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Axure RP 9 Fundamentals and Mobile prototyping for UX Design

  • DESIGN
  • Mar 16, 2025
SynopsisAxure RP 9 Fundamentals and Mobile prototyping for UX Design,...
Axure RP 9 Fundamentals and Mobile prototyping for UX Design  No.1

Axure RP 9 Fundamentals and Mobile prototyping for UX Design, available at $69.99, has an average rating of 4.55, with 114 lectures, based on 357 reviews, and has 1746 subscribers.

You will learn about Fundamental of Axure RP 9. Learning about widgets, shapes and styling and it usage Confidently create interactive prototype for mobile. Practically learn how to use variable, math, function and expression in your prototype. (Advanced) Using data driven prototype through repeater widgets. Practically learn IF / ELSE condition. (Advanced) Confidently using the masters, dynamic panel and repeater widgets as you master the course. Managing mobile design with adaptive view. (Advanced) This course is ideal for individuals who are UX Professional who want to take their skills to next level in prototyping or An organization who want to make the UX team member more efficient in prototyping or Individual who want to learn prototyping or make a step ahead towards UX career or Individual who want to move from Axure RP 8 to Axure RP 9 It is particularly useful for UX Professional who want to take their skills to next level in prototyping or An organization who want to make the UX team member more efficient in prototyping or Individual who want to learn prototyping or make a step ahead towards UX career or Individual who want to move from Axure RP 8 to Axure RP 9.

Enroll now: Axure RP 9 Fundamentals and Mobile prototyping for UX Design

Summary

Title: Axure RP 9 Fundamentals and Mobile prototyping for UX Design

Price: $69.99

Average Rating: 4.55

Number of Lectures: 114

Number of Published Lectures: 114

Number of Curriculum Items: 114

Number of Published Curriculum Objects: 114

Original Price: $79.99

Quality Status: approved

Status: Live

What You Will Learn

  • Fundamental of Axure RP 9.
  • Learning about widgets, shapes and styling and it usage
  • Confidently create interactive prototype for mobile.
  • Practically learn how to use variable, math, function and expression in your prototype. (Advanced)
  • Using data driven prototype through repeater widgets.
  • Practically learn IF / ELSE condition. (Advanced)
  • Confidently using the masters, dynamic panel and repeater widgets as you master the course.
  • Managing mobile design with adaptive view. (Advanced)
  • Who Should Attend

  • UX Professional who want to take their skills to next level in prototyping
  • An organization who want to make the UX team member more efficient in prototyping
  • Individual who want to learn prototyping or make a step ahead towards UX career
  • Individual who want to move from Axure RP 8 to Axure RP 9
  • Target Audiences

  • UX Professional who want to take their skills to next level in prototyping
  • An organization who want to make the UX team member more efficient in prototyping
  • Individual who want to learn prototyping or make a step ahead towards UX career
  • Individual who want to move from Axure RP 8 to Axure RP 9
  • Start learning prototyping with 10 hours online, video training of Axure RP 9 course.

  • Fundamental part is common for the creation of a website or mobile prototype.

  • Advance section is to learn mobile interaction in detail

  • All the interaction that has created in this course works in both Android or iOS mobile device. Therefore, no matter what device type you have, you can keep on applying knowledge that you learn as you master the course today. The course have used Android mobile device for demonstration purpose.  

    In this course you will get practical experience in –

  • Learning Axure RP 9 new interface and its practical usage.

  • Getting hands on guides, grids, snapping and managing pages.

  • Exploring widgets, shapes, using of images and styling

  • Working with dynamic panel, master and repeaters as you advance the course.

  • Taking control of your project.

  • Creating interaction using Math, Functions, Expression and Variables.

  • Drag and drop.

  • Contact form for mobile device.

  • Customizing sample UI patterns.

  • Managing multiple screen size for different mobile device using “Adaptive view”.

  • This course will teach you everything you need to know to start prototyping. Because, prototyping will help you to  see if the solutions and decisions made about the product are efficient or not.

    Axure RP 9 is the tool for creating wireframes that to quickly, easily and efficiently with completely new interface for your organization. Taking early feedback in design, so that you don’t need to run at the end. Showcase your client how their design transform as the project go ahead.

    Why Axure RP 9 ?

    1. Whether you’re creating diagrams, customer journeys, or wireframes, Axure RP helps you understand the issues and get everyone on the same page.

