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Narrative Design Master Class- Write stories for Video Games

  • DESIGN
  • Mar 09, 2025
SynopsisNarrative Design Master Class: Write stories for Video Games,...
Narrative Design Master Class- Write stories for Video Games  No.1

Narrative Design Master Class: Write stories for Video Games, available at $79.99, has an average rating of 4.28, with 99 lectures, based on 705 reviews, and has 5645 subscribers.

You will learn about Understand fundamental narrative design principles Learn World Building, everything from climate to cataclysmic events Creating in depth charcaters working from the inside – out Comprehensive look at writing captavating dialogue in games Learn how to break into the Game Industry as a Narrative Designer A video game perspective of how to create a story depending on its structure This course is ideal for individuals who are Writers or Game Designers or Narrative Designers or Indie Game Developers or Game Developers It is particularly useful for Writers or Game Designers or Narrative Designers or Indie Game Developers or Game Developers.

Enroll now: Narrative Design Master Class: Write stories for Video Games

Summary

Title: Narrative Design Master Class: Write stories for Video Games

Price: $79.99

Average Rating: 4.28

Number of Lectures: 99

Number of Published Lectures: 96

Number of Curriculum Items: 107

Number of Published Curriculum Objects: 104

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand fundamental narrative design principles
  • Learn World Building, everything from climate to cataclysmic events
  • Creating in depth charcaters working from the inside – out
  • Comprehensive look at writing captavating dialogue in games
  • Learn how to break into the Game Industry as a Narrative Designer
  • A video game perspective of how to create a story depending on its structure
  • Who Should Attend

  • Writers
  • Game Designers
  • Narrative Designers
  • Indie Game Developers
  • Game Developers
  • Target Audiences

  • Writers
  • Game Designers
  • Narrative Designers
  • Indie Game Developers
  • Game Developers
  • Why this course is special

    This course is like no other on the market. We’re going to be looking at some very interesting concepts when it comes to Narrative Design.

    My Guarantee

    For every student that joins the course, they will be able to ask questions about their games and how to go about using their story to help develop their game. I will be available to answer any and all questions for all of my students.

    The Course Structure

    The course is almost all videos. It will take between 6.5 hours to complete. After you finish this course, you will have a more robust understanding of how to write for your games.

    The course is structured into 8 main Sections.

  • Section 2: Introduction to Narrative Design

    In this section, We will be taking a solid look at what is narrative design. Understanding all the fundamentals that go into writing and grasp a deep comprehension of plot theory. We will also look at game genres, player archetypes, mechanics, clarity in writing, and much more.

  • Section 3: Concept / Pitch

    Here, we look at how to generate and cultivate ideas from their initial inception to writing out a full-blown pitch document. This section allows you to create your concept that will be pushed throughout the entire course.

  • Section 4: World Building

    This is my favorite section because here, we will look at the intricacies of building a full-scale world from nothing. We will talk about climate, mood, setting, who inhabits it, is it fantasy, is it science fiction and much more

  • Section 5: Character

    In this section, we flesh out our main protagonist and give them a sense of purpose in the out newly created world. This will allow us to see which of the 4 main types of character we want to create/. We when looking at Character Psychology and the 16 personality types, along with really looking at diversity in video games and how to make it more efficient

  • Section 6: Story

    This section is dedicated to player agency, giving the player a sense of purpose throughout the entire game and respecting their choices. We take a critical look at Linear, Non-Linear and open-world games and their perspective on player agency.

  • Section 7: Dialogue

    Here we will look at dialogue and the importance it represents in-game. How to write dialogue, the 3 main types, and incorporating cutscenes into the game.

  • Section 8: Bringing it all together

    This section brings all previous sections together to understand the fundamentals of narrative design

  • Section 9: Bonus: Breaking into the industry as a Narrative Designer

    In this Bonus Section, we take a look at what tools are at a Narrative Designer’s disposal to break into the industry and start their careers right after finishing this course

  • Certification of completion when finishing this course 

    When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Join the Community!

