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3DsMAX for beginners Quick learning

  • DESIGN
  • Mar 14, 2025
Synopsis3DsMAX for beginners Quick learning, available at $19.99, has...
3DsMAX for beginners Quick learning  No.1

3DsMAX for beginners Quick learning, available at $19.99, has an average rating of 4.45, with 80 lectures, based on 13 reviews, and has 88 subscribers.

You will learn about Students will be able to create 3D models , Texture them Animate them and Render them This course is ideal for individuals who are Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry It is particularly useful for Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry.

Enroll now: 3DsMAX for beginners Quick learning

Summary

Title: 3DsMAX for beginners Quick learning

Price: $19.99

Average Rating: 4.45

Number of Lectures: 80

Number of Published Lectures: 80

Number of Curriculum Items: 80

Number of Published Curriculum Objects: 80

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Students will be able to create 3D models , Texture them Animate them and Render them
  • Who Should Attend

  • Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry
  • Target Audiences

  • Any one who is starting to learn 3DsMAX or want to enter in 3D graphics industry
  • This course of 3DsMAX is for absolute beginners.

    It is specially designed for simplifying the learning process of this industry standard 3D modeling animation and rendering application

    This course will cover the essentials of Interface, Navigation, Modeling, Lights, Maps & materials, Animation and Rendering.

    After doing this course students will be able to work in 3DsMAX with confidence and can get maximum benefit from other free learning resources which are available all over the internet.

    This course is offered with money back guarantee

    Here is the course outline:

    Section-1: Course intro

    1.?Course outline

    2.?Simple demo

    3.?Interface

    4.?Navigation

    5.?Primitives

    ?

    Section-2: Modeling

    6.?Start modeling

    7.?Sub object level

    8.?Tail wings

    9.?Main wings

    10.?Front of plane

    11.?Some details

    12.?Converting to smooth surface

    13.?Move (w), Rotate(e), Scale(r)

    14.?Simple table model

    15.?Simple chair model

    16.1 Chair with another design

    16.2 Chair with another design

    17. Basic truck model

    18. Front of truck

    19. Side windows

    20. back window and back side

    21. front and back bumpers

    22. Tires

    23. Adjusting tier

    24. Converting to smooth surface

    25. Lathe modeling

    26. Model of cup through lathe

    27. Another lathe model

    28. Simple room like environment

    ?

    Section-3: Lights

    29.?Lights location

    30.?Applying omni light

    31.?Re-positioning light

    32.?Activating shadows

    33.?Changing the color of shadow

    34.?Darkness of shadow

    35.?Map in shadow

    36.?Intensity of light

    37.?Light color

    38.?Light attenuation

    39.?Changing light type

    40.?Target spot and free spot lights

    41.?Target spot settings

    42.?Target direct and free direct

    43.?Mr Area Omni & mr Area spot

    44.?Skylight

    ?

    Section-4: Maps and materials

    45.?Maps and materials defined

    46.?Setting Environment for maps

    47.?How to assign material slot

    48.?Changing color and glossiness

    49.?Assigning map

    50.?Bump map

    51.?Opacity map

    52.?Opacity map of tree

    53.?Setting lights for materials

    54.?Glass clear material

    55.?Metal & mirror materials

    56.?Paint gloss material

    57.?HD renders

    ?

    Section-5: Architectural modeling elements

    58.?Basics of architectural modeling

    59.?Units setup

    60.?20×10 feet simple plane

    61.?Simple wall

    62.?Wall through wall AEC extended wall

    63.?Simple railing

    64.?Railing settings 1

    65.?Railing settings 2

    66.?Foliage

    67.?Doors

    68.?Windows

    ?

    Section-6: Animation basics & Rendering

    69.?Animation

    70.?Basic animation

    71.?Basic animation in multiple directions

    72.?Animation render settings

    73.?Render in image sequence

    74.?Render in AVI video format

    75.?Sub object level animation

    76.?Camera animation

    77.?Camera animation rendered

    78.?End

    ?

