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Unreal Engine- Character UI

  • DESIGN
  • Mar 25, 2025
SynopsisUnreal Engine: Character UI, available at $94.99, has an aver...
Unreal Engine- Character UI  No.1

Unreal Engine: Character UI, available at $94.99, has an average rating of 4.64, with 80 lectures, based on 464 reviews, and has 5735 subscribers.

You will learn about How to download, install, and setup a project in the Unreal Engine How to create menus using Unreal Engine widget blueprints How to create variables, functions, and write blueprint scripts How to layout a character menu screen How to make a character menu screen interactive How to bind data from a data table (spreadsheet) to elements in our character menu screen How to create a game save, load a game save, and overwrite a game save How to make character data editable and save updated data How to toggle playable characters This course is ideal for individuals who are Students looking to learn how to create menus with Unreal Engine or Students looking to learn how to make interactive character user interfaces for their gaming projects or Students interested in learning how to use all the various widgets inside of Unreals Widget Blueprints It is particularly useful for Students looking to learn how to create menus with Unreal Engine or Students looking to learn how to make interactive character user interfaces for their gaming projects or Students interested in learning how to use all the various widgets inside of Unreals Widget Blueprints.

Enroll now: Unreal Engine: Character UI

Summary

Title: Unreal Engine: Character UI

Price: $94.99

Average Rating: 4.64

Number of Lectures: 80

Number of Published Lectures: 80

Number of Curriculum Items: 80

Number of Published Curriculum Objects: 80

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to download, install, and setup a project in the Unreal Engine
  • How to create menus using Unreal Engine widget blueprints
  • How to create variables, functions, and write blueprint scripts
  • How to layout a character menu screen
  • How to make a character menu screen interactive
  • How to bind data from a data table (spreadsheet) to elements in our character menu screen
  • How to create a game save, load a game save, and overwrite a game save
  • How to make character data editable and save updated data
  • How to toggle playable characters
  • Who Should Attend

  • Students looking to learn how to create menus with Unreal Engine
  • Students looking to learn how to make interactive character user interfaces for their gaming projects
  • Students interested in learning how to use all the various widgets inside of Unreals Widget Blueprints
  • Target Audiences

  • Students looking to learn how to create menus with Unreal Engine
  • Students looking to learn how to make interactive character user interfaces for their gaming projects
  • Students interested in learning how to use all the various widgets inside of Unreals Widget Blueprints
  • In this game development course, you’ll learn how to use Unreal Engine’s Widget Blueprints to create a Character based UI (User Interface).  This type of interface can be found in all genres of games!  Games such as The Witcher, God of War, Final Fantasy, and Madden Football ALL have character UIs present in them.  Knowing how to use widget blueprints is a critical skill for those aspiring to be a UX (User Experience) or UI (User Interface) designer on an Unreal Engine project.

    This course contains 80 fun-to-follow video lessons.  You’ll learn how to:

  • Download, install, and setup a project using the Unreal Engine

  • Add-on (free!) Marketplace content (several Paragon character asset packs)

  • Import outside assets

  • Create a character based User Interface layout 

  • Work with and understand many of the different “Widget” types available in widget blueprints including:

  • Buttons

  • Images

  • Text Boxes

  • Horizontal & Vertical Boxes

  • Spinner Boxes

  • Sliders

  • Uniform Grid Panels

  • Create Data Tables

  • Extract data from a Data Table and Bind Data to Widget Variables in our User Interface

  • Create Variables, Write Functions, and Create Scripts to make an interactive and editable User Interface

  • Animate Widgets (such as buttons)

  • Have UI alterations affect our in-game character (such as character speed)

  • Create a Save / Load System

  • And more!

  • With the knowledge gained in these video lessons you’ll have the necessary skills to start creating your OWN character user interface!

