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Unreal Engine- Open World Landscapes

  • DESIGN
  • Mar 17, 2025
SynopsisUnreal Engine: Open World Landscapes, available at $79.99, ha...
Unreal Engine- Open World Landscapes  No.1

Unreal Engine: Open World Landscapes, available at $79.99, has an average rating of 4.25, with 113 lectures, based on 1078 reviews, and has 10913 subscribers.

You will learn about How to download, install, and setup a project using the Unreal Engine How to create new landscapes How to import existing (real world!) landscapes How to stitch together multiple landscapes to create massive open worlds How to sculpt mountains, valleys, plateaus, and caves How to paint a terrain with mud, grass, rock, or snow textures How to spawn different visual and audio effects based on the surface type a character is traveling upon How to populate a landscape with grass, flower, bush, and tree foliage How to populate a landscape with road, fence, and river splines How to create a day / night cycle How to add God rays and fog How to visually profile and debug your landscapes performance This course is ideal for individuals who are Beginner Game Designers interested in creating open world games or Beginner Level Artists interested in crafting realistic outdoor environments or Beginners looking to expand their knowledge of Level Design or Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially) It is particularly useful for Beginner Game Designers interested in creating open world games or Beginner Level Artists interested in crafting realistic outdoor environments or Beginners looking to expand their knowledge of Level Design or Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially).

Enroll now: Unreal Engine: Open World Landscapes

Summary

Title: Unreal Engine: Open World Landscapes

Price: $79.99

Average Rating: 4.25

Number of Lectures: 113

Number of Published Lectures: 113

Number of Curriculum Items: 113

Number of Published Curriculum Objects: 113

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to download, install, and setup a project using the Unreal Engine
  • How to create new landscapes
  • How to import existing (real world!) landscapes
  • How to stitch together multiple landscapes to create massive open worlds
  • How to sculpt mountains, valleys, plateaus, and caves
  • How to paint a terrain with mud, grass, rock, or snow textures
  • How to spawn different visual and audio effects based on the surface type a character is traveling upon
  • How to populate a landscape with grass, flower, bush, and tree foliage
  • How to populate a landscape with road, fence, and river splines
  • How to create a day / night cycle
  • How to add God rays and fog
  • How to visually profile and debug your landscapes performance
  • Who Should Attend

  • Beginner Game Designers interested in creating open world games
  • Beginner Level Artists interested in crafting realistic outdoor environments
  • Beginners looking to expand their knowledge of Level Design
  • Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially)
  • Target Audiences

  • Beginner Game Designers interested in creating open world games
  • Beginner Level Artists interested in crafting realistic outdoor environments
  • Beginners looking to expand their knowledge of Level Design
  • Beginners looking to expand their knowledge of Unreal Engines tool sets (Landscape & Foliage Tools especially)
  • In this game design course, you’ll learn how to use Unreal Engine’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda:  Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

    This course contains over 113 fun-to-follow video lessons!  You’ll learn how to:

  • Download, install, and setup a project in the Unreal Engine

  • Create a new landscape

  • Import existing (real world!) landscapes

  • Stitch together multiple landscapes to create massive open worlds

  • Sculpt mountains, valleys, plateaus, and caves

  • Create a landscape material

  • Paint landscape surfaces with mud, grass, rock, or snow textures

  • Utilize Blueprint Brushes to sculpt and paint a landscape

  • Spawn different visual and audio effects based on the surface type a character is traveling upon

  • Populate a landscape with grass, flower, bush, or tree foliage

  • Populate a landscape with road, fence, and river splines

  • Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)

  • Create a day / night cycle

  • Add fog & God rays

  • Stream sections of your Open World in and out

  • Visually profile and debug your landscape’s performance

  • And more!

  • With the knowledge gained in these video lessons, you’ll have the necessary skills to start building your OWN open world environments!

