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Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

  • DESIGN
  • Mar 27, 2025
SynopsisZbrush, 3ds Max, Substance 3d Painter, Bane Creation Course,...
Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course  No.1

Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course, available at $19.99, has an average rating of 4.65, with 77 lectures, based on 13 reviews, and has 106 subscribers.

You will learn about Sculpting muscular body Adding Skin details, veins and many more Making Banes cool props such as t-shirt, mask, gloves, belt Making hard surface details with proper topology for clean subdivisions Learning important technics for modeling different props Making retopology from sculpted mesh Cleaning topology after booleans operations Making UVs Texturing all props for photorealistic looks Make custome materials Texturin skin material for body and hands Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect Overview rendering process for Marmoset toolbag and Arnold for 3ds max Overview materil configarations Light properties and placement Explaine how to properly setup rendering configurations Denoising image in Arnold This course is ideal for individuals who are Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills. It is particularly useful for Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.

Enroll now: Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

Summary

Title: Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

Price: $19.99

Average Rating: 4.65

Number of Lectures: 77

Number of Published Lectures: 77

Number of Curriculum Items: 77

Number of Published Curriculum Objects: 77

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Sculpting muscular body
  • Adding Skin details, veins and many more
  • Making Banes cool props such as t-shirt, mask, gloves, belt
  • Making hard surface details with proper topology for clean subdivisions
  • Learning important technics for modeling different props
  • Making retopology from sculpted mesh
  • Cleaning topology after booleans operations
  • Making UVs
  • Texturing all props for photorealistic looks
  • Make custome materials
  • Texturin skin material for body and hands
  • Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
  • Overview rendering process for Marmoset toolbag and Arnold for 3ds max
  • Overview materil configarations
  • Light properties and placement
  • Explaine how to properly setup rendering configurations
  • Denoising image in Arnold
  • Who Should Attend

  • Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
  • Target Audiences

  • Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
  • GOAL OF THE COURSE:

    Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV’s, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.

    IN THIS COURSE YOU WILL LEARN :

    Zbrush:

    – In this tutorial you will learn how to make organic model in ZBrush

    – Initial anatomy sculpting and refining

    – Adding Skin details, veins and many more

    – Making Bane’s cool props such as t-shirt, mask, gloves

    – Making low poly model with zremesher

    3ds max:

    – Making hard surface details with proper topology for clean subdivisions

    – Learning important technics for modeling different props

    – Making retopology from sculpted mesh

    – Cleaning topology after boolean’s operations

    – Making UV’s

    Substance Painter:

    – Texturing all props for photorealistic looks

    – Make custome materials

    – Texturin skin material for body and hands

    – Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect

    Rendering:

