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Modeling a Castle in Unreal Engine 5

  • DESIGN
  • Mar 28, 2025
SynopsisModeling a Castle in Unreal Engine 5, available at $49.99, ha...
Modeling a Castle in Unreal Engine 5  No.1

Modeling a Castle in Unreal Engine 5, available at $49.99, has an average rating of 3.7, with 98 lectures, based on 41 reviews, and has 479 subscribers.

You will learn about Learn Visual Arts in Unreal Engine 5 Learn to make Terrains in Unreal Engine 5 Learn to model inside Unreal Engine 5 Learn composition techniques used in AAA games This course is ideal for individuals who are Beginners who want to learn how to create environments in Unreal Engine 5 It is particularly useful for Beginners who want to learn how to create environments in Unreal Engine 5.

Enroll now: Modeling a Castle in Unreal Engine 5

Summary

Title: Modeling a Castle in Unreal Engine 5

Price: $49.99

Average Rating: 3.7

Number of Lectures: 98

Number of Published Lectures: 97

Number of Curriculum Items: 98

Number of Published Curriculum Objects: 97

Original Price: $79.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Visual Arts in Unreal Engine 5
  • Learn to make Terrains in Unreal Engine 5
  • Learn to model inside Unreal Engine 5
  • Learn composition techniques used in AAA games
  • Who Should Attend

  • Beginners who want to learn how to create environments in Unreal Engine 5
  • Target Audiences

  • Beginners who want to learn how to create environments in Unreal Engine 5
  • Ever wondered how AAA game studios make their environments? What is it that big game titles have in their environments that make them look great? If you have asked this questions before then this course is for you.

    In this course you will learn to create an entire castle environment in Unreal Engine 5. You will model everything inside Unreal without the need to go to any other 3D modeling application.

    You will learn the most common modeling operations inside Unreal such as basic modeling, UV mapping, changing materials, advanced modeling techniques for detailing your meshes and sculpting!

    You will also learn common Set Dressing and Level Art skills that are used in games to create environments that look great by applying art foundation techniques like composition, color theory and shapes.

    Creating an environment can be a very daunting task. Studios take several months and even years to decorate entire games. In this course you will learn the best approaches to secret to create levels faster without sacrificing the visual quality of your game.

    By the end of this tutorial, you will not only be confident to model inside Unreal. But have a great understanding of Game Art foundation and know the secrets of what it takes to make a great environment.