    Course Curriculum

    Chapter 1: Project Setup

    Lecture 1: Project Primer

    Lecture 2: Download & Install

    Lecture 3: Project Creation

    Chapter 2: Landscape Creation

    Lecture 1: New Landscapes

    Lecture 2: Import Height Maps

    Lecture 3: Custom Height Maps

    Lecture 4: Creation – Q & A

    Chapter 3: Landscape Sculpting Tools

    Lecture 1: Sculpt Tool

    Lecture 2: Erase Tool

    Lecture 3: Smooth Tool

    Lecture 4: Flatten Tool

    Lecture 5: Ramp Tool

    Lecture 6: Erosion Tool

    Lecture 7: Hydro Erosion Tool

    Lecture 8: Noise Tool

    Lecture 9: Retopologize Tool

    Lecture 10: Sculpting – Q & A

    Chapter 4: Landscape Sculpting Brush Types

    Lecture 1: Sculpting – Circle Brush

    Lecture 2: Sculpting – Alpha Brush

    Lecture 3: Sculpting – Pattern Brush

    Lecture 4: Sculpting – Component Brush

    Chapter 5: Blueprint Brush Sculpting

    Lecture 1: Blueprint Brush Setup

    Lecture 2: Blueprint Brush Effects

    Chapter 6: Landscape Material Creation

    Lecture 1: Material Shortcut

    Lecture 2: Material Creation #1

    Lecture 3: Material Creation #2

    Chapter 7: Landscape Painting

    Lecture 1: Paint Layers

    Lecture 2: Paint Tool

    Lecture 3: Texture Sizing

    Lecture 4: Texture Variation

    Lecture 5: Painting Restrictions

    Lecture 6: Smooth Tool (Painting)

    Lecture 7: Flatten Tool (Painting)

    Lecture 8: Noise Tool (Painting)

    Lecture 9: Visibility Tool

    Lecture 10: 2-Sided Material

    Lecture 11: Painting – Q & A

    Chapter 8: Landscape Painting Brush Types

    Lecture 1: Painting – Circle Brush

    Lecture 2: Painting – Alpha Brush

    Lecture 3: Painting – Pattern Brush

    Lecture 4: Painting – Component Brush

    Chapter 9: Blueprint Brush Painting

    Lecture 1: Blueprint Brush Painting

    Chapter 10: Landscape Grass

    Lecture 1: Grass Overview

    Lecture 2: Grass Creation #1

    Lecture 3: Grass Creation #2

    Lecture 4: Fields

    Chapter 11: Landscape Region Tools

    Lecture 1: Region Selection Tool

    Lecture 2: Region Copy / Paste Tool

    Lecture 3: Mirror Tool

    Chapter 12: Landscape Material Instance

    Lecture 1: Material Instance Creation

    Chapter 13: Landscape Layer Effects

    Lecture 1: Surface Types

    Lecture 2: Physical Material Creation

    Lecture 3: Assign to Layers

    Lecture 4: Footfall FX Script #1

    Lecture 5: Footfall FX Script #2

    Lecture 6: Footfall Decal Script #1

    Lecture 7: Footfall Decal Script #2

    Lecture 8: Character Movement Script

    Chapter 14: Landscape Splines

    Lecture 1: Spline Overview

    Lecture 2: Spline Layer Setup

    Lecture 3: Spline Tool Basics

    Lecture 4: Spline Control Points

    Lecture 5: Control Point Mesh Settings

    Lecture 6: Spline Segments

    Lecture 7: Segment Mesh Settings

    Lecture 8: Spline Road

    Lecture 9: Spline Fence

    Lecture 10: Control Point Spline Settings

    Lecture 11: Deformation Settings

    Lecture 12: Spline River

    Chapter 15: Landscape Management

    Lecture 1: New Landscape

    Lecture 2: Add / Delete Tool

    Lecture 3: Selection Tool

    Lecture 4: Move to Level Tool

    Lecture 5: Change Component Size Tool

    Chapter 16: World Composition

    Lecture 1: World Composition Overview

    Lecture 2: World Composition Setup

    Lecture 3: Level Tiles #1

    Lecture 4: World Composition Interface

    Lecture 5: Level Tiles #2

    Lecture 6: Streaming Layers

    Lecture 7: Level Tiles #3

    Lecture 8: World Composition – Q & A

    Chapter 17: Landscape Profiling & Performance

    Instructors

  • Unreal Engine- Open World Landscapes  No.2
    Greg Wondra
    Unreal Authorized Instructor
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 9 votes
  • 3 stars: 58 votes
  • 4 stars: 301 votes
  • 5 stars: 704 votes
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