    2. Create prototypes to test a design and validate it with others, is invaluable for making better design decisions.

    3. Quickly make rich, functional prototypes to make informed choices even on your most urgent projects.

    4. Sharing your prototype to your anyone with just click’s of buttons.

    5. Bridge the gap with development.

    6. Streamline your product design workflow with Axure Cloud.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: What we will learn

    Lecture 3: Course structure

    Chapter 2: Let get started

    Lecture 1: Installing Axure RP 9

    Lecture 2: Dark mode vs light mode

    Lecture 3: Understanding axure environment

    Lecture 4: Customizing user interface

    Lecture 5: Creating a new file

    Lecture 6: Setting up page dimension

    Lecture 7: Custom dimension

    Lecture 8: Verifying custom dimension

    Lecture 9: Working with canvas

    Chapter 3: Prototype player

    Lecture 1: What is prototype player

    Chapter 4: Importance of guides, grids, snapping and managing pages

    Lecture 1: Grids

    Lecture 2: Why to use guides

    Lecture 3: Types of guides

    Lecture 4: Organizing page

    Chapter 5: Working with shapes

    Lecture 1: Working with shape widgets

    Lecture 2: Creating tooltip

    Lecture 3: Working with lines

    Lecture 4: Transforming shapes

    Chapter 6: Building block of prototype The widgets

    Lecture 1: Using the widget

    Lecture 2: Ordering widgets

    Lecture 3: Align and distribute widget

    Lecture 4: Group and ungroup widget

    Lecture 5: Lock and unlock widget

    Lecture 6: Selection mode

    Chapter 7: Adding images to your prototype

    Lecture 1: Placing the Images

    Lecture 2: Editing image

    Lecture 3: Filling with Image

    Lecture 4: Working with SVG files

    Chapter 8: Styling your widgets

    Lecture 1: Understanding color palette

    Lecture 2: Different type of arrows

    Lecture 3: Typography

    Lecture 4: Creating a reusable style

    Lecture 5: Updating widget style

    Lecture 6: Managing deleted style

    Lecture 7: Paste special

    Chapter 9: Adding interaction

    Lecture 1: Type of interaction

    Lecture 2: Understanding trigger event case and action

    Lecture 3: Exploring interaction pane

    Lecture 4: Behavior of the style effect

    Lecture 5: Adding style effect

    Lecture 6: Controlling ‘selected’ behavior

    Lecture 7: Show and hide widgets

    Lecture 8: Pull and push widgets

    Chapter 10: Dynamic Panel

    Lecture 1: Mobile approach

    Lecture 2: Why to use dynamic panel

    Lecture 3: Creating dynamic panel

    Lecture 4: Outline pane

    Lecture 5: Editing dynamic panel

    Lecture 6: Tab navigation

    Lecture 7: Swipe gesture

    Chapter 11: Masters

    Lecture 1: What is master and why to use it?

    Lecture 2: Creating master

    Lecture 3: Editing the master

    Lecture 4: Adding master every page

    Lecture 5: Overriding master’s value

    Lecture 6: Creating master view

    Lecture 7: Using master view

    Lecture 8: Using Raise event

    Lecture 9: Controlling master behavior

    Lecture 10: Deleting the master

    Chapter 12: Project Settings

    Lecture 1: Controlling preview

    Lecture 2: Controlling project generation

    Lecture 3: Publishing to Axure Cloud

    Lecture 4: Applying external font

    Lecture 5: Setting up configuration

    Chapter 13: Special widgets

    Lecture 1: Inline widgets

    Lecture 2: Snapshot widget

    Chapter 14: Mobile interaction (Math, Functions, Expression and Variables)

    Lecture 1: Creating a slide navigation

    Lecture 2: Broken interaction

    Lecture 3: Sticky Navigation

    Lecture 4: Creating of drop shadow

    Lecture 5: Controlling swiping behavior

    Lecture 6: Dot based navigation

    Lecture 7: Mapping of two way navigation

    Lecture 8: Animated screen transition

    Lecture 9: Using the limiter

    Lecture 10: Smooth toggle Effect

    Lecture 11: Synchronizing image effect

    Lecture 12: Douple tap

    Lecture 13: Interactive floating button

    Lecture 14: Circular navigation

    Lecture 15: Radial navigation

    Lecture 16: Showing_information

    Instructors

  • Axure RP 9 Fundamentals and Mobile prototyping for UX Design  No.2
    Anand Padia
    Sr User Experience Designer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 7 votes
  • 3 stars: 35 votes
  • 4 stars: 118 votes
  • 5 stars: 193 votes
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