    Course Curriculum

    Chapter 1: Blocking out the Castle

    Lecture 1: Creating the terrain

    Lecture 2: References

    Lecture 3: Blockout

    Lecture 4: Scale

    Lecture 5: Designing the tower

    Lecture 6: Adding details to the gate

    Lecture 7: Detailing the bastion – Part 1

    Lecture 8: Detailing straight curtains – Part 1

    Lecture 9: Detailing curved curtains – Part 1

    Lecture 10: Detailing the bastion – Part 2

    Lecture 11: Detailing straight curtains – Part 2

    Lecture 12: Detailing curved curtains – Part 2

    Lecture 13: Adding fog

    Lecture 14: Creating a Packed Instanced Blueprint

    Chapter 2: Refining the Castle

    Lecture 1: 15. Weighted Normals Theory

    Lecture 2: 16. Using the Lattice to change the shape of the Bastion

    Lecture 3: 17. Bastion weighted normals

    Lecture 4: 18. Fixing Bastion support line

    Lecture 5: 19. Straight Carronade Blueprint

    Lecture 6: 20. Curved Carronade Blueprint

    Lecture 7: 21. Creating a Square Tower

    Lecture 8: 22. Adding smooth edges to Square Tower

    Lecture 9: 23. Straight Carronade support loops

    Lecture 10: 24. Curved Carronade support loops

    Chapter 3: Landscape Automatic Material

    Lecture 1: 25. Gaea export Terrain Masks

    Lecture 2: 26. Creating a Landscape Auto Material – Part 1

    Lecture 3: 27. Creating a Landscape Auto Material – Part 2

    Lecture 4: 28. Painting Landscape Layers

    Lecture 5: 29. Activating Landmass

    Lecture 6: 30. Landscape Distanced Based Blending

    Lecture 7: 31. Applying the distance blend for other materials

    Lecture 8: 32. Creating a Material Instance Parameter Collection

    Lecture 9: 33. Changing Terrain textures

    Lecture 10: 34. Slope Auto Material

    Lecture 11: 35. Landmass mountain

    Chapter 4: Texturing the Castle

    Lecture 1: 36. Carronade Basic Material UV

    Lecture 2: 37. Carronade Vertex Painting

    Lecture 3: 38. Bastion UVs

    Lecture 4: 39. Bastion Vertex Painting

    Lecture 5: 40. Curved Carronade UVs

    Lecture 6: 41. Curved Carronade Vertex Painting

    Lecture 7: 42. Carronade Support UVs

    Lecture 8: 43. Carronade Support Vertex Painting

    Lecture 9: 44 Carronade Props UVs

    Lecture 10: 45. Curved Carronade Props UVs

    Lecture 11: 46. Square Tower UVs

    Lecture 12: 47. Square Tower Vertex Painting

    Lecture 13: 48. Gate UVs

    Lecture 14: 49. Gate Vertex Painting

    Chapter 5: World Building

    Lecture 1: 50. Castle Layout

    Lecture 2: 51. Castle Logic Layout

    Lecture 3: 52. Recreating a tower with right scale

    Lecture 4: 53. Creating the Castle Bridge

    Lecture 5: 54. Creating the main Castle Wall

    Lecture 6: 55. Blending the Castle with rocks

    Lecture 7: 56. Creating the Rock Master Material

    Lecture 8: 57. Creating Material Layer Blends

    Lecture 9: 58. Creating Slope Mask Layer Blend

    Lecture 10: 59. Creating Mountains for background

    Lecture 11: 60. Creating a cliff on the Landscape

    Lecture 12: 61. Creating a Mid Size Boulder asset

    Lecture 13: 62. Using physics to simulate rocks

    Lecture 14: 63. Using Booleans to Create Destroyed assets

    Lecture 15: 64. Set Dressing Destroyed assets

    Lecture 16: 65. Creating the Castle Bridge

    Lecture 17: 66. Set dressing the outside of the Castle

    Lecture 18: 67. Modifying Quixel Master Material for 3D assets

    Lecture 19: 68. Decorating with Big Ground Shapes

    Lecture 20: 69. Decorating the Cliffs

    Chapter 6: Detailing the Castle

    Lecture 1: 70. Creating the Carronade window

    Lecture 2: 71. Adding Carronade lights

    Lecture 3: 72. Controling the Castle lights globally

    Lecture 4: 73. Understanding Art Value Theory

    Lecture 5: 74. Changing the Castle pattern visual language

    Lecture 6: 75. Modeling with Displacement

    Lecture 7: 76. Modeling with Displacement Tips

    Lecture 8: 77. Displacement Tips part 2

    Lecture 9: 78. Sculpting the Flags

    Lecture 10: 79. Texturing the Flags

    Lecture 11: 80. Populating the castle with flags

    Chapter 7: World Building Polish pass

    Lecture 1: 81. Adjusting our castle height

    Lecture 2: 82. Decorating Castle Smaller Elements

    Lecture 3: 83. Creating The Wooden Bridge Floor

    Lecture 4: 84. Finishing The Bridge Structure

    Lecture 5: 85. Detailing Our Bridge

    Lecture 6: 86. Creating Our Custom Rope

    Lecture 7: 87. Refining The Terrain

    Lecture 8: 88. Adding The Terrain That Leads To The Castle

    Lecture 9: 89. Terrain Set Dressing

    Lecture 10: 89. Terrain Set Dressing

    Lecture 11: 90. Detialing The Terrain With Procedural Grass

    Lecture 12: 91. Set Dressing Tips

    Lecture 13: 93. Castle Finishing Modeling Touches

    Instructors

  • Modeling a Castle in Unreal Engine 5  No.2
    UNF Games
    Industry veterans providing you the best tutorials in Unreal
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 3 votes
  • 3 stars: 5 votes
  • 4 stars: 14 votes
  • 5 stars: 15 votes
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