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: 00-Course intro

    Lecture 2: 01-Course outline

    Lecture 3: 02-Simple demo

    Lecture 4: 03.Interface

    Lecture 5: 04-Navigation

    Lecture 6: 05-Primitives

    Chapter 2: Modeling

    Lecture 1: 06-Start modeling

    Lecture 2: 07.Sub object level

    Lecture 3: 08

    Lecture 4: 09.Main wings

    Lecture 5: 10.Front of plane

    Lecture 6: 11.Some details

    Lecture 7: 12.Converting to smooth surface

    Lecture 8: 13.Move (w), Rotate(e), Scale(r)

    Lecture 9: 14.Simple table model

    Lecture 10: 15.Simple chair model

    Lecture 11: 16.1- Chair with another design

    Lecture 12: 16.2- Chair with another design

    Lecture 13: 17. Basic truck model

    Lecture 14: 18. Front of truck

    Lecture 15: 19. Side windows

    Lecture 16: 20. back window and back side

    Lecture 17: 21. front and back bumpers

    Lecture 18: 22. Tires

    Lecture 19: 23. Adjusting tier

    Lecture 20: 24. Converting to smooth surface

    Lecture 21: 25. Lathe modeling

    Lecture 22: 26. Model of cup through lathe

    Lecture 23: 27. Another lathe model

    Lecture 24: 28. Simple room like environment

    Chapter 3: Lights

    Lecture 1: 29.Lights location

    Lecture 2: 30.Applying omni light

    Lecture 3: 31.Re-positioning light

    Lecture 4: 32.Activating shadows

    Lecture 5: 33.Changing the color of shadow

    Lecture 6: 34.Darkness of shadow

    Lecture 7: 35.Map in shadow

    Lecture 8: 36.Intensity of light

    Lecture 9: 37.Light color

    Lecture 10: 38.Light attenuation

    Lecture 11: 39.Changing light type

    Lecture 12: 40.Target spot and free spot lights

    Lecture 13: 41.Target spot settings

    Lecture 14: 42.Target direct and free direct

    Lecture 15: 43.mr Area Omni & mr Area spot

    Lecture 16: Skylight

    Chapter 4: Maps and materials

    Lecture 1: 45.Maps and materials defined

    Lecture 2: 46.Setting Environment for maps

    Lecture 3: 47.How to assign material slot

    Lecture 4: 48.Changing color and glossiness

    Lecture 5: 49.Assigning map

    Lecture 6: 50.Bump map

    Lecture 7: 51.Opacity map

    Lecture 8: 52.Opacity map of tree

    Lecture 9: 53.Setting lights for materials

    Lecture 10: 54.Glass clear material

    Lecture 11: 55.Metal & mirror materials

    Lecture 12: 56.Paint gloss material

    Lecture 13: 57.HD renders

    Chapter 5: Architectural modeling elements

    Lecture 1: 58.Basics of architectural modeling

    Lecture 2: 59.Units setup

    Lecture 3: 60.20×10 feet simple plane

    Lecture 4: 61.Simple wall

    Lecture 5: 62.Wall through wall AEC extended wall

    Lecture 6: 63.Simple railing

    Lecture 7: 64.Railing settings 1

    Lecture 8: 65.Railing settings 2

    Lecture 9: 66.Foliage

    Lecture 10: 67.Doors

    Lecture 11: 68.Windows

    Chapter 6: Animation basics & Rendering

    Lecture 1: 69.Animation

    Lecture 2: 70.Basic animation

    Lecture 3: 71.Basic animation in multiple directions

    Lecture 4: 72.Animation render settings

    Lecture 5: 73.Render in image sequence

    Lecture 6: 74.Render in AVI video format

    Lecture 7: 75.Sub object level animation

    Lecture 8: 76.Camera animation

    Lecture 9: 77.Camera animation rendered

    Lecture 10: 78.End

    Instructors

  • 3DsMAX for beginners Quick learning  No.2
    Jawad Abdul Mateen
    Islamic Academy of Communication Arts
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  • 4 stars: 8 votes
  • 5 stars: 4 votes
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