HOME > DESIGN > Ultimate Blender 3.6 Modeling Course with PBR Texturing

Ultimate Blender 3.6 Modeling Course with PBR Texturing

  • DESIGN
  • Mar 30, 2025
SynopsisUltimate Blender 3.6 Modeling Course with PBR Texturing, avai...
Ultimate Blender 3.6 Modeling Course with PBR Texturing  No.1

Ultimate Blender 3.6 Modeling Course with PBR Texturing, available at $34.99, with 15 lectures, and has 12 subscribers.

You will learn about Hardsurface modeling with clean topology using low and high topology Learn all the essential skills to model inside Blender 3.6 Texture inside Substance Painter and using our own baked mesh maps Render inside Cycles This course is ideal for individuals who are 3D Artists or Texturing PBR Materials It is particularly useful for 3D Artists or Texturing PBR Materials.

Enroll now: Ultimate Blender 3.6 Modeling Course with PBR Texturing

Summary

Title: Ultimate Blender 3.6 Modeling Course with PBR Texturing

Price: $34.99

Number of Lectures: 15

Number of Published Lectures: 15

Number of Curriculum Items: 15

Number of Published Curriculum Objects: 15

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Hardsurface modeling with clean topology using low and high topology
  • Learn all the essential skills to model inside Blender 3.6
  • Texture inside Substance Painter and using our own baked mesh maps
  • Render inside Cycles
  • Who Should Attend

  • 3D Artists
  • Texturing PBR Materials
  • Target Audiences

  • 3D Artists
  • Texturing PBR Materials
  • You will learn all essential skills inside Blender to model a complex 3D Asset with several meshes creating clean topology only modeling with polygons. You will be able to model a clean 3D Asset without having any issues with shading. You will have a model usable for any game engine with PBR Textures.

    Mostly for beginners, it is really hard to understand how to create clean topology while working on a low poly mesh and using a subdivision modifier without having any issues.

    Merging loose vertices, scale, move and rotate along the right axis and understanding how the mirror modifier can save you a lot of time inside Blender is only a part of what I am going to teach you.

    After the modeling process, we will be moving over to the UV unwrapping process inside Blender and I will show you how to mark seams correctly, unwrap both with the regular unwrap method by blender and the smart UV function as well as aligning our UV islands and scale and rotate them in the correct order to have a clean texture later on.

    The final step is a more artistic approach where you can choose your own designs. I will show you the difference between metallic textures and non metallic textures, as well as how roughness values are going to work in a render engine and also using our baked mesh maps in order to create an interesting texture for our 3D Asset.

    I will teach you the process of creating your own normal maps using height values for our 3D Asset as well as color variation, using smart masks, alpha textures and how to paint on meshes.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Blocking out the Zippo Case

    Lecture 3: Add Thickness to our Case Mesh

    Lecture 4: Modeling the inside Eyelet

    Lecture 5: Modeling the Cam Rivet

    Lecture 6: Modeling the Flint Wheel Holder

    Lecture 7: Modeling the Eyelet Holes

    Lecture 8: Modeling the Tube Insert

    Lecture 9: Modeling the Rivets and Flint Wheel

    Lecture 10: Modeling the Cam

    Chapter 2: Clean Up

    Lecture 1: Cleaning up our meshes

    Chapter 3: UV unwrapping

    Lecture 1: We are going to UV unwrap our 3D Asset

    Chapter 4: Export and Import from Blender into Substance Painter

    Lecture 1: Prepare our 3D Asset for Substance Painter

    Chapter 5: Texturing our 3D Asset

    Lecture 1: Texture our 3D Asset entirely inside Substance Painter

    Chapter 6: Rendering in Blender

    Lecture 1: Render inside Cycles

    Instructors

  • Ultimate Blender 3.6 Modeling Course with PBR Texturing  No.2
    Jan Benkwtiz
    3D Artist Instructor for Blender and Unreal Engine
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 0 votes
  • 4 stars: 0 votes
  • 5 stars: 0 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!