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Blender 2.79- Complete training from beginner to pro

  • DESIGN
  • Mar 10, 2025
SynopsisBlender 2.79: Complete training from beginner to pro, availab...
Blender 2.79- Complete training from beginner to pro  No.1

Blender 2.79: Complete training from beginner to pro, available at $84.99, has an average rating of 4.2, with 100 lectures, based on 837 reviews, and has 5694 subscribers.

You will learn about Discover the software to integrate it into your workflow Apprehend the interface and keyboard shortcuts for better efficiency Learn polygon modeling, animation and rendering basics. Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation. This course is ideal for individuals who are Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source. It is particularly useful for Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Enroll now: Blender 2.79: Complete training from beginner to pro

Summary

Title: Blender 2.79: Complete training from beginner to pro

Price: $84.99

Average Rating: 4.2

Number of Lectures: 100

Number of Published Lectures: 100

Number of Curriculum Items: 100

Number of Published Curriculum Objects: 100

Original Price: $174.99

Quality Status: approved

Status: Live

What You Will Learn

  • Discover the software to integrate it into your workflow
  • Apprehend the interface and keyboard shortcuts for better efficiency
  • Learn polygon modeling, animation and rendering basics.
  • Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.
  • Who Should Attend

  • Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
  • Target Audiences

  • Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
  • If you are a future user who want to become familiar with Blender, this training in english is for you.?

    The full manual for Blender is intended for all future users who want to become familiar
    with the software but also for professionnals aimed at enhancing their knowledge.

    As a professionnel graphic designer or as a company in constant evolution, Blender will
    be absolutly essentiel to your working life.

    Objectives:

    – In order to have a better workflow management, you will discover the complete software

    – For better efficiency, you will understand the interface and learn keyboard shortcuts

    – Learn polygon modeling, animation and rendering
    basics.

    – explore all the detailed functionalities provided by this application, compositing,
    digital sculpture, 3d printing, video game creation.

    Educational resources:

    – Blender trainer certified by the Blender
    foundation, who has been practicing for many years in the field of
    3D.?

