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Creating a Gramophone in Blender and Substance Painter

  • DESIGN
  • Mar 15, 2025
SynopsisCreating a Gramophone in Blender and Substance Painter, avail...
Creating a Gramophone in Blender and Substance Painter  No.1

Creating a Gramophone in Blender and Substance Painter, available at $49.99, with 14 lectures, and has 11 subscribers.

You will learn about Learn to create Highly Realistic Models using Blender and Substance Learn 3D Modelling in Blender Learn to create realistic textures in Substance Painter like Wood, Iron etc Learn to create a prop from Start to Finish Learn to use Smart Materials and Masks in Substance Painter Learn to work with Reference Images and use them to create 3D models from 2D images Learn to use HDRIs to light up your Blender Scene Learn Different Modifiers in Blender Learn to add Height Information in Substance Painter Learn to take Portfolio Ready Renders in Blender This course is ideal for individuals who are Any type of Blender/Substance user who wants to increase their skill level It is particularly useful for Any type of Blender/Substance user who wants to increase their skill level.

Enroll now: Creating a Gramophone in Blender and Substance Painter

Summary

Title: Creating a Gramophone in Blender and Substance Painter

Price: $49.99

Number of Lectures: 14

Number of Published Lectures: 14

Number of Curriculum Items: 14

Number of Published Curriculum Objects: 14

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to create Highly Realistic Models using Blender and Substance
  • Learn 3D Modelling in Blender
  • Learn to create realistic textures in Substance Painter like Wood, Iron etc
  • Learn to create a prop from Start to Finish
  • Learn to use Smart Materials and Masks in Substance Painter
  • Learn to work with Reference Images and use them to create 3D models from 2D images
  • Learn to use HDRIs to light up your Blender Scene
  • Learn Different Modifiers in Blender
  • Learn to add Height Information in Substance Painter
  • Learn to take Portfolio Ready Renders in Blender
  • Who Should Attend

  • Any type of Blender/Substance user who wants to increase their skill level
  • Target Audiences

  • Any type of Blender/Substance user who wants to increase their skill level
  • Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Gramophone using Blender and Substance Painter.

    What you will get:

    · 14FHD videos with over 4+ hours of content

    · All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etc

    We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.

    This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.

    This course has over 4+ hours of content! (All the videos have audio commentary)

    We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.

    We will start by modelling the prop in Blender,and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.

    We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.

    After modelling and texturing our main model, we will also model and texture a Vinyl-CD to enhance our renders and give them a bit more detail.

    At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.

    This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

    Course Curriculum

    Chapter 1: Introduction to Course

    Lecture 1: Introduction

    Chapter 2: Modelling the Gramophone

    Lecture 1: Creating the Base

    Lecture 2: Detailing the Base

    Lecture 3: Creating the Horn

    Lecture 4: Adding More Details

    Lecture 5: Creating the Vinyl-CD

    Chapter 3: UV Unwrapping and Exporting

    Lecture 1: UV Unwrapping and Exporting

    Lecture 2: Fixing the Model in Substance Painter

    Chapter 4: Texturing in Substance Painter and Final Rendering

    Lecture 1: Creating the Wood Smart Material

    Lecture 2: Creating the Iron Smart Material

    Lecture 3: Texturing the Horn

    Lecture 4: Adding Height Information

    Lecture 5: Finishing the Texturing

    Lecture 6: Rendering and Taking Screenshots

    Instructors

  • Creating a Gramophone in Blender and Substance Painter  No.2
    Aniket Rawat
    3D Artist
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!