    Lecture 3: Assignment Breakdown

    Chapter 2: Introduction to Narrative Design

    Lecture 1: Section Overview

    Lecture 2: What is Narrative Design

    Lecture 3: Game Types

    Lecture 4: Roles in Game Production

    Lecture 5: Player Types

    Lecture 6: Mechanics

    Lecture 7: Clarity

    Lecture 8: Duties of a Narrative Designer

    Lecture 9: Plot theory part 1

    Lecture 10: Plot theory part 2

    Lecture 11: Plot theory part 3

    Lecture 12: The whole process

    Chapter 3: Concept / Pitch

    Lecture 1: Section Overview

    Lecture 2: Idea

    Lecture 3: Themes

    Lecture 4: Concept Creation

    Lecture 5: Description

    Lecture 6: Comparison

    Lecture 7: Pitch Advice

    Lecture 8: Pitch Examples

    Chapter 4: World Building

    Lecture 1: Section Overview

    Lecture 2: What is Fantasy

    Lecture 3: What is Science Fiction

    Lecture 4: World Types

    Lecture 5: The Phsyical Planet

    Lecture 6: Mood & Setting

    Lecture 7: World Design Document Reference

    Lecture 8: World Changing Events

    Lecture 9: Recent History

    Lecture 10: The Map

    Lecture 11: Races Part 1

    Lecture 12: Races Part 2

    Lecture 13: Character Diversity

    Lecture 14: Economics and Politics

    Lecture 15: Language

    Lecture 16: Characters

    Chapter 5: Character Development

    Lecture 1: Section Overview

    Lecture 2: Character Types

    Lecture 3: Cipher Character

    Lecture 4: Fixed Character

    Lecture 5: Custom Character

    Lecture 6: Fixed Customization Character

    Lecture 7: Character Psychology Part 1

    Lecture 8: Character Psychology Part 2

    Lecture 9: Character Psychology Part 3

    Lecture 10: Character Psychology Part 4

    Lecture 11: Character Traits

    Lecture 12: Creating Diverse Characters

    Lecture 13: Stereotypes

    Lecture 14: Tropes

    Lecture 15: Character DNA

    Chapter 6: Game narrative breakdown

    Lecture 1: Section Overview

    Lecture 2: Player Agency

    Lecture 3: 3 types

    Lecture 4: What?

    Lecture 5: Linear

    Lecture 6: Agency in Linear

    Lecture 7: Non – Linear

    Lecture 8: Agency in non – Linear

    Lecture 9: Openworld

    Lecture 10: 2 stories

    Lecture 11: Game Bible

    Chapter 7: Dialogue

    Lecture 1: Section Overview

    Lecture 2: What is dialogue?

    Lecture 3: Types of Dialogue

    Lecture 4: Ambient Dialogue

    Lecture 5: Interactive Dialogue

    Lecture 6: Cutscenes

    Lecture 7: Effective vs Non – Effective Dialogue

    Lecture 8: Script Process

    Lecture 9: Theme and Tone

    Lecture 10: Writing Ambient Dialogue

    Lecture 11: Writing Interactive Dialogue

    Lecture 12: MMO Dialogue

    Lecture 13: Mobile Dialogue

    Lecture 14: Writing inside the Boxes

    Chapter 8: Bringing it all Together

    Lecture 1: Section Overview

    Lecture 2: Narrative Types

    Lecture 3: Quest Based

    Lecture 4: Mission Based

    Lecture 5: Story

    Instructors

  • Narrative Design Master Class- Write stories for Video Games  No.2
    Emilio Padulo
    Senior Tokenomics / Economy Designer
  • Rating Distribution

  • 1 stars: 18 votes
  • 2 stars: 21 votes
  • 3 stars: 81 votes
  • 4 stars: 246 votes
  • 5 stars: 339 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!