Blender 2.8- Mastering hard surface modeling
- DESIGN
- Mar 30, 2025

Blender 2.8: Mastering hard surface modeling, available at $49.99, has an average rating of 3.6, with 23 lectures, based on 12 reviews, and has 114 subscribers.
You will learn about Basics of blender 2.8 Advanced hard surface modeling workflows Modifiers useful for hard surface modeling such as bevel and weld modifier Boolean / non destructive workflow Different boolean operations Materials, lighting and compositing This course is ideal for individuals who are Blender users who want to create incredible hard surface concept designs or Students who want to improve hard surface modelling skills or Students who want to learn how to utilize the modifier stack to the full potential in a hard surface modeling workflow or Students who want to create realistic hard surface product designs It is particularly useful for Blender users who want to create incredible hard surface concept designs or Students who want to improve hard surface modelling skills or Students who want to learn how to utilize the modifier stack to the full potential in a hard surface modeling workflow or Students who want to create realistic hard surface product designs.
Enroll now: Blender 2.8: Mastering hard surface modeling
Summary
Title: Blender 2.8: Mastering hard surface modeling
Price: $49.99
Average Rating: 3.6
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to master hard surface modeling in blender 2.8. This course will cover everything you need to know to become a master at hard surface modelling.
Learn how to use boolean operations to create concept designs
This course will teach you everything you need to know about boolean operations and the various boolean operations modes available such as Union, Intersection and difference. No external or paid addons will be required everything will be done using the built in bool tools addon available in blender by default.
Learn about the various modifiers and how to use them in a hard surface modeling workflow.
This course will teach you how to use blender’s modifier stack in a hard surface modeling workflow. This course will cover everything you need to know including the bevel modifier, weld modifier, mirror modifier, boolean modifiers, weighted normal modifier and the correct order to place each modifier in the modifier stack. This course will also cover how to fix common issues you may encounter when hard surface modeling such as edges overlapping, shading artifacts etc.
Learn about the non destructive workflow and how you can use it to your full advantage
Utilizing hard surface modeling in blender allows you to quickly create concept designs and the advantage of a non destructive workflow is that you can quickly change your design without having to worry about topology, you will be able to quickly add details to hard surface models by utilizing the boolean workflow.
Learn how to add materials to your hard surface model and proper lighting of the scene
In the course detailed procedural plastic and metal materials are provided and you will be able to learn how to apply these materials to the hard surface model you create in the course. You can also feel free to use all the materials provided in the course for your own projects. In the course I also cover how to add lighting to your scene and compositing the final render to make your renders pop.
Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course.
This course will cover everything you need to know about hard surface modeling, after this course you will be able to create highly detailed concept designs and will become an expert at hard surface modeling.
Course Curriculum
Chapter 1: Introduction to blender 2.8
Lecture 1: Introduction to blender 2.8
Lecture 2: Learn how to use collections in a particle system
Chapter 2: Introduction to hard surface modeling
Lecture 1: The bevel modifier
Lecture 2: Modifier stack order
Chapter 3: Boolean operations
Lecture 1: Boolean subtract operation
Lecture 2: Boolean union operation
Lecture 3: Boolean intersect operation
Lecture 4: Combine various boolean operations to add details
Chapter 4: Using various modifiers in a hard surface modelling workflow
Lecture 1: Weld modifier
Lecture 2: Shrinkwrap modifier
Chapter 5: Modelling a more complex sci-fi object
Lecture 1: Overview of procedural materials available to texture your model
Lecture 2: Learn how to use supplied material library in your blender file
Lecture 3: Blocking out your basic shape
Lecture 4: Selectively bevel certain edges of our hard surface modifer
Lecture 5: Extract faces to create hull panels
Lecture 6: Use the weld modifier to fix mesh issues encountered in previous step
Lecture 7: Adding more details
Chapter 6: Applying materials and adjusting lighting for our Sci-fi object
Lecture 1: Adding sci-fi lights part 1
Lecture 2: Adding sci-fi lights part 2
Lecture 3: Applying our materials
Chapter 7: Rendering and compositing our final render
Lecture 1: Adjusting our lighting
Lecture 2: Rendering our object
Lecture 3: Compositing our final render
Instructors

dean walcott
3d design
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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