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Scratch to Substance V1- Substance PainterDesigner Pipeline

  • DESIGN
  • Mar 28, 2025
SynopsisScratch to Substance V1: Substance Painter/Designer Pipeline,...
Scratch to Substance V1- PainterDesigner Pipeline  No.1

Scratch to Substance V1: Substance Painter/Designer Pipeline, available at $39.99, has an average rating of 4.85, with 40 lectures, based on 31 reviews, and has 157 subscribers.

You will learn about PBR texturing workflow with substance painter and introduction to substance designer This course is ideal for individuals who are People who are interested in texturing for 3D, Unreal VR level setup, and Modeling. It is particularly useful for People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.

Enroll now: Scratch to Substance V1: Substance Painter/Designer Pipeline

Summary

Title: Scratch to Substance V1: Substance Painter/Designer Pipeline

Price: $39.99

Average Rating: 4.85

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • PBR texturing workflow with substance painter and introduction to substance designer
  • Who Should Attend

  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.
  • Target Audiences

  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.
  • In this training video we cover the full scope of Substance Painter and Designer.

    We start with modeling from a photograph in Maya and move on to setting up proper UVS. ?We then export the files to Substance Painter and begin the layout process. ?A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. ?Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

    Course Curriculum

    Chapter 1: Projection Modeling from Photography

    Lecture 1: Pipeline and Reference

    Lecture 2: Projection Modeling

    Lecture 3: Macro of Low Rez Mesh

    Lecture 4: Micro of Low Rez Mesh

    Chapter 2: Model Prep for Substance

    Lecture 1: Proper UV Layout

    Lecture 2: Human Scaling for VR

    Lecture 3: Building High Poly Mesh

    Lecture 4: Baking Mask ID Maps

    Lecture 5: Export to Substance/Normal Bake

    Lecture 6: Normal Map Diagnostics

    Chapter 3: Setup in Substance Painter

    Lecture 1: Creating Occlusion

    Lecture 2: Baking Additional Masking Maps

    Lecture 3: Painting Scene Setup

    Lecture 4: Fill Layers, Layers, and Brushes

    Lecture 5: Materials and Smart Materials

    Lecture 6: Generators and Effects

    Chapter 4: Substance Designer

    Lecture 1: Substance Designer Nodes

    Lecture 2: Creating a Template in Designer

    Lecture 3: Depth Build: Yellow Padding Material

    Lecture 4: Albedo Roughness: Yellow Padding Material

    Lecture 5: Pillar and Platform Floor Material

    Lecture 6: Multi_Modular FBX Export

    Lecture 7: Base Material Layout: Platform

    Lecture 8: Base Material Layout: PIllar

    Lecture 9: Stencils, Decals, and Material Stamps

    Lecture 10: Creating the Pillar Signs

    Chapter 5: Macro Material Layout in Painter

    Lecture 1: Finishing Small Pieces

    Lecture 2: Advanced Projection Decals

    Lecture 3: Phone Booth Setup

    Chapter 6: Micro Material Layout in Painter

    Lecture 1: Adding Ground Strips

    Lecture 2: Ground Cracks and Crevices

    Lecture 3: Final Platform Decay Details

    Lecture 4: Pillar Dirts and Dents

    Lecture 5: Pillar Crud and Cracks

    Lecture 6: Weathering and Puddles

    Lecture 7: Exporting Texture Maps

    Chapter 7: Unreal VR Level Setup with Assets

    Lecture 1: Unreal Level Setup in VR

    Lecture 2: Material Check in VR

    Chapter 8: Rendering in Arnold

    Lecture 1: Rendering in Arnold

    Chapter 9: Bonus Lesson

    Lecture 1: Bonus Lesson and Wrapup

    Instructors

  • Scratch to Substance V1- PainterDesigner Pipeline  No.2
    Matt Skonicki
    Compositor/Instructor
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  • 4 stars: 10 votes
  • 5 stars: 21 votes
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