Unreal Engine- Open World Landscapes
- DESIGN
- Mar 17, 2025

Unreal Engine: Open World Landscapes, available at $79.99, has an average rating of 4.25, with 113 lectures, based on 1078 reviews, and has 10913 subscribers.
You will learn about How to download, install, and setup a project using the Unreal Engine How to create new landscapes How to import existing (real world!) landscapes How to stitch together multiple landscapes to create massive open worlds How to sculpt mountains, valleys, plateaus, and caves How to paint a terrain with mud, grass, rock, or snow textures How to spawn different visual and audio effects based on the surface type a character is traveling upon How to populate a landscape with grass, flower, bush, and tree foliage How to populate a landscape with road, fence, and river splines How to create a day / night cycle How to add God rays and fog How to visually profile and debug your landscapes performance This course is ideal for individuals who are Beginner Game Designers interested in creating open world games or Beginner Level Artists interested in crafting realistic outdoor environments or Beginners looking to expand their knowledge of Level Design or Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially) It is particularly useful for Beginner Game Designers interested in creating open world games or Beginner Level Artists interested in crafting realistic outdoor environments or Beginners looking to expand their knowledge of Level Design or Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially).
Enroll now: Unreal Engine: Open World Landscapes
Summary
Title: Unreal Engine: Open World Landscapes
Price: $79.99
Average Rating: 4.25
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this game design course, you’ll learn how to use Unreal Engine’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 113 fun-to-follow video lessons! You’ll learn how to:
Download, install, and setup a project in the Unreal Engine
Create a new landscape
Import existing (real world!) landscapes
Stitch together multiple landscapes to create massive open worlds
Sculpt mountains, valleys, plateaus, and caves
Create a landscape material
Paint landscape surfaces with mud, grass, rock, or snow textures
Utilize Blueprint Brushes to sculpt and paint a landscape
Spawn different visual and audio effects based on the surface type a character is traveling upon
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and river splines
Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)
Create a day / night cycle
Add fog & God rays
Stream sections of your Open World in and out
Visually profile and debug your landscape’s performance
And more!
With the knowledge gained in these video lessons, you’ll have the necessary skills to start building your OWN open world environments!
Course Curriculum
Chapter 1: Project Setup
Lecture 1: Project Primer
Lecture 2: Download & Install
Lecture 3: Project Creation
Chapter 2: Landscape Creation
Lecture 1: New Landscapes
Lecture 2: Import Height Maps
Lecture 3: Custom Height Maps
Lecture 4: Creation – Q & A
Chapter 3: Landscape Sculpting Tools
Lecture 1: Sculpt Tool
Lecture 2: Erase Tool
Lecture 3: Smooth Tool
Lecture 4: Flatten Tool
Lecture 5: Ramp Tool
Lecture 6: Erosion Tool
Lecture 7: Hydro Erosion Tool
Lecture 8: Noise Tool
Lecture 9: Retopologize Tool
Lecture 10: Sculpting – Q & A
Chapter 4: Landscape Sculpting Brush Types
Lecture 1: Sculpting – Circle Brush
Lecture 2: Sculpting – Alpha Brush
Lecture 3: Sculpting – Pattern Brush
Lecture 4: Sculpting – Component Brush
Chapter 5: Blueprint Brush Sculpting
Lecture 1: Blueprint Brush Setup
Lecture 2: Blueprint Brush Effects
Chapter 6: Landscape Material Creation
Lecture 1: Material Shortcut
Lecture 2: Material Creation #1
Lecture 3: Material Creation #2
Chapter 7: Landscape Painting
Lecture 1: Paint Layers
Lecture 2: Paint Tool
Lecture 3: Texture Sizing
Lecture 4: Texture Variation
Lecture 5: Painting Restrictions
Lecture 6: Smooth Tool (Painting)
Lecture 7: Flatten Tool (Painting)
Lecture 8: Noise Tool (Painting)
Lecture 9: Visibility Tool
Lecture 10: 2-Sided Material
Lecture 11: Painting – Q & A
Chapter 8: Landscape Painting Brush Types
Lecture 1: Painting – Circle Brush
Lecture 2: Painting – Alpha Brush
Lecture 3: Painting – Pattern Brush
Lecture 4: Painting – Component Brush
Chapter 9: Blueprint Brush Painting
Lecture 1: Blueprint Brush Painting
Chapter 10: Landscape Grass
Lecture 1: Grass Overview
Lecture 2: Grass Creation #1
Lecture 3: Grass Creation #2
Lecture 4: Fields
Chapter 11: Landscape Region Tools
Lecture 1: Region Selection Tool
Lecture 2: Region Copy / Paste Tool
Lecture 3: Mirror Tool
Chapter 12: Landscape Material Instance
Lecture 1: Material Instance Creation
Chapter 13: Landscape Layer Effects
Lecture 1: Surface Types
Lecture 2: Physical Material Creation
Lecture 3: Assign to Layers
Lecture 4: Footfall FX Script #1
Lecture 5: Footfall FX Script #2
Lecture 6: Footfall Decal Script #1
Lecture 7: Footfall Decal Script #2
Lecture 8: Character Movement Script
Chapter 14: Landscape Splines
Lecture 1: Spline Overview
Lecture 2: Spline Layer Setup
Lecture 3: Spline Tool Basics
Lecture 4: Spline Control Points
Lecture 5: Control Point Mesh Settings
Lecture 6: Spline Segments
Lecture 7: Segment Mesh Settings
Lecture 8: Spline Road
Lecture 9: Spline Fence
Lecture 10: Control Point Spline Settings
Lecture 11: Deformation Settings
Lecture 12: Spline River
Chapter 15: Landscape Management
Lecture 1: New Landscape
Lecture 2: Add / Delete Tool
Lecture 3: Selection Tool
Lecture 4: Move to Level Tool
Lecture 5: Change Component Size Tool
Chapter 16: World Composition
Lecture 1: World Composition Overview
Lecture 2: World Composition Setup
Lecture 3: Level Tiles #1
Lecture 4: World Composition Interface
Lecture 5: Level Tiles #2
Lecture 6: Streaming Layers
Lecture 7: Level Tiles #3
Lecture 8: World Composition – Q & A
Chapter 17: Landscape Profiling & Performance
Instructors

Greg Wondra
Unreal Authorized Instructor
Rating Distribution
Frequently Asked Questions
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