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Ancient Ruins 3D Game Environment in Blender

  • DESIGN
  • Mar 20, 2025
SynopsisAncient Ruins 3D Game Environment in Blender, available at $6...
Ancient Ruins 3D Game Environment in Blender  No.1

Ancient Ruins 3D Game Environment in Blender, available at $69.99, has an average rating of 3.15, with 89 lectures, based on 138 reviews, and has 1490 subscribers.

You will learn about Create a professional game-ready environment Create modular assets Create realistic stones and brick details Create correct UV unwraps Bake high and low poly models Create custom tileable materials Create practical real-world shaders Produce materials with mask blending & parallax mapping Level setup, lighting & post effects This course is ideal for individuals who are Anyone who is interested in game environment design or Anyone who wants to gain industry tips and techniques in 3d environment creation It is particularly useful for Anyone who is interested in game environment design or Anyone who wants to gain industry tips and techniques in 3d environment creation.

Enroll now: Ancient Ruins 3D Game Environment in Blender

Summary

Title: Ancient Ruins 3D Game Environment in Blender

Price: $69.99

Average Rating: 3.15

Number of Lectures: 89

Number of Published Lectures: 89

Number of Curriculum Items: 89

Number of Published Curriculum Objects: 89

Original Price: $44.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a professional game-ready environment
  • Create modular assets
  • Create realistic stones and brick details
  • Create correct UV unwraps
  • Bake high and low poly models
  • Create custom tileable materials
  • Create practical real-world shaders
  • Produce materials with mask blending & parallax mapping
  • Level setup, lighting & post effects
  • Who Should Attend

  • Anyone who is interested in game environment design
  • Anyone who wants to gain industry tips and techniques in 3d environment creation
  • Target Audiences

  • Anyone who is interested in game environment design
  • Anyone who wants to gain industry tips and techniques in 3d environment creation
  • Instructor Info

    Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. 

    Course Info 

    Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.

    The major topics we will be covering are

  • Creating modular assets using blender

  • Create realistic stone and brick details using Zbrush

  • Creating correct UV unwraps inside of blender.

  • Baking our high and low poly models in Marmoset toolbag.