    – Ready tu use source files

    Course Curriculum

    Chapter 1: Chapter 1 discovering Blender

    Lecture 1: 1.1-Introduction

    Lecture 2: 1.2-Interface presentation

    Lecture 3: 1.3-Interface customization

    Lecture 4: 1.4-3D view navigation

    Lecture 5: 1.5-Blender Configuration

    Chapter 2: Chapter 2 Object Mode

    Lecture 1: 2.1-The object mode menu bar

    Lecture 2: 2.2-Mesh primitives presentation

    Lecture 3: 2.3-Other objects presentation

    Lecture 4: 2.4-Basic manipulations

    Lecture 5: 2.5-Objects relations

    Lecture 6: 2.6-Use of constraints

    Lecture 7: 2.7-The BoolTool and boolean operations

    Lecture 8: 2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key

    Chapter 3: Chapter 3 Edit mode

    Lecture 1: 3.1-Presentation, notion of vertice, edge, face

    Lecture 2: 3.2-Selection tools

    Lecture 3: 3.3-The extrusion

    Lecture 4: 3.4-Modeling tools in edit mode

    Lecture 5: 3.5-The proportional editing

    Lecture 6: 3.6-The snapping

    Lecture 7: 3.7-The looptool addon

    Lecture 8: 3.8-Basic modeling exercises in edit mode-Cup

    Lecture 9: 3.9-Basic modeling exercises in edit mode-Shampoo bottle

    Lecture 10: 3.10-Basic modeling exercises in edit mode- Headphones

    Lecture 11: 3.11– Model a robot with reference image part1

    Lecture 12: 3.12– Model a robot with reference image part2

    Lecture 13: 3.13– Model a robot with reference image part3

    Lecture 14: 3.14– Model a robot with reference image part4

    Chapter 4: Chapter 4 Modifiers

    Lecture 1: 4.1-Introducing non-destructive modifiers

    Lecture 2: 4.2-Presentation and use of the main modifiers

    Lecture 3: 4.3-Presentation and use of the main modifiers 2

    Lecture 4: 4.4-Examples of typical modelizations with modifiers_chain

    Lecture 5: 4.5-Examples of typical modelizations with modifiers_sofa

    Lecture 6: 4.6-Examples of typical modelizations with modifiers _bottle

    Lecture 7: 4.7-Examples of typical modelizations with modifiers _plant

    Chapter 5: Chapter 5 Beziers Curves

    Lecture 1: 5.1-General overview

    Lecture 2: 5.2-Curves in Edit mode

    Lecture 3: 5.3-Specific features of Curves

    Lecture 4: 5.4-Modelling with curves and hooks

    Lecture 5: 5.5-Import .svg from other softwares

    Lecture 6: 5.6-The text object

    Lecture 7: 5.7-Exercise: Creation of a 3D logo from a 2D image

    Chapter 6: Chapter 6 Cycles Render Engine

    Lecture 1: 6.1-Render engine introduction

    Lecture 2: 6.2-General Settings

    Lecture 3: 6.3-Node system, addon node wrangler

    Lecture 4: 6.4-Shaders presentation

    Lecture 5: 6.5-Specific shaders creation

    Lecture 6: 6.6-Camera settings

    Lecture 7: 6.7-The PBR shaders Addon

    Lecture 8: 6.8-Use on our robot

    Chapter 7: Chapter 7 World and Lighting

    Lecture 1: 7.1-The world panel

    Lecture 2: 7.2-Using HDRI maps

    Lecture 3: 7.3-Lighting and different types of lamps

    Lecture 4: 7.4-Exercise-Studio-creation

    Lecture 5: 7.5-Tips with HDRI maps-Easyhdri-Filmic

    Chapter 8: Chapter 8 UV Mapping Texture Paint and Baking

    Lecture 1: 8.1-Unwrap Techniques

    Lecture 2: 8.2-Edition of islands

    Lecture 3: 8.3-Unwrap the mug

    Lecture 4: 8.4-Unwrap the robot

    Lecture 5: 8.5-Texture paint mode, tools presentation

    Lecture 6: 8.6-Using an image texture as brush

    Lecture 7: 8.7-Image projection in stencil mode

    Lecture 8: 8.8-Using Line and Curve Strokes

    Lecture 9: 8.9-Baking in cycles, use with the robot

    Chapter 9: Chapter 9 The sculpt mode

    Lecture 1: 9.1-Sculpt mode presentation and interface configuration

    Lecture 2: 9.2-Tools presentation

    Lecture 3: 9.3-Multiresolution Modifier

    Lecture 4: 9.4-Basic sculpture techniques

    Lecture 5: 9.5-The liberty of dynamic topology

    Lecture 6: 9.6-Timelapse Sculpture of a werewolf bust

    Lecture 7: 9.7-Using textures for details

    Lecture 8: 9.8-Retopology tools in Blender

    Lecture 9: 9.9-Retopology of werewolf bust timelapse

    Chapter 10: Chapter 10 The Armatures

    Lecture 1: 10.1-Armature presentation and visualization

    Lecture 2: 10.2-Bones management, layer system

    Lecture 3: 10.3-Armatures in Edit Mode

    Lecture 4: 10.4-The pose mode

    Lecture 5: 10.5-Parenting, organic or mechanical object

    Lecture 6: 10.6-Bone constraints

    Lecture 7: 10.7-Exercise: Rigging an humanoid

    Lecture 8: 10.8-Exercise: Rigging our Robot

    Chapter 11: Chapter 11 Animation in Blender

    Lecture 1: 11.1-Configuration and principles of key insertion

    Lecture 2: 11.2-Dedicated interface

    Lecture 3: 11.3-Shapekeys

    Lecture 4: 11.4-Separate location scale and rotation keys-Animation of a ball

    Lecture 5: 11.5-Everything is animatable

    Lecture 6: 11.6-Exercice-Creation of a turnaround system

    Lecture 7: 11.7-Exercise-creation of a title animation

    Lecture 8: 11.8-Exercise-Creating a walking cycle

    Chapter 12: Chapter 12 Simulations

    Instructors

  • Blender 2.79- Complete training from beginner to pro  No.2
    Julien Deville
    Formateur et graphiste 3d
  • Rating Distribution

  • 1 stars: 15 votes
  • 2 stars: 28 votes
  • 3 stars: 85 votes
  • 4 stars: 290 votes
  • 5 stars: 419 votes
  • Frequently Asked Questions

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