    Course Curriculum

    Chapter 1: Project Setup

    Lecture 1: Project Primer

    Lecture 2: Download & Install

    Lecture 3: Project Creation

    Lecture 4: Add Content Packs

    Chapter 2: Character Basics Layout

    Lecture 1: Import Assets

    Lecture 2: Widget Blueprint Creation

    Lecture 3: Widget Blueprint Display

    Lecture 4: Character Pic & Name Layout

    Lecture 5: Character Role Layout

    Lecture 6: Custom Widget Creation

    Lecture 7: Character Affinities Layout

    Lecture 8: Character Status Layout

    Lecture 9: Character Change Layout

    Lecture 10: Character Category Layout

    Chapter 3: Character Data Assets

    Lecture 1: Character Structs

    Lecture 2: Character Data Table

    Lecture 3: Export Data Table

    Lecture 4: Import Data Table

    Chapter 4: Character Data Bindings

    Lecture 1: Game Instance Blueprint

    Lecture 2: Get Character Data Function

    Lecture 3: Character Name Binding

    Lecture 4: Widget Binding Bug Fix

    Lecture 5: Character Image Binding

    Lecture 6: Character Role Binding

    Lecture 7: Character Affinity Bindings

    Lecture 8: Character Level Binding

    Lecture 9: Character Money Binding

    Lecture 10: Character XP Binding

    Lecture 11: Character Color Binding

    Chapter 5: Character Change Scripts

    Lecture 1: Player Controller Blueprint

    Lecture 2: Character Change (UI) #1

    Lecture 3: Character Change (UI) #2

    Lecture 4: Character Change (Game) #1

    Lecture 5: Character Change (Game) #2

    Lecture 6: Character Change (Game) #3

    Chapter 6: Character Abilities Layout

    Lecture 1: Abilities Base Layout

    Lecture 2: Ability Icon & Button Layout

    Lecture 3: Ability Name & Description Layout

    Lecture 4: Ability Properties Layout

    Chapter 7: Character Ability Bindings

    Lecture 1: Ability Icon Binding

    Lecture 2: Ability Name Binding

    Lecture 3: Ability Description Binding

    Lecture 4: Ability Property Name Bindings

    Lecture 5: Ability Property Value Bindings

    Chapter 8: Character Ability FX

    Lecture 1: Ability Widget Animations

    Lecture 2: Ability Hover Function

    Chapter 9: Character Ability Scripts

    Lecture 1: Ability Default Button Script

    Lecture 2: Ability Button Hover Script

    Lecture 3: Ability Button Unhover Script

    Lecture 4: Ability Voice Script

    Chapter 10: Character Attributes Layout

    Lecture 1: Attributes Base Layout

    Lecture 2: Attribute Name Layout

    Lecture 3: Attribute Auto Move Layout

    Lecture 4: Attribute Auto Move Speed Layout

    Lecture 5: Attribute Health Layout

    Lecture 6: Attribute Health Regen Amount Layout

    Lecture 7: Attribute Health Regen Rate Layout

    Lecture 8: Attribute Taunt Layout

    Lecture 9: Attribute Color Layout

    Chapter 11: Character Category Selection

    Lecture 1: Category Selection Script – Mouse

    Lecture 2: Category Selection Script – Controller

    Chapter 12: Character Attribute Bindings

    Lecture 1: Attribute Auto Move Binding

    Lecture 2: Attribute Auto Move Speed Bindings

    Lecture 3: Attribute Health Bindings

    Lecture 4: Attribute Health Regen Amount Binding

    Lecture 5: Attribute Health Regen Rate Binding

    Lecture 6: Attribute Color Bindings

    Chapter 13: Character Data Save / Load

    Lecture 1: Save Game Blueprint

    Lecture 2: Create Save Game Function

    Lecture 3: Load Save Game Function

    Lecture 4: Overwrite Save Game Function

    Lecture 5: Save / Load Script

    Chapter 14: Character Attribute Scripts

    Lecture 1: GetCharacterData Function Update

    Lecture 2: Attribute Name Script

    Lecture 3: Attribute Auto Move Script

    Lecture 4: Attribute Auto Move Speed Script

    Lecture 5: Attribute Health Regen Rate Script

    Lecture 6: Attribute Taunt Script #1

    Lecture 7: Attribute Taunt Script #2

    Lecture 8: Attribute Color Script

    Instructors

  • Unreal Engine- Character UI  No.2
    Greg Wondra
    Unreal Authorized Instructor
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 6 votes
  • 3 stars: 24 votes
  • 4 stars: 142 votes
  • 5 stars: 287 votes
  • Frequently Asked Questions

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