HOME > DESIGN > Hard Surface Vehicles The Complete 3D Production Pipeline

Hard Surface Vehicles The Complete 3D Production Pipeline

  • DESIGN
  • Mar 12, 2025
SynopsisHard Surface Vehicles – The Complete 3D Production Pipe...
Hard Surface Vehicles The Complete 3D Production Pipeline  No.1

Hard Surface Vehicles – The Complete 3D Production Pipeline, available at $74.99, has an average rating of 4.6, with 149 lectures, based on 90 reviews, and has 740 subscribers.

You will learn about Advanced Hard Surface Modeling in Maya Advanced UV Mapping Techniques in Maya Creating Color IDs in Maya using Vertex Color Creating Normal Maps in Substance Painter Assigning Materials in Substance Painter Rendering in Arnold Rendering in Marmoset Rendering in Unreal Rendering in Sketchfab This course is ideal for individuals who are Beginner to Advanced Students It is particularly useful for Beginner to Advanced Students.

Enroll now: Hard Surface Vehicles – The Complete 3D Production Pipeline

Summary

Title: Hard Surface Vehicles – The Complete 3D Production Pipeline

Price: $74.99

Average Rating: 4.6

Number of Lectures: 149

Number of Published Lectures: 149

Number of Curriculum Items: 149

Number of Published Curriculum Objects: 149

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • Advanced Hard Surface Modeling in Maya
  • Advanced UV Mapping Techniques in Maya
  • Creating Color IDs in Maya using Vertex Color
  • Creating Normal Maps in Substance Painter
  • Assigning Materials in Substance Painter
  • Rendering in Arnold
  • Rendering in Marmoset
  • Rendering in Unreal
  • Rendering in Sketchfab
  • Who Should Attend

  • Beginner to Advanced Students
  • Target Audiences

  • Beginner to Advanced Students
  • Hard Surface Vehicle Complete Pipeline – Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
    [22hr 30min] Project Files Included

    This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish.  You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way. 

    Recommended Software:
    Maya 2020
    Substance Painter 2019
    Unreal, Marmoset, Sketchfab, Photoshop and After Effects

    Video Tutorials
    There are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Modeling (Maya)

    Lecture 1: Modeling Preview

    Lecture 2: Download Files for Lesson –>

    Lecture 3: Sketchfab Reference

    Lecture 4: Image Planes in Maya

    Lecture 5: Aligning Image Planes

    Lecture 6: Blocking 01

    Lecture 7: Blocking 02

    Lecture 8: Blocking 03 (Start with Circles)

    Lecture 9: Blocking 04

    Lecture 10: Blocking 05 (Bridge)

    Lecture 11: Lattice Deformer

    Lecture 12: Append

    Lecture 13: Quad Draw

    Lecture 14: Duplicate Faces

    Lecture 15: Appending Circles

    Lecture 16: Multiple Edge Loops

    Lecture 17: Bevel and Snap Together

    Lecture 18: Grouping

    Lecture 19: Blocking Motor 01

    Lecture 20: Blocking Motor 02

    Lecture 21: Blocking Motor 03 (Bridging)

    Lecture 22: Blocking Motor 04 (Sketchfab Hiding)

    Lecture 23: Blocking Motor 05

    Lecture 24: Quad Draw

    Lecture 25: Symmetry

    Lecture 26: Mirror and Breaks

    Lecture 27: Holes

    Lecture 28: Tight Edge Loops

    Lecture 29: Hollow Pipes and Delete History

    Lecture 30: Tight Edge Loops

    Lecture 31: Fixing Poles

    Lecture 32: Merging Verts and Cleaning Geo

    Lecture 33: Importing Missing Parts

    Lecture 34: Equal Resolution

    Lecture 35: To Normal Map or Model

    Lecture 36: Adding Missing Parts

    Lecture 37: Creating Holes

    Lecture 38: Convert Edge to Curve

    Lecture 39: Animation Snapshot

    Lecture 40: Hub Cap

    Lecture 41: Chain Guard

    Lecture 42: Finishing Wheel and Round End Caps

    Lecture 43: Breaks

    Lecture 44: EP Curve Tool

    Lecture 45: Extrude Along Curve

    Lecture 46: Animation Snapshot and Extrude Along Curve

    Lecture 47: Foot Petal (Bevel Edge)

    Lecture 48: Adding More Detail 01

    Lecture 49: Adding More Detail 02

    Lecture 50: Adding More Detail 03

    Lecture 51: Bend Deformer

    Lecture 52: Edge Flow Cleanup

    Lecture 53: Final Pieces

    Lecture 54: Cleaning Edge Flow

    Lecture 55: Logo

    Lecture 56: Bend Deformer

    Lecture 57: Soften / Harden Normals

    Lecture 58: Outliner Cleanup Part 1

    Lecture 59: Outliner Cleanup Part 2

    Lecture 60: Measure Life Size

    Chapter 3: UV Mapping (Maya)

    Lecture 1: UV Mapping Preview

    Lecture 2: Download Files for Lesson –>

    Lecture 3: Planning UV Space

    Lecture 4: Determining UV Space

    Lecture 5: Tires 01

    Lecture 6: Tires 02

    Lecture 7: Tires 03 (Layout)

    Lecture 8: Custom Shelf

    Lecture 9: Frame 01

    Lecture 10: Frame 02 (Cords and Pipes)

    Lecture 11: Frame 03

    Lecture 12: Frame 04

    Lecture 13: Frame 05 (Layout)

    Lecture 14: Baskets (Automatic Mapping)

    Lecture 15: Motor 01 (Cords)

    Lecture 16: Motor 02 (Automatic Mapping)

    Lecture 17: Motor 03 (Transfer Attibutes)

    Lecture 18: Motor 04

    Lecture 19: Motor 05

    Lecture 20: Motor 06 (Layout)

    Lecture 21: UVMap Final

    Chapter 4: Normal Maps (Substance Painter)

    Lecture 1: Normal Map Preview

    Lecture 2: Download Files for Lesson –>

    Lecture 3: Getting Started

    Lecture 4: Baking Maps

    Lecture 5: Normal Map Intro

    Lecture 6: Motor Normal Map

    Lecture 7: Tire Tread Normal Map (Photoshop)

    Lecture 8: Rims Normal Map (Radial Symmetry)

    Lecture 9: Stitching

    Lecture 10: License (Custom Text)

    Lecture 11: Frame Normal Map 01

    Lecture 12: Frame Normal Map

    Lecture 13: Exporting Maps

    Chapter 5: Color ID (Maya)

    Instructors

  • Hard Surface Vehicles The Complete 3D Production Pipeline  No.2
    David Bittorf
    Maya / ZBrush Award Winning Tutor
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 7 votes
  • 4 stars: 34 votes
  • 5 stars: 49 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!