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Game Asset Creation with Houdini

  • DESIGN
  • Mar 21, 2025
SynopsisGame Asset Creation With Houdini, available at $69.99, has an...
Game Asset Creation with Houdini  No.1

Game Asset Creation With Houdini, available at $69.99, has an average rating of 4.7, with 16 lectures, based on 355 reviews, and has 1794 subscribers.

You will learn about Create a game ready asset using Houdini's procedural workflow This course is ideal for individuals who are Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers It is particularly useful for Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers.

Enroll now: Game Asset Creation With Houdini

Summary

Title: Game Asset Creation With Houdini

Price: $69.99

Average Rating: 4.7

Number of Lectures: 16

Number of Published Lectures: 16

Number of Curriculum Items: 16

Number of Published Curriculum Objects: 16

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a game ready asset using Houdini's procedural workflow
  • Who Should Attend

  • Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers
  • Target Audiences

  • Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers
  • Create a game ready asset from start to finish in Houdini. Learn Houdini’s powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini’s powerful procedural tools.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction and Project Overview

    Lecture 2: Quick Tour of the Houdini Interface

    Lecture 3: Houdini Digital Assets as a 'Procedural Helper'

    Lecture 4: Reference Gathering and Analysis

    Chapter 2: The Power of Houdini's Digital Asset Paradigm

    Lecture 1: Our First Digital Asset – 'The GunChunk'

    Lecture 2: Digital Asset – 'BoolAndBevel'

    Lecture 3: Digital Asset – 'BoolSeam'

    Chapter 3: Modelling the Repeater Rifle in Houdini

    Lecture 1: Modelling 01

    Lecture 2: Modelling 02

    Lecture 3: Modelling 03

    Lecture 4: Modelling 04

    Lecture 5: Modelling 05

    Lecture 6: Modelling 06

    Chapter 4: UVs and Materials

    Lecture 1: Houdini Game Dev Tools

    Lecture 2: Grouping and UVs

    Lecture 3: Baking Maps

    Instructors

  • Game Asset Creation with Houdini  No.2
    Richard Banks
    Lecturer in Games Technical Art
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 2 votes
  • 3 stars: 24 votes
  • 4 stars: 120 votes
  • 5 stars: 207 votes
  • Frequently Asked Questions

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