  • Creating tileable materials using substance designer

  • Creating practical real-world shaders

  • Producing materials with mask blending and parallax mapping

  • Level setup, lighting & post effects using Unreal Game Engine

    By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Going Over Our References

    Lecture 3: Installing Our Blender Plug-Ins

    Chapter 2: Blockout Modeling Phase

    Lecture 1: Creating Our Stair Blockout

    Lecture 2: Creating Our Pillar Blockout

    Lecture 3: Creating Our Wall Blockouts Part 1

    Lecture 4: Creating Our Wall Blockouts Part 2

    Lecture 5: Creating Our Wall Blockouts Part 3

    Lecture 6: Creating Our Remaining Blockouts Part 1

    Lecture 7: Creating Our Remaining Blockouts Part 2

    Lecture 8: Creating Our Remaining Blockouts Part 3

    Chapter 3: Sculpting Details

    Lecture 1: Sculpting Our Stair Piece Part 1

    Lecture 2: Sculpting Our Stair Piece Part 2

    Lecture 3: Sculpting Our Stair Piece Part 3

    Lecture 4: Sculpting Our Pillar Sculpt

    Lecture 5: Sculpting Our Round Pillar

    Lecture 6: Sculpting Our Stone Row

    Lecture 7: Sculpting Our Windows Part 1

    Lecture 8: Finish Sculpting Our Windows and Doors

    Lecture 9: Sculpting Our Lose Stones Part 1

    Lecture 10: Sculpting Our Lose Stones Part 2

    Lecture 11: Sculpting Our Lose Stones Part 3

    Lecture 12: Optimizing Our Sculpts Part 1

    Lecture 13: Optimizing Our Sculpts Part 2

    Lecture 14: Importing Our Low Polys in Blender and Fixing Problems

    Chapter 4: Unwrapping & Baking

    Lecture 1: Unwrapping Our Models Part 1

    Lecture 2: Unwrapping Our Models Part 2

    Lecture 3: Unwrapping Our Models Part 3

    Lecture 4: Unwrapping Our Models Part 4

    Lecture 5: Unwrapping Our Models Part 5

    Lecture 6: Baking Our Assets Part 1

    Lecture 7: Baking Our Assets Part 2

    Lecture 8: Baking Our Assets Part 3

    Chapter 5: Master Material Creation

    Lecture 1: Creating Our Master Material Part 1

    Lecture 2: Creating Our Master Material Part 2

    Lecture 3: Creating Our Master Material Part 3

    Lecture 4: Creating Our Master Material Part 4

    Lecture 5: Creating Our Master Material Part 5

    Lecture 6: Creating Our Master Material Part 6

    Lecture 7: Creating Our Master Material Part 7

    Lecture 8: Creating Our Master Material Part 8

    Lecture 9: Creating Our Master Material Part 9

    Lecture 10: Creating Our Master Material Part 10

    Lecture 11: Creating Our Master Material Part 11

    Lecture 12: Creating Our Master Material Part 12

    Lecture 13: Creating Our Master Material Part 13

    Lecture 14: Creating Our Master Material Part 14

    Lecture 15: Creating Our Master Material Part 15

    Lecture 16: Creating Our Master Material Part 16

    Lecture 17: Creating Our Master Material Part 17

    Lecture 18: Creating Our Master Material Part 18

    Lecture 19: Exporting All of Our Textures

    Lecture 20: UV Unwrapping Our Remaining Models

    Chapter 6: Extra Props

    Lecture 1: Building Some Extra Walls Out of Stones Part 1

    Lecture 2: Building Some Extra Walls Out of Stones Part 2

    Chapter 7: Game Engine Setup and Building Level

    Lecture 1: Setting Up Our Unreal Engine 4 Project

    Lecture 2: Setting Up Our Master Material Part 1

    Lecture 3: Setting Up Our Master Material Part 2

    Lecture 4: Setting Up Our Master Material Part 3

    Lecture 5: Setting Up Our Master Material Part 4

    Lecture 6: Painting Our Masks

    Lecture 7: Setting Up Our Models

    Lecture 8: Fixing Any Problems on Our Models

    Lecture 9: Creating an Improved Smooth Stone Part 1

    Lecture 10: Creating an Improved Smooth Stone Part 2

    Lecture 11: Creating an Improved Smooth Stone Part 3

    Lecture 12: Building Our Level Part 1

    Lecture 13: Building Our Level Part 2

    Lecture 14: Building Our Level Part 3

    Lecture 15: Building Our Level Part 4

    Lecture 16: Building Our Level Part 5

    Lecture 17: Building Our Level Part 6

    Chapter 8: Simulations and More Materials

    Lecture 1: Creating Our Simulations Part 1

    Lecture 2: Creating Our Simulations Part 2

    Lecture 3: Adding Our Simulated Objects to Our Level

    Lecture 4: Creating Our Ground Material Part 1

    Lecture 5: Creating Our Ground Material Part 2

    Lecture 6: Creating Our Ground Material Part 3

    Chapter 9: Foliage & Polishing

    Lecture 1: Importing Our Foliage Packs

    Lecture 2: Setting Up Our Terrain Material

    Lecture 3: Painting Our Terrain and Improving Textures

    Lecture 4: Doing Our First Foliage Placement Pass

    Lecture 5: Doing Our First Lighting Pass

    Lecture 6: Doing Our Second Foliage Placement Pass Part 1

    Lecture 7: Doing Our Second Foliage Placement Pass Part 2

    Lecture 8: Doing Our Second Foliage Placement Pass Part 3

    Lecture 9: Doing Our Polishing Pass Part 1

    Lecture 10: Doing Our Polishing Pass Part 2

    Lecture 11: Doing Our Polishing Pass Part 3

    Instructors

  • Ancient Ruins 3D Game Environment in Blender  No.2
    Victory3D LLC
    Dedicated to Transforming The Way Artists Create
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 7 votes
  • 3 stars: 12 votes
  • 4 stars: 30 votes
  • 5 stars: 84 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!