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Learn Blender 3D Become a 3D artist today

  • DESIGN
  • Mar 24, 2025
SynopsisLearn Blender 3D – Become a 3D artist today, available...
Learn Blender 3D  Become a artist today No.1

Learn Blender 3D – Become a 3D artist today, available at $59.99, has an average rating of 4.55, with 242 lectures, 8 quizzes, based on 97 reviews, and has 821 subscribers.

You will learn about Understand all major aspects of Blender from modelling to animation and begin creating their own projects. Understanding the concepts of Modelling, Texture, Materials, Rigging and Animation. This course is ideal for individuals who are This course is for absolute beginners to blender and those who prefer the opportunity to practice what they have learned. This course is not for those who are familiar with blender as this is a ground up style course. It is also not a fast track to blender and should not be taken by students looking learn Blender in a day. or Anyone who wants to learn the fundamentals of the 3D modelling process It is particularly useful for This course is for absolute beginners to blender and those who prefer the opportunity to practice what they have learned. This course is not for those who are familiar with blender as this is a ground up style course. It is also not a fast track to blender and should not be taken by students looking learn Blender in a day. or Anyone who wants to learn the fundamentals of the 3D modelling process.

Enroll now: Learn Blender 3D – Become a 3D artist today

Summary

Title: Learn Blender 3D – Become a 3D artist today

Price: $59.99

Average Rating: 4.55

Number of Lectures: 242

Number of Quizzes: 8

Number of Published Lectures: 236

Number of Published Quizzes: 8

Number of Curriculum Items: 250

Number of Published Curriculum Objects: 244

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand all major aspects of Blender from modelling to animation and begin creating their own projects.
  • Understanding the concepts of Modelling, Texture, Materials, Rigging and Animation.
  • Who Should Attend

  • This course is for absolute beginners to blender and those who prefer the opportunity to practice what they have learned. This course is not for those who are familiar with blender as this is a ground up style course. It is also not a fast track to blender and should not be taken by students looking learn Blender in a day.
  • Anyone who wants to learn the fundamentals of the 3D modelling process
  • Target Audiences

  • This course is for absolute beginners to blender and those who prefer the opportunity to practice what they have learned. This course is not for those who are familiar with blender as this is a ground up style course. It is also not a fast track to blender and should not be taken by students looking learn Blender in a day.
  • Anyone who wants to learn the fundamentals of the 3D modelling process
  • WHAT WILL YOU GET WHEN YOU COMPLETE THE COURSE?

    If you enrol?in the ‘Learn?Blender 3D ?– Become a 3D artist today’ course you will gain the knowledge to enter multiple fields and professions, such as creating models as a video game artist, animator, 3D print/production, Image creation plus more. In addition the course is structured so that at certain points we present students with challenge lectures where students are encouraged to create models with the tools that they have learned in this course. Students that complete these challenges in their entirety we have?dozens of?completed models ready for texturing, rigging and animation.

    “Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set.”

    Reviews from current students

    “Excellent teaching so far. Taking a total newbie to 3d by the hand into the new world of 3d modeling. Joe does not rush you with the ideas or concepts and he repeats when needed so far I’ve easily understood him and have not felt confused . Am very much looking forward to doing the projects and am confident that Joe will take me through them all successfully.”

    Keren


    “This course covers a good amount of what you will need to work in blender. You’ll learn the keys for doing items. And, this course will give you the keys to better understanding and therefore better learning comprehension in Blender courses and using Blender for other projects.”

    J R


    “I think that the instructor does a great job of communicating the purpose of the tools in Blender (I’m not on to the modeling section yet). The material is very well organized and the instructor efficiently and confidently covers the subject matter. Also, I have been very impressed by timely responses from the instructor.”

    Steve Thompson

    With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!

    Learn Blender and the following subject sections:

    Blender interface and navigation

  • In this section of the course we introduce you to blender for the first time. You will learn how the course is structured and?how it benefits you as the learner. This section introduces the blender interface and how to use all of the navigation and selection tools that are required to learn to become a 3D modelling artist.
  • Modelling

  • In this section, we go over the topic that blender is best at, 3D modelling. Here, you will learn how to create 3D Models either from scratch or by using one of blenders pre installed primitive objects. We will learn how to use object mode to change our objects properties (such as size and scale) in relation to the world around it, and edit mode which focuses on changing the actual shape and form of the object. We will be using all of the core modelling techniques for our designs and introducing many of blenders modifier tools which can be used to enhance our creations.
  • Texture and materials

  • In this section, we cover how to apply different materials and textures to the models that have been created. Textures are used to change the visual appearance of our mesh by mapping colours and patterns onto its surfaces. Materials are used to determine how our object will react to any light sources that hit it. Applying your materials correctly can make your object look identical to its real world counterpart. We will be using two of blenders rendering engines in this section. The blender render engine creates basic textures suitable for exporting models into other software platforms?such as unity or unreal engine. Cycles render is an engine used to create the best materials and textures possible for creating beautiful rendered scenes and animations, but is less optimized for exporting, especially to game engines.
  • Rigging

  • This section focuses on the pre production stage of animations, which is the rigging of objects in your scene. Rigging is the creation of a skeleton or armature that is used to help move models in ways similar to their real world counterparts. For example an armature for a human model would allow us to control the model at the joints like puppet strings, allowing us to move our model in the same way that our bodies do in real life. We will go over how to construct a full rig with skeleton bones, control and ik bones, and the weight painting tool which will allow us to change the influence of each bone on our model.
  • Animation

  • In this section of the course, we bring our creations to life by learning how to create animations by using tools such as the timeline, Graph editor and dope sheet. We will learn about keyframes and you can use these to create your animations the quick and easy way while with the help of the graph editor and dope sheet you can change where these keyframes are used in your animation and how the keyframes interact with each other, giving you complete control other your animations. This section will also go over how to render images and animations so that you can add them to your own portfolio of work.?
  • Exporting

  • The basic does and don’ts of successfully exporting your creations to other software platforms such as unity 5.
  • THIS COURSE IS SUBJECT TO 30 DAY MONEY GARUNTEE, WHERE IF YOU ARE NOT HAPPY WITH ANYTHING ABOUT THE COURSE YOU CAN ALWAYS GET YOUR MONEY BACK.

