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Learn Game Props Modelling in Blender

  • DESIGN
  • Mar 22, 2025
SynopsisLearn Game Props Modelling in Blender, available at $74.99, h...
Learn Game Props Modelling in Blender  No.1

Learn Game Props Modelling in Blender, available at $74.99, has an average rating of 4.25, with 48 lectures, based on 18 reviews, and has 242 subscribers.

You will learn about High poly sculpting in Zbrush. How to increase texturing quality in Substance 3D Painter. How to develop a pipeline that works every time. Non-destructive workflows. This course is ideal for individuals who are This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result It is particularly useful for This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result.

Enroll now: Learn Game Props Modelling in Blender

Summary

Title: Learn Game Props Modelling in Blender

Price: $74.99

Average Rating: 4.25

Number of Lectures: 48

Number of Published Lectures: 48

Number of Curriculum Items: 48

Number of Published Curriculum Objects: 48

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • High poly sculpting in Zbrush.
  • How to increase texturing quality in Substance 3D Painter.
  • How to develop a pipeline that works every time.
  • Non-destructive workflows.
  • Who Should Attend

  • This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
  • Target Audiences

  • This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
  • Do you have with making AAA Props for Games?

    Then I welcome you to “Learn Game Props Modelling in Blender”.

    About Me:

    My name is Arash Aref and I have been a 3D Games Environment Artist.

    By the End Of This Course, You Will Be Able To:

  • You’ll be able to create AAA props for games with non-destructive workflows and get familiar with techniques to be more efficient at prop making.

  • What You Will Learn:

  • Non-destructive workflows.

  • Working with booleans to create a lot of shapes.

  • High poly sculpting in Zbrush.

  • How to optimise for game applications.

  • How to increase texturing quality in Substance 3D Painter.

  • How to develop a pipeline that works every time.

  • Who is This Course For?

  • This Course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result

  • This Course is also good for those who are in game development already and want to learn some new workflows to be more efficient.

  • Who is Not The Ideal Student For This Course?

    This course is not designed for absolute new 3d users.

    What Are The Requirements Or Prerequisites For Taking This Course?

  • It is good to have a prior knowledge about the modelling packages.

  • Join Me Now:

    So if you want to make AAA Props for Games, then join me now, and take your skills to the next level.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Download Project Files

    Lecture 3: Installing Free Addons

    Lecture 4: More Addons And UI

    Lecture 5: Demo Of The Workflow

    Lecture 6: Intro To Zbrush

    Chapter 2: 02 Chapter: Base Midpoly Mesh

    Lecture 1: Radio Blockout

    Lecture 2: Front Panel LEDs

    Lecture 3: Refining The Front Panels

    Lecture 4: Adding Knob Panels

    Lecture 5: Adding Secondary Details

    Lecture 6: Middle Pieces And Strap

    Lecture 7: Audio Mixer On Top

    Lecture 8: Audio Plug And Volume

    Lecture 9: Detailing The Back Panels

    Lecture 10: Finishing The Radio

    Lecture 11: Headphones Blockout

    Lecture 12: Left Earphone Details

    Lecture 13: Completing Left Earphone

    Lecture 14: Completing Right Earphone

    Lecture 15: Making The Connector

    Lecture 16: Cloth Simulation

    Chapter 3: 03 Chapter: High Poly Sculpt

    Lecture 1: Applying Radio Booleans

    Lecture 2: Applying Headphone Booleans

    Lecture 3: Unwrapping The Headphone

    Lecture 4: Unwrapping The Radio

    Lecture 5: Dynamesh The Result

    Lecture 6: Sculpting Smaller Details

    Lecture 7: Final High Poly Sculpting

    Lecture 8: Decimating The High Poly

    Chapter 4: 04 Chapter: Lowpoly And Unwrap

    Lecture 1: First Level of Optimization

    Lecture 2: Optimizing Radio Pieces

    Lecture 3: Connecting The Radio

    Lecture 4: Low Poly Headphones

    Lecture 5: First Level Of Unwrap

    Lecture 6: Radio Low Poly Unwrap

    Lecture 7: Headphone Low Poly Unwrap

    Chapter 5: 05 Chapter Title: Baking And Texturing

    Lecture 1: Baking Meshes

    Lecture 2: Fixing Baking Issues

    Lecture 3: Explaining The Structure

    Lecture 4: Big Radio Details

    Lecture 5: Radio Buttons And Panels

    Lecture 6: Radio Text Elements

    Lecture 7: Radio LED Screens

    Lecture 8: Radio Texture Finalised

    Lecture 9: Headphones Primary Details

    Lecture 10: Exporting To UE5

    Chapter 6: 06 Conclusion

    Lecture 1: Thank you

    Instructors

  • Learn Game Props Modelling in Blender  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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  • 4 stars: 5 votes
  • 5 stars: 10 votes
  • Frequently Asked Questions

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