    – Overview rendering process for Marmoset toolbag and Arnold for 3ds max

    – Overview materil configarations

    – Light properties and placement

    – Explaine how to properly setup rendering configurations

    – Denoising image in Arnold

    Course Curriculum

    Chapter 1: Sculpting body and props in Zbrush

    Lecture 1: Introduction

    Lecture 2: 1-0 Preparing base mesh

    Lecture 3: 1-1 Blocking main shapes

    Lecture 4: 1-2 Refining the main shapes and sketching the mask

    Lecture 5: 1-3 Continuing to work on a model

    Lecture 6: 1-4 Refining main shapes

    Lecture 7: 1-5 Working on a mask

    Lecture 8: 1-6 Working on a fists

    Lecture 9: 1-7 Making accessories

    Lecture 10: 1-8 Refining the shape of the mask

    Lecture 11: 1-9 Blocking a t-shirt

    Lecture 12: 1-10 Refining a body

    Lecture 13: 1-11 Refining a body 2

    Lecture 14: 1-12 Refining a body 3

    Lecture 15: 1-13 Adding secondary shapes to a fists

    Lecture 16: 1-14 Adding secondary shapes to a body

    Lecture 17: 1-15 Adding folds for a t-shirt

    Lecture 18: 1-16 Making UV and working on t-shirt

    Lecture 19: 1-17 Refining muscles

    Lecture 20: 1-18 Work on shoulders and mask

    Lecture 21: 1-19 Mask retopology

    Lecture 22: 1-20 Refining mask in Zbrush

    Lecture 23: 1-21 Adding a pattern to a t-shirt

    Lecture 24: 1-22 Continue to work on a t-shirt

    Lecture 25: 1-23 Adding veins

    Lecture 26: 1-24 Refining veins and adding skin pores

    Lecture 27: 1-25 Adding a pattern to mask

    Lecture 28: 1-26 Adding details to mask

    Lecture 29: 1-27 Adding details to mask 2

    Lecture 30: 1-28 Working on a shoulders

    Lecture 31: 1-29 Working on a traps

    Lecture 32: 1-30 Making a base

    Lecture 33: 1-31 Making a gloves

    Lecture 34: 1-32 Refining gloves in 3ds Max

    Lecture 35: 1-33 Continuing to work on gloves

    Lecture 36: 1-34 Adding details to gloves

    Lecture 37: 1-35 Adding details to gloves 2

    Lecture 38: 1-36 Adding details to gloves 3

    Lecture 39: 1-37 Adding details to gloves 4

    Lecture 40: 1-38 Refining my props

    Lecture 41: 1-39 Finishing my model

    Lecture 42: 1-40 Texturing Base

    Lecture 43: 1-41 Texturing Body

    Lecture 44: 1-42 Texturing Gloves

    Lecture 45: 1-43 Texturing Mask

    Lecture 46: 1-44 Texturing Mask 2

    Lecture 47: 1-45 Texturing T-Shirt

    Lecture 48: 1-46 Air particles

    Chapter 2: Making props and details in 3ds Max. Texturing in Substance 3d Painter

    Lecture 1: 2-1 Venom Tank Part 1

    Lecture 2: 2-2 Venom Tank Part 2

    Lecture 3: 2-3 Venom Tank Details

    Lecture 4: 2-4 Back Detail Part 1

    Lecture 5: 2-5 Back Detail Part 2

    Lecture 6: 2-6 Back Detail Part 3

    Lecture 7: 2-7 Collar, Spikes, UVs

    Lecture 8: 2-8 Venom Tank UVs

    Lecture 9: 2-9 Bracelets, Belt

    Lecture 10: 2-10 Belt Details

    Lecture 11: 2-11 Belt Spikes, UVs

    Lecture 12: 2-12 Rivets, Tubes, UVs

    Lecture 13: 2-13 Belt Texturing Part 1

    Lecture 14: 2-14 Belt Texturing Part 2

    Lecture 15: 2-15 Bracelets And Spikes Texturing

    Lecture 16: 2-16 Rivet Texturing

    Lecture 17: 2-17 Collar Texturing

    Lecture 18: 2-18 Venom Tank Texturing Part 1

    Lecture 19: 2-19 Venom Tank Texturing Part 2

    Lecture 20: 2-20 Venom Tank Texturing Part 3

    Lecture 21: 2-21 Details Texturing Part 1

    Lecture 22: 2-22 Details Texturing Part 2

    Lecture 23: 2-23 Glass Texturing

    Lecture 24: 2-24 Back Detail Texturing

    Chapter 3: Rendering in 3ds Max and Marmoset Toolbeg 4

    Lecture 1: 3-1 3ds Max Rendering Overview

    Lecture 2: 3-2 Glass And Venom Materials

    Lecture 3: 3-3 Denoising

    Lecture 4: 3-4 Marmoset Toolbag Render Overview

    Lecture 5: Bonus Lecture

    Instructors

  • Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course  No.2
    Oleg Khonko
    3d character artist
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 2 votes
  • 4 stars: 0 votes
  • 5 stars: 11 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!