    THIS COURSE IS ALSO SUBJECT TO BAILY COURSE ‘IMPROVING FOR THE COMMUNITY SCHEME’. IF THEIR IS A TOPIC THAT STUDENTS WOULD LIKE COVERED IN THE COURSE, THEN WE WILL EITHER LOOK TO INCLUDE IT IN THE COURSE WITH THE NEXT COURSE?UPDATE?OR ADD IT TO A FUTURE COURSE.


    Course Curriculum

    Chapter 1: Welcome To The Course

    Lecture 1: Welcome To The Class

    Lecture 2: Course Updates

    Chapter 2: Getting Started With Blender

    Lecture 1: Getting Started

    Lecture 2: Download Blender

    Lecture 3: The Splash Screen

    Lecture 4: An Overview Of The Structure

    Lecture 5: The Purpose Of The Workspace

    Lecture 6: Editor Types And Panels

    Lecture 7: Changing The Editor Types

    Lecture 8: Resizing Panels

    Lecture 9: Snapping And Joining Panels

    Lecture 10: Vertical And Horizontal Splitting

    Lecture 11: Creating A New Workspace

    Lecture 12: Adding More Workspaces

    Lecture 13: Creating A New Template

    Lecture 14: Accessing The Blender Preferences

    Lecture 15: Changing The Colour Theme

    Lecture 16: Basics Of Selection

    Lecture 17: Deleting And Adding Objects

    Lecture 18: Naming The Objects

    Chapter 3: Fundamentals Of 3D

    Lecture 1: Fundamentals Of 3D

    Lecture 2: Navigating Buttons

    Lecture 3: Navigating In 3D Space

    Lecture 4: Saving Our Work And Creating Our Directory

    Lecture 5: 2D Views

    Lecture 6: The Side Panel

    Lecture 7: 3D Cursor

    Lecture 8: The Operator Panel

    Lecture 9: Transforms And Changing The Location

    Lecture 10: Other Ways To Change The Location

    Lecture 11: The Rotation Transform

    Lecture 12: Other Ways To Change The Rotation

    Lecture 13: The Scale Transform

    Lecture 14: Other Ways To Change The Scale

    Lecture 15: The Scale Cage Tool

    Lecture 16: The Add Object Tool

    Lecture 17: The Add Object Tool Part Two

    Lecture 18: The Measure Tool

    Lecture 19: Annotations

    Chapter 4: Manipulating Objects In 3D Space

    Lecture 1: An Overview Of Object Types

    Lecture 2: Comparing Transforms In Object Mode And Edit Mode

    Lecture 3: Data Types

    Lecture 4: Moving The Object Origin

    Lecture 5: Selecting The Different Types Of Geometry

    Lecture 6: The Various Interaction Modes

    Lecture 7: Cube Objects Challenge

    Lecture 8: Using Transforms With Geometry

    Chapter 5: Object Relationships

    Lecture 1: Edit Mode For Multiple Objects

    Lecture 2: Using Local View To Edit Objects

    Lecture 3: How To Duplicate An Object

    Lecture 4: Linked Duplicates

    Lecture 5: Introducing Materials

    Lecture 6: Assigning Multiple Materials To An Object

    Lecture 7: Assigning Materials To Multiple Objects

    Lecture 8: Joining Objects Together

    Chapter 6: Transition

    Lecture 1: Transition To Old Content

    Chapter 7: Welcome to the course and welcome to Blender (Legacy Content)

    Lecture 1: Welcome

    Lecture 2: How to install Blender

    Lecture 3: How the course is structured

    Lecture 4: What do I need

    Lecture 5: Udemy Tools

    Lecture 6: Join Our Community

    Lecture 7: What PC do I need?

    Lecture 8: External resources

    Lecture 9: Course controls

    Lecture 10: Discussion and feedback

    Chapter 8: Navigating the Blender interface

    Lecture 1: Navigation section

    Lecture 2: The default screen

    Lecture 3: Changing your theme in Blender

    Lecture 4: User preferences

    Lecture 5: Pre made Layouts

    Lecture 6: Changing your layout to suit your work

    Lecture 7: Change panel content

    Lecture 8: Saving your layout

    Lecture 9: Saving your start up file

    Lecture 10: The 3D viewport

    Lecture 11: Mouse emulator

    Lecture 12: Numpad emulator

    Lecture 13: Basic screen movement

    Lecture 14: Panning the view

    Lecture 15: Selecting objects

    Lecture 16: The Blender grid

    Lecture 17: numpad

    Lecture 18: Walk and Fly mode

    Lecture 19: Fly mode

    Lecture 20: Object mode

    Lecture 21: Edit mode

    Lecture 22: Objects and meshes

    Lecture 23: What is a mesh made of?

    Lecture 24: The 3D Cursor

    Instructors

  • Learn Blender 3D  Become a artist today No.2
    Joe Baily
    3D Artist, qualified teacher and coach
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 1 votes
  • 3 stars: 9 votes
  • 4 stars: 34 votes
  • 5 stars: 50 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!