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Video Games Animation Course Animating An In Game Jump

  • DESIGN
  • Mar 12, 2025
SynopsisVideo Games Animation Course – Animating An In Game Jum...
Video Games Animation Course Animating An In Game Jump  No.1

Video Games Animation Course – Animating An In Game Jump, available at $29.99, has an average rating of 5, with 10 lectures, based on 2 reviews, and has 14 subscribers.

You will learn about Creating An Appealing Idle Pose Animating An In Game Jump Polishing Animation Introduction to the jump This course is ideal for individuals who are Everyone It is particularly useful for Everyone.

Enroll now: Video Games Animation Course – Animating An In Game Jump

Summary

Title: Video Games Animation Course – Animating An In Game Jump

Price: $29.99

Average Rating: 5

Number of Lectures: 10

Number of Published Lectures: 10

Number of Curriculum Items: 10

Number of Published Curriculum Objects: 10

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Creating An Appealing Idle Pose
  • Animating An In Game Jump
  • Polishing Animation
  • Introduction to the jump
  • Who Should Attend

  • Everyone
  • Target Audiences

  • Everyone
  • Get ready to do your own in game animations in Autodesk Maya!

    Learn and master everything you need to know to get started in animation – taught by a Bafta award winning animator

    In this course, you’ll learn how to create an in game idle cycle from scratch.

    In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal.

    The course will cover the following areas:

    1. Introduction to the jump

    2. First pass blocking the jump

    3. Second pass Splining

    4. Polishing the jump

    5. Conclusion

    This course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.

    This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.

    All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction To The Jump

    Lecture 2: Blocking Part 1

    Lecture 3: Blocking Part 2

    Lecture 4: Blocking Part 3

    Lecture 5: Splining Part 1

    Lecture 6: Splining Part 2

    Lecture 7: Splining Part 3

    Lecture 8: Polishing Part 1

    Lecture 9: Polishing Part 2

    Lecture 10: Conclusion

    Instructors

  • Video Games Animation Course Animating An In Game Jump  No.2
    Opi Chaggar
    Professional Senior Animator
  • Rating Distribution

  • 1 stars: 0 votes
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  • 4 stars: 0 votes
  • 5 stars: 2 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!