr 01, 2025

Texturing Characters for VFX, available at $19.99, has an average rating of 5, with 16 lectures, based on 1 reviews, and has 4 subscribers.
You will learn about You will learn how to use Substance Painter with a small amount of Mari. You will learn about preparing UVs for texturing You will learn fundamental knowledge about how to texture You will learn the processes involved in texturing a character for VFX or games. This course is ideal for individuals who are Anyone interested in VFX/Game texturing It is particularly useful for Anyone interested in VFX/Game texturing.
Enroll now: Texturing Characters for VFX
Summary
Title: Texturing Characters for VFX
Price: $19.99
Average Rating: 5
Number of Lectures: 16
Number of Published Lectures: 16
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this tutorial I will teach you how to texture a high resolution VFX character bust. We first I discus the UV layout and UV theory before get started. We will be using primarily Substance Painter 2019 for most of the texturing however we will also use Mari for some very basic projection work.
I’ll go over the texturing of the armour/mouth from start to finish with me giving guidance every step of the way. I cover the skin texturing however it will not be real-time and as in depth as the armour. I use Mari for the skin as it is much better at projecting images. We will explore all the layers and channels I exported out for this character and give a complete breakdown of how I ended up with the final result.
Texturing in VFX is slightly different to texturing in games. We tend to require much higher resolutions. This means that on a typical hero VFX model, it can often require hundreds of UDIMS. This can make texturing quite difficult, however In this tutorial I will show you how to manage heavy assets like this.
Although this tutorial is aimed at VFX, everything I show is transferable to game asset texturing. What’s important is the fundamental ideas behind texturing.
Enjoy!
Course Curriculum
Chapter 1: Preparing our mesh
Lecture 1: Mesh Preparation
Lecture 2: Baking
Chapter 2: Texturing
Lecture 1: Helmet Part 1
Lecture 2: Helmet Part 2
Lecture 3: Rope
Lecture 4: Straps
Lecture 5: Tyres Part 1
Lecture 6: Tyres Part 2
Lecture 7: Bolts & Barbed Wire
Lecture 8: Fabric & Shoulder Detail
Lecture 9: Vest
Lecture 10: Grenade
Lecture 11: Refinement Part 1
Lecture 12: Refinement Part 2
Lecture 13: Mouth
Lecture 14: Skin
Instructors

Nicholas Hodgson
3d/VFX